152 lines
8.3 KiB
TypeScript
152 lines
8.3 KiB
TypeScript
/**
|
||
* @file HighlightSet.ts
|
||
* @description 亮点成就配置文件
|
||
*
|
||
* 定义所有亮点成就的等级、触发条件、加分以及称号描述。
|
||
* 每个亮点都包含5个递进等级,奖励分随等级增加。
|
||
*/
|
||
|
||
import { oops } from "db://oops-framework/core/Oops"
|
||
|
||
class I18nString {
|
||
constructor(private key: string, private params?: any[]) {}
|
||
private getTranslated(): string {
|
||
let str = oops.language.getLangByID(this.key) || this.key;
|
||
if (this.params && this.params.length > 0) {
|
||
for (let i = 0; i < this.params.length; i++) {
|
||
str = str.replace(`{${i}}`, String(this.params[i]));
|
||
}
|
||
}
|
||
return str;
|
||
}
|
||
toString() { return this.getTranslated(); }
|
||
valueOf() { return this.getTranslated(); }
|
||
toJSON() { return this.getTranslated(); }
|
||
get length() { return this.toString().length; }
|
||
}
|
||
const t = (key: string, ...params: any[]) => new I18nString(key, params) as unknown as string;
|
||
|
||
export enum HighlightType {
|
||
CritMaster = "CritMaster", // 暴击大师
|
||
DeathExpert = "DeathExpert", // 送死达人
|
||
IronWall = "IronWall", // 铁壁铜墙
|
||
WindStorm = "WindStorm", // 风暴之王
|
||
OneHitKill = "OneHitKill", // 一击必杀
|
||
HealingLight = "HealingLight", // 治愈之光
|
||
PerfectClear = "PerfectClear", // 完美通关 (特殊,只有一档或布尔判定)
|
||
LuckyKing = "LuckyKing", // 欧皇附体
|
||
ThriftyPlayer = "ThriftyPlayer" // 节俭玩家
|
||
}
|
||
|
||
export interface HighlightLevel {
|
||
level: number; // 成就等级 (1-5)
|
||
threshold: number; // 达成阈值 (如:暴击40次)
|
||
scoreBonus: number; // 额外加分
|
||
title: string; // 成就称号
|
||
desc: string; // 成就描述模板
|
||
}
|
||
|
||
export interface HighlightConfig {
|
||
type: HighlightType;
|
||
icon: string; // 显示前缀icon,如 "🔥"
|
||
levels: HighlightLevel[];
|
||
}
|
||
|
||
export const HighlightSet: Record<HighlightType, HighlightConfig> = {
|
||
[HighlightType.CritMaster]: {
|
||
type: HighlightType.CritMaster,
|
||
icon: "🔥",
|
||
levels: [
|
||
{ level: 1, threshold: 20, scoreBonus: 50, title: t("hl_title_CritMaster_1"), desc: t("hl_desc_CritMaster", 20) },
|
||
{ level: 2, threshold: 40, scoreBonus: 100, title: t("hl_title_CritMaster_2"), desc: t("hl_desc_CritMaster", 40) },
|
||
{ level: 3, threshold: 60, scoreBonus: 150, title: t("hl_title_CritMaster_3"), desc: t("hl_desc_CritMaster", 60) },
|
||
{ level: 4, threshold: 80, scoreBonus: 200, title: t("hl_title_CritMaster_4"), desc: t("hl_desc_CritMaster", 80) },
|
||
{ level: 5, threshold: 100, scoreBonus: 300, title: t("hl_title_CritMaster_5"), desc: t("hl_desc_CritMaster", 100) },
|
||
]
|
||
},
|
||
[HighlightType.DeathExpert]: {
|
||
type: HighlightType.DeathExpert,
|
||
icon: "💀",
|
||
levels: [
|
||
{ level: 1, threshold: 15, scoreBonus: 50, title: t("hl_title_DeathExpert_1"), desc: t("hl_desc_DeathExpert", 15) },
|
||
{ level: 2, threshold: 25, scoreBonus: 100, title: t("hl_title_DeathExpert_2"), desc: t("hl_desc_DeathExpert", 25) },
|
||
{ level: 3, threshold: 40, scoreBonus: 150, title: t("hl_title_DeathExpert_3"), desc: t("hl_desc_DeathExpert", 40) },
|
||
{ level: 4, threshold: 60, scoreBonus: 200, title: t("hl_title_DeathExpert_4"), desc: t("hl_desc_DeathExpert", 60) },
|
||
{ level: 5, threshold: 80, scoreBonus: 300, title: t("hl_title_DeathExpert_5"), desc: t("hl_desc_DeathExpert", 80) },
|
||
]
|
||
},
|
||
[HighlightType.IronWall]: {
|
||
type: HighlightType.IronWall,
|
||
icon: "🛡️",
|
||
levels: [
|
||
{ level: 1, threshold: 15, scoreBonus: 50, title: t("hl_title_IronWall_1"), desc: t("hl_desc_IronWall", 15) },
|
||
{ level: 2, threshold: 30, scoreBonus: 100, title: t("hl_title_IronWall_2"), desc: t("hl_desc_IronWall", 30) },
|
||
{ level: 3, threshold: 50, scoreBonus: 150, title: t("hl_title_IronWall_3"), desc: t("hl_desc_IronWall", 50) },
|
||
{ level: 4, threshold: 70, scoreBonus: 200, title: t("hl_title_IronWall_4"), desc: t("hl_desc_IronWall", 70) },
|
||
{ level: 5, threshold: 100, scoreBonus: 300, title: t("hl_title_IronWall_5"), desc: t("hl_desc_IronWall", 100) },
|
||
]
|
||
},
|
||
[HighlightType.WindStorm]: {
|
||
type: HighlightType.WindStorm,
|
||
icon: "⚡",
|
||
levels: [
|
||
{ level: 1, threshold: 10, scoreBonus: 50, title: t("hl_title_WindStorm_1"), desc: t("hl_desc_WindStorm", 10) },
|
||
{ level: 2, threshold: 20, scoreBonus: 100, title: t("hl_title_WindStorm_2"), desc: t("hl_desc_WindStorm", 20) },
|
||
{ level: 3, threshold: 35, scoreBonus: 150, title: t("hl_title_WindStorm_3"), desc: t("hl_desc_WindStorm", 35) },
|
||
{ level: 4, threshold: 50, scoreBonus: 200, title: t("hl_title_WindStorm_4"), desc: t("hl_desc_WindStorm", 50) },
|
||
{ level: 5, threshold: 70, scoreBonus: 300, title: t("hl_title_WindStorm_5"), desc: t("hl_desc_WindStorm", 70) },
|
||
]
|
||
},
|
||
[HighlightType.OneHitKill]: {
|
||
type: HighlightType.OneHitKill,
|
||
icon: "🎯",
|
||
levels: [
|
||
{ level: 1, threshold: 100, scoreBonus: 50, title: t("hl_title_OneHitKill_1"), desc: t("hl_desc_OneHitKill", 100) },
|
||
{ level: 2, threshold: 200, scoreBonus: 100, title: t("hl_title_OneHitKill_2"), desc: t("hl_desc_OneHitKill", 200) },
|
||
{ level: 3, threshold: 400, scoreBonus: 150, title: t("hl_title_OneHitKill_3"), desc: t("hl_desc_OneHitKill", 400) },
|
||
{ level: 4, threshold: 800, scoreBonus: 200, title: t("hl_title_OneHitKill_4"), desc: t("hl_desc_OneHitKill", 800) },
|
||
{ level: 5, threshold: 1500, scoreBonus: 300, title: t("hl_title_OneHitKill_5"), desc: t("hl_desc_OneHitKill", 1500) },
|
||
]
|
||
},
|
||
[HighlightType.HealingLight]: {
|
||
type: HighlightType.HealingLight,
|
||
icon: "💊",
|
||
levels: [
|
||
{ level: 1, threshold: 200, scoreBonus: 50, title: t("hl_title_HealingLight_1"), desc: t("hl_desc_HealingLight", 200) },
|
||
{ level: 2, threshold: 500, scoreBonus: 100, title: t("hl_title_HealingLight_2"), desc: t("hl_desc_HealingLight", 500) },
|
||
{ level: 3, threshold: 1000, scoreBonus: 150, title: t("hl_title_HealingLight_3"), desc: t("hl_desc_HealingLight", 1000) },
|
||
{ level: 4, threshold: 2000, scoreBonus: 200, title: t("hl_title_HealingLight_4"), desc: t("hl_desc_HealingLight", 2000) },
|
||
{ level: 5, threshold: 4000, scoreBonus: 300, title: t("hl_title_HealingLight_5"), desc: t("hl_desc_HealingLight", 4000) },
|
||
]
|
||
},
|
||
[HighlightType.PerfectClear]: {
|
||
type: HighlightType.PerfectClear,
|
||
icon: "🏆",
|
||
levels: [
|
||
{ level: 1, threshold: 1, scoreBonus: 500, title: t("hl_title_PerfectClear_1"), desc: t("hl_desc_PerfectClear") },
|
||
]
|
||
},
|
||
[HighlightType.LuckyKing]: {
|
||
type: HighlightType.LuckyKing,
|
||
icon: "🎲",
|
||
levels: [
|
||
{ level: 1, threshold: 0.6, scoreBonus: 50, title: t("hl_title_LuckyKing_1"), desc: t("hl_desc_LuckyKing", 60) },
|
||
{ level: 2, threshold: 0.7, scoreBonus: 100, title: t("hl_title_LuckyKing_2"), desc: t("hl_desc_LuckyKing", 70) },
|
||
{ level: 3, threshold: 0.8, scoreBonus: 150, title: t("hl_title_LuckyKing_3"), desc: t("hl_desc_LuckyKing", 80) },
|
||
{ level: 4, threshold: 0.9, scoreBonus: 200, title: t("hl_title_LuckyKing_4"), desc: t("hl_desc_LuckyKing", 90) },
|
||
{ level: 5, threshold: 1.0, scoreBonus: 300, title: t("hl_title_LuckyKing_5"), desc: t("hl_desc_LuckyKing", 100) },
|
||
]
|
||
},
|
||
[HighlightType.ThriftyPlayer]: {
|
||
type: HighlightType.ThriftyPlayer,
|
||
icon: "💰",
|
||
levels: [
|
||
{ level: 1, threshold: 0.75, scoreBonus: 50, title: t("hl_title_ThriftyPlayer_1"), desc: t("hl_desc_ThriftyPlayer", 75) },
|
||
{ level: 2, threshold: 0.85, scoreBonus: 100, title: t("hl_title_ThriftyPlayer_2"), desc: t("hl_desc_ThriftyPlayer", 85) },
|
||
{ level: 3, threshold: 0.95, scoreBonus: 150, title: t("hl_title_ThriftyPlayer_3"), desc: t("hl_desc_ThriftyPlayer", 95) },
|
||
{ level: 4, threshold: 0.98, scoreBonus: 200, title: t("hl_title_ThriftyPlayer_4"), desc: t("hl_desc_ThriftyPlayer", 98) },
|
||
{ level: 5, threshold: 1.00, scoreBonus: 300, title: t("hl_title_ThriftyPlayer_5"), desc: t("hl_desc_ThriftyPlayer", 100) },
|
||
]
|
||
}
|
||
};
|