- 新增 StimeDataComp 组件用于存储技能移动相关数据 - 修改 SMoveSystem 中距离结束和碰撞结束时的销毁逻辑,增加关闭碰撞体操作 - 重构 SkillView 的碰撞检测启用逻辑,提取为 enable_collider_safely 方法确保安全性 - 修复攻击帧事件中碰撞检测的启用条件,避免无效操作
26 lines
737 B
TypeScript
26 lines
737 B
TypeScript
import { Vec3, v3, Node } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { RType, EType, SkillSet } from "../common/config/SkillSet";
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import { BoxSet } from "../common/config/GameSet";
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import { SkillView } from "./SkillView";
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import { smc } from "../common/SingletonModuleComp";
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/**
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* ==================== 技能移动数据组件 ====================
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*
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* 用途:
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* - 存储技能实体的移动相关数据
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* - 管理移动状态和参数
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* - 支持多种移动类型(线性、贝塞尔、固定位置等)
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*/
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@ecs.register('StimeDataComp')
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export class StimeDataComp extends ecs.Comp {
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/** 技能UUID */
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s_uuid: number = 0;
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reset() {
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}
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}
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