panw
9b35482b3c
refactor(hero): 统一英雄攻击射程配置并优化射程判断
1. 将MoveSystem和MonMoveSystem中的硬编码射程常量替换为HeroDisVal统一配置
2. 调整近战英雄默认攻击射程为120,修正原硬编码数值不一致问题
3. 优化施法射程计算逻辑,复用HeroDisVal配置
4. 为敌人查找逻辑添加同路优先筛选逻辑
5. 修正部分英雄技能的弹道类型为贝塞尔曲线
6. 移除冗余的射程常量定义,统一配置管理
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