Logo
Explore Help
Sign In
pan/pixelheros
1
0
Fork 0
You've already forked pixelheros
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9da3e2d9fd9dd6e485614427cb8a8f267ea7953c
pixelheros/assets/script/game
History
pan 9da3e2d9fd fix(map): adjust global monster power multiplier to 1
更新全局怪物强度系数配置,将原本的2/3调整为1,让怪物强度和英雄能力持平
2026-08-13 11:17:29 +08:00
..
common
refactor: 重构击退机制,将概率改为距离增量
2026-08-13 11:09:37 +08:00
hero
refactor: 重构击退机制,将概率改为距离增量
2026-08-13 11:09:37 +08:00
initialize
refactor(game): 重构游戏云端数据同步逻辑
2026-08-07 10:04:55 +08:00
map
fix(map): adjust global monster power multiplier to 1
2026-08-13 11:17:29 +08:00
skill
feat: 新增穿透伤害加成机制与相关配置
2026-08-11 21:44:50 +08:00
wx_clound_client_api
refactor(game): 重构游戏云端数据同步逻辑
2026-08-07 10:04:55 +08:00
.cursorrules
…
backup.meta
…
common.meta
…
gui.meta
…
guide.meta
feat(guide): 新增新手引导相关组件与配置
2026-06-11 15:35:14 +08:00
hero.meta
…
hit-flash-white.meta
…
initialize.meta
…
map.meta
…
skill.meta
…
wx_clound_client_api.meta
…
Powered by Gitea Version: 25.4.3 Page: 1052ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API