443 lines
24 KiB
TypeScript
443 lines
24 KiB
TypeScript
import { v3 } from "cc"
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import { BoxSet, FacSet } from "./GameSet"
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import { SkillOverrides, TGroup } from "./SkillSet"
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export enum HType {
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Melee = 0,
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Mid = 1,
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Long = 2,
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}
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export const HTypeName ={
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0:"近战",
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1:"中程",
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2:"远程",
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}
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/**
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* 英雄攻击速度分级配置 (数值为攻击间隔cd,越小越快)
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* 每档3个速度级别:Lv1(最快) → Lv2(中间) → Lv3(最慢)
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* 6档共18级,覆盖所有英雄/怪物的攻击间隔
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*/
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export enum AtkSpeedLv {
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VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3,
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Fast1 = 4, Fast2 = 5, Fast3 = 6,
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Normal1 = 7, Normal2 = 8, Normal3 = 9,
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Mid1 = 10, Mid2 = 11, Mid3 = 12,
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Slow1 = 13, Slow2 = 14, Slow3 = 15,
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VerySlow1 = 16,VerySlow2 = 17,VerySlow3 = 18,
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}
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export const AtkSpeedSet = {
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[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
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[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
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[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.30 },
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[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.40 },
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[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.50 },
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[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.70 },
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[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.80 },
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[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.90 },
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[AtkSpeedLv.Normal3]: { name: "中速", cd: 1.00 },
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[AtkSpeedLv.Mid1]: { name: "一般+", cd: 1.10 },
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[AtkSpeedLv.Mid2]: { name: "一般", cd: 1.20 },
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[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.30 },
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[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.50 },
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[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.60 },
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[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.80 },
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[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 2.30 },
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[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 2.50 },
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[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 2.80 },
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};
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export const HeroPos={
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0:{pos:v3(-320,BoxSet.GAME_LINE,0)},
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1:{pos:v3(0,BoxSet.GAME_LINE,0)},
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2:{pos:v3(0,BoxSet.GAME_LINE,0)},
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}
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export const FormationPointX = {
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[HType.Melee]: -20,
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[HType.Mid]: 100,
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[HType.Long]: 100,
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} as const;
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export const HeroDisVal: Record<HType.Melee | HType.Mid | HType.Long, number> = {
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[HType.Melee]: 120,
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[HType.Mid]: 720,
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[HType.Long]: 720,
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}
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export const resolveFormationTargetX = (fac: FacSet, type: HType): number => {
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const resolvedRangeType = type as HType.Melee | HType.Mid | HType.Long;
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const side = fac === FacSet.MON ? 1 : -1;
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return FormationPointX[resolvedRangeType] * side;
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}
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export enum MonStart {
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SLINE_1=140, //上线y
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SLINE_2=100, //下线y
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SLINE_3=180, //下线y
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SLINE_4=60, //y起始点
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START_X=320, //x起始点
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START_I=90, //x轴间隔
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}
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/**
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* 特殊触发技能类型
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*/
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export enum SkillTriggerType {
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Call = "call", // 召唤后触发 降临
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Dead = "dead", // 死亡后触发 遗志
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FStart = "fstart", // 战斗开始 先手
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FEnd = "fend", // 战斗结束 终战
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Field = "field", // 驻场 光环
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Atking = "atking", // 攻击后触发 追击
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Atked = "atked", // 受击后触发 反击
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Revive = "revive", // 复活触发 涅槃
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}
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export const SkillTriggerName = {
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[SkillTriggerType.Call]: "降临",
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[SkillTriggerType.Dead]: "遗志",
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[SkillTriggerType.FStart]: "先手",
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[SkillTriggerType.FEnd]: "终战",
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[SkillTriggerType.Field]: "光环",
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[SkillTriggerType.Atking]: "追击",
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[SkillTriggerType.Atked]: "反击",
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[SkillTriggerType.Revive]: "涅槃",
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}
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export const SkillTriggerDesc = {
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[SkillTriggerType.Call]: "召唤时",
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[SkillTriggerType.Dead]: "死亡时",
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[SkillTriggerType.FStart]: "战斗开始时",
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[SkillTriggerType.FEnd]: "战斗结束时",
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[SkillTriggerType.Field]: "场上存活",
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[SkillTriggerType.Atking]: "攻击n次",
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[SkillTriggerType.Atked]: "受击n次",
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[SkillTriggerType.Revive]: "复活时",
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}
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/**
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* 英雄/怪物基础信息接口
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*/
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export interface heroInfo {
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uuid: number; // 唯一标识(英雄5000段,怪物5200段)
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name: string; // 显示名称
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icon?: string; // 图标名称(对应美术资源名)
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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hp: number; // 生命值上限
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ap: number; // 攻击力
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[SkillTriggerType.Call]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 召唤后触发的技能配置
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[SkillTriggerType.Dead]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 死亡后触发的技能配置
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[SkillTriggerType.FStart]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗开始时释放的技能配置
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[SkillTriggerType.FEnd]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗结束时释放的技能配置
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[SkillTriggerType.Field]?:number[]; // 驻场技能uuid列表,英雄在场时对全局生效
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[SkillTriggerType.Atking]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数
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[SkillTriggerType.Atked]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数
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[SkillTriggerType.Revive]?:{s_uuid:number,r_num:number,upr:number}; // 复活技能配置,s_uuid: 技能id, r_num: 触发所需的复活次数, upr 等级对复活次数的影响
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dis?: number; // 攻击距离(像素)
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speed?: number; // 移动速度(像素/秒)
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skills: Record<number, HSkillInfo> ; // 携带技能ID列表
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evolve?: Record<number, HeroEvolve>; // 等级进化配置,key=等级(2,3,...)
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info: string; // 描述文案
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}
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/**
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* 技能基础信息接口
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*/
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export interface HSkillInfo {
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uuid: number; // 唯一标识(技能6000段等)
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lv:number; // 技能等级
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cd:number; // 技能cd
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ccd:number; // 占位当前cd,用于cd计时
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overrides?: SkillOverrides; // 角色专属参数覆盖
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}
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/**
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* 英雄等级进化配置
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* 定义英雄在某等级时技能/属性的变化
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*/
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export interface HeroEvolve {
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/** 替换普攻技能(清除旧技能,添加新技能) */
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skill?: { s_uuid: number; cd?: number; overrides?: SkillOverrides };
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/** 覆盖触发技能(完全替换该类型的触发配置) */
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atking?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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atked?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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revive?: { s_uuid: number; r_num: number; upr: number };
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/** 额外属性加成(在等级倍率基础上叠加) */
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ap_bonus?: number;
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hp_bonus?: number;
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}
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/*
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*=============英雄配置列表================
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* v4 触发类型底座版 — 每个英雄专注单一效果,流派协同由玩家自行发现
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*
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* atked 战士 受击触发,效果作用于自身,越挨打越强
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* atking 刺客 攻击触发自身强化;射手 攻击触发队友强化(hit_count 控制目标数 1→3→6)
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* dead 战士/刺客 死亡触发,一次性全队遗产
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* fstart 法师 战斗开始前触发一次,必然生效的全队增益
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* field 法师 驻场光环,存活期间持续生效,死亡消失
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* fend 辅助 每波结束触发,跨波次累积增益
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*
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* 触发节奏:atked 3次/5次,atking 5次/7次,fstart/fend 1次/波
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* 废弃属性:frz(冰冻)、bck(击退) — 怪物固定不移动,无效
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*
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* 设定中的英雄都是1级,最高可以升级到3级(不在列表内提现,升级在游戏内进行)
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* skills[0]是普通攻击技能
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*/
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== atked 类(战士 · 自身强化) ==========
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5011:{uuid:5011,name:"小铁卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:400,ap:20,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:4}}],
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info:"每受击3次为自身添加4层护盾"},
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5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:25,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
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info:"每受击3次为自身回复攻击力250%的生命值"},
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5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:300,ap:20,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
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info:"每受击5次永久提升自身最大生命值100点"},
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5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:320,ap:30,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
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info:"每受击3次永久提升自身攻击力12点"},
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5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:450,ap:35,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[
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{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
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{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
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],
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info:"每受击3次加3层护盾,每受击5次永久+15攻击力"},
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5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:380,ap:45,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[
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{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
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{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
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],
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info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"},
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// ========== atking 类 — 刺客(自身强化) ==========
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5021:{uuid:5021,name:"小刺客",path:"hc1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:200,ap:40,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
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atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:8}}],
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info:"每攻击5次永久提升自身攻击力8点"},
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5022:{uuid:5022,name:"嗜血剑客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:240,ap:60,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
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atking:[
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{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
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{s_uuid:6401,t_num:7,overrides:{TGroup:TGroup.Self,ap:12}}
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],
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info:"每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"},
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5023:{uuid:5023,name:"暗影杀手",path:"hc3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:280,ap:85,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast1].cd,ccd:0}},
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atking:[
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{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
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{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Self,ap:15}}
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],
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info:"每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"},
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// ========== atking 类 — 射手(队友强化,hit_count 控制目标数) ==========
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5031:{uuid:5031,name:"援护弓手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:160,ap:45,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
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atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:1,ap:8}}],
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info:"每攻击5次为随机1名队友永久提升攻击力8点"},
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5032:{uuid:5032,name:"战术弓手",path:"ha2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:190,ap:60,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
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atking:[{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:3,ap:10}}],
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info:"每攻击5次为随机3名队友永久提升暴击率10%"},
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5033:{uuid:5033,name:"鹰眼弓将",path:"ha3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:220,ap:75,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
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atking:[
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{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:6,ap:8}},
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{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Team,hit_count:6,ap:12}}
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],
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info:"每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"},
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// ========== dead 类(战士+刺客 · 死亡遗产) ==========
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5041:{uuid:5041,name:"殉道卫士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:25,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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dead:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:3}}],
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info:"死亡时为全队添加3层护盾"},
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5042:{uuid:5042,name:"遗志将军",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:30,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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dead:[
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{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
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{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}
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],
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revive:{s_uuid:6501,r_num:1,upr:0.3},
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info:"死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"},
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5043:{uuid:5043,name:"亡魂刺客",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:220,ap:50,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
|
||
dead:[{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
|
||
info:"死亡时全队永久提升击晕概率15%"},
|
||
5044:{uuid:5044,name:"血誓剑客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:250,ap:65,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
|
||
dead:[
|
||
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
|
||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||
],
|
||
info:"死亡时全队永久+15%暴击率、+20%暴伤"},
|
||
5045:{uuid:5045,name:"不灭战魂",path:"hk3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:420,ap:40,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||
dead:[
|
||
{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:5}},
|
||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:30}},
|
||
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:120}}
|
||
],
|
||
revive:{s_uuid:6501,r_num:1,upr:0.5},
|
||
info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"},
|
||
|
||
// ========== fstart 类(法师 · 战前增益) ==========
|
||
5051:{uuid:5051,name:"占卜师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:140,ap:35,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
|
||
fstart:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
|
||
info:"战斗开始时为全队永久提升攻击力15点"},
|
||
5052:{uuid:5052,name:"护盾牧师",path:"hm2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:150,ap:40,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
|
||
fstart:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2}}],
|
||
info:"战斗开始时为全队添加2层护盾"},
|
||
5053:{uuid:5053,name:"血盟法师",path:"hm3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:160,ap:45,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
|
||
fstart:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:100}}],
|
||
info:"战斗开始时为全队永久提升最大生命值100点"},
|
||
5054:{uuid:5054,name:"暴击法师",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:170,ap:55,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
|
||
fstart:[{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}],
|
||
info:"战斗开始时为全队永久提升暴击率20%"},
|
||
5055:{uuid:5055,name:"毁灭法师",path:"hm5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:185,ap:65,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
|
||
fstart:[
|
||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:25}},
|
||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||
],
|
||
info:"战斗开始时为全队永久+25%暴伤、+20攻击力"},
|
||
5056:{uuid:5056,name:"预言法师",path:"hm6", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:200,ap:70,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
fstart:[
|
||
{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
|
||
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
|
||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||
],
|
||
info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"},
|
||
|
||
// ========== field 类(法师 · 驻场光环) ==========
|
||
5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:160,ap:50,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
|
||
field:[7002],
|
||
info:"驻场期间全队死亡触发技能次数+1,死亡后光环消失"},
|
||
|
||
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
|
||
5071:{uuid:5071,name:"治愈牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:130,ap:40,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
|
||
info:"每攻击5次治疗全队200%AP"},
|
||
5072:{uuid:5072,name:"小金库",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:140,ap:35,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
|
||
fend:[{s_uuid:6303,t_num:1,overrides:{gold:1}}],
|
||
info:"每攻击5次治疗全队,每波结束获得1金币"},
|
||
5073:{uuid:5073,name:"强化牧师",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:150,ap:45,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
|
||
fend:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
|
||
info:"每攻击5次治疗全队,每波结束全队永久+10攻击力"},
|
||
5074:{uuid:5074,name:"生命牧师",path:"hh4", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:160,ap:50,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
|
||
fend:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}],
|
||
info:"每攻击5次治疗全队,每波结束全队永久+80最大生命值"},
|
||
5075:{uuid:5075,name:"全能牧师",path:"hh5", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:180,ap:55,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:300}}],
|
||
fend:[
|
||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:12}},
|
||
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:60}}
|
||
],
|
||
info:"每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"},
|
||
|
||
|
||
|
||
|
||
/*
|
||
*=============怪物配置列表================
|
||
* 基础近战型(lv:1) : SPEED:800 |AP:12 | HP:360 | skills[0].cd=0.65
|
||
* 重型坦克型(lv:1) : SPEED:800 |AP:30 | HP:1050 | skills[0].cd=2
|
||
* 远程dps(lv:1) : SPEED:800 |AP:45 | HP:240 | skills[0].cd=1.5
|
||
* 远程辅助(lv:1) : SPEED:800 |AP:20 | HP:240 | skills[0].cd=1
|
||
* 精英 (lv:1) : SPEED:800 |AP:20 | HP:4500 | skills[0].cd=1
|
||
*/
|
||
|
||
|
||
// 基础怪物 (全部远程攻击,HType仅决定站位)
|
||
// 近战位怪物 (站在前排,承受更多伤害) — v5: TD节奏CD,多而弱爽感设计
|
||
6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,hp:220,ap:10,speed:70,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"基础近战位怪"},
|
||
6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,hp:300,ap:14,speed:110,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"进阶近战位怪,更快更痛"},
|
||
6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,hp:850,ap:20,speed:50,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"重型坦克怪,高HP慢攻"},
|
||
// 远程位怪物 (站在后排,输出更高)
|
||
6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,hp:190,ap:35,speed:70,
|
||
skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"远程高DPS怪"},
|
||
6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,hp:210,ap:38,speed:130,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高AP快速攻击刺客"},
|
||
// 特殊位怪物
|
||
6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,hp:5000,ap:20,speed:60,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"MiniBoss级坦克"},
|
||
6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Melee,hp:300,ap:24,speed:70,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"法师怪,远程魔法攻击"},
|
||
6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Melee,hp:270,ap:32,speed:70,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高输出法师怪"},
|
||
|
||
// BOSS怪物 — Boss节奏1.2-1.5s,删除不存在的6206技能
|
||
6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Long,hp:1900,ap:30,speed:120,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"远程Boss,高攻速"},
|
||
6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,hp:7500,ap:26,speed:60,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"近战Boss,超高HP"},
|
||
6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,hp:2250,ap:38,speed:110,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"远程法系Boss,高AP"},
|
||
6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Melee,hp:6800,ap:30,speed:70,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"近战位Boss,均衡型"},
|
||
6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,hp:2600,ap:42,speed:110,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"远程高AP Boss"},
|
||
6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,hp:9000,ap:26,speed:130,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"终极Boss,最高HP+高速"},
|
||
|
||
|
||
};
|
||
|
||
export const HeroList: number[] = [
|
||
// atked 类(战士 · 自身强化)
|
||
5011, 5012, 5013, 5014, 5015, 5016,
|
||
// atking 刺客(自身强化)
|
||
5021, 5022, 5023,
|
||
// atking 射手(队友强化)
|
||
5031, 5032, 5033,
|
||
// dead 类(死亡遗产)
|
||
5041, 5042, 5043, 5044, 5045,
|
||
// fstart 类(法师 · 战前增益)
|
||
5051, 5052, 5053, 5054, 5055, 5056,
|
||
// field 类(法师 · 驻场光环)
|
||
5061,
|
||
// fend + atking 类(辅助 · 治疗 + 波次增益)
|
||
5071, 5072, 5073, 5074, 5075,
|
||
];
|
||
|
||
|
||
|
||
|
||
|