Files
pixelheros/CCGS Skill Testing Framework/skills/utility/brainstorm.md
2026-05-15 14:52:29 +08:00

7.2 KiB

Skill Test Spec: /brainstorm

Skill Summary

/brainstorm facilitates guided game concept ideation. It presents 2-4 concept options with pros/cons, lets the user choose and refine a concept, and produces a structured design/gdd/game-concept.md document. The skill is collaborative — it asks questions before proposing options and iterates until the user approves a concept direction.

In full review mode, four director gates spawn in parallel after the concept is drafted: CD-PILLARS (creative-director), AD-CONCEPT-VISUAL (art-director), TD-FEASIBILITY (technical-director), and PR-SCOPE (producer). In lean mode, all 4 inline gates are skipped (lean mode only runs PHASE-GATEs, and brainstorm has none). In solo mode, all gates are skipped. The skill asks "May I write" before writing design/gdd/game-concept.md.


Static Assertions (Structural)

Verified automatically by /skill-test static — no fixture needed.

  • Has required frontmatter fields: name, description, argument-hint, user-invocable, allowed-tools
  • Has ≥2 phase headings
  • Contains verdict keywords: APPROVED, REJECTED, CONCERNS
  • Contains "May I write" collaborative protocol language (for game-concept.md)
  • Has a next-step handoff at the end (/map-systems)
  • Documents 4 director gates in full mode: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE
  • Documents that all 4 gates are skipped in lean and solo modes

Director Gate Checks

In full mode: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, and PR-SCOPE spawn in parallel after the concept draft is approved by the user.

In lean mode: all 4 inline gates are skipped (brainstorm has no PHASE-GATEs, so lean mode skips everything). Output notes all 4 as: "[GATE-ID] skipped — lean mode".

In solo mode: all 4 gates are skipped. Output notes all 4 as: "[GATE-ID] skipped — solo mode".


Test Cases

Case 1: Happy Path — Full mode, 3 concepts, user picks one, all 4 directors approve

Fixture:

  • No existing design/gdd/game-concept.md
  • production/session-state/review-mode.txt contains full

Input: /brainstorm

Expected behavior:

  1. Skill asks the user questions about genre, scope, and target feeling
  2. Skill presents 3 concept options with pros/cons each
  3. User selects one concept
  4. Skill elaborates the chosen concept into a structured draft
  5. All 4 director gates spawn in parallel: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE
  6. All 4 return APPROVED
  7. Skill asks "May I write design/gdd/game-concept.md?"
  8. Concept written after approval

Assertions:

  • Exactly 3 concept options are presented (not 1, not 5+)
  • All 4 director gates spawn in parallel (not sequentially)
  • All 4 gates complete before the "May I write" ask
  • "May I write design/gdd/game-concept.md?" is asked before writing
  • Concept file is NOT written without user approval
  • Next-step handoff to /map-systems is present

Case 2: Failure Path — CD-PILLARS returns REJECT

Fixture:

  • Concept draft is complete
  • production/session-state/review-mode.txt contains full
  • CD-PILLARS gate returns REJECT: "The concept has no identifiable creative pillar"

Input: /brainstorm

Expected behavior:

  1. CD-PILLARS gate returns REJECT with specific feedback
  2. Skill surfaces the rejection to the user
  3. Concept is NOT written to file
  4. User is asked: rethink the concept direction, or override the rejection
  5. If rethinking: skill returns to the concept options phase

Assertions:

  • Concept is NOT written when CD-PILLARS returns REJECT
  • Rejection feedback is shown to the user verbatim
  • User is given the option to rethink or override
  • Skill returns to concept ideation phase if user chooses to rethink

Case 3: Lean Mode — All 4 gates skipped; concept written after user confirms

Fixture:

  • No existing game concept
  • production/session-state/review-mode.txt contains lean

Input: /brainstorm

Expected behavior:

  1. Concept options are presented and user selects one
  2. Concept is elaborated into a structured draft
  3. All 4 director gates are skipped — each noted: "[GATE-ID] skipped — lean mode"
  4. Skill asks user to confirm the concept is ready to write
  5. "May I write design/gdd/game-concept.md?" asked after confirmation
  6. Concept written after approval

Assertions:

  • All 4 gate skip notes appear: "CD-PILLARS skipped — lean mode", "AD-CONCEPT-VISUAL skipped — lean mode", "TD-FEASIBILITY skipped — lean mode", "PR-SCOPE skipped — lean mode"
  • Concept is written after user confirmation only (no director approval needed in lean)
  • "May I write" is still asked before writing

Case 4: Solo Mode — All gates skipped; concept written with only user approval

Fixture:

  • No existing game concept
  • production/session-state/review-mode.txt contains solo

Input: /brainstorm

Expected behavior:

  1. Concept options are presented and user selects one
  2. Concept draft is shown to user
  3. All 4 director gates are skipped — each noted with "solo mode"
  4. "May I write design/gdd/game-concept.md?" asked
  5. Concept written after user approval

Assertions:

  • All 4 skip notes appear with "solo mode" label
  • No director agents are spawned
  • Concept is written with only user approval
  • Behavior is otherwise equivalent to lean mode for this skill

Case 5: Director Gate — PR-SCOPE returns CONCERNS (scope too large)

Fixture:

  • Concept draft is complete
  • production/session-state/review-mode.txt contains full
  • PR-SCOPE gate returns CONCERNS: "The concept scope would require 18+ months for a solo developer"

Input: /brainstorm

Expected behavior:

  1. PR-SCOPE gate returns CONCERNS with specific scope feedback
  2. Skill surfaces the scope concerns to the user
  3. Scope concerns are documented in the concept draft before writing
  4. User is asked: reduce scope, accept concerns and document them, or rethink
  5. If concerns are accepted: concept is written with a "Scope Risk" note embedded

Assertions:

  • PR-SCOPE concerns are shown to the user before the "May I write" ask
  • Skill does NOT write concept without surfacing scope concerns
  • If user accepts: scope concerns are documented in the concept file
  • Skill does NOT auto-reject a concept due to PR-SCOPE CONCERNS (user decides)

Protocol Compliance

  • Presents 2-4 concept options with pros/cons before user commits
  • User confirms concept direction before director gates are invoked
  • All 4 director gates spawn in parallel in full mode
  • All 4 gates skipped in lean AND solo mode — each noted by name
  • "May I write design/gdd/game-concept.md?" asked before writing
  • Ends with next-step handoff: /map-systems

Coverage Notes

  • AD-CONCEPT-VISUAL gate (art director feasibility) is grouped with the other 3 gates in the parallel spawn — not independently fixture-tested.
  • The iterative concept refinement loop (user rejects all options, skill generates new ones) is not fixture-tested — it follows the same pattern as the option selection phase.
  • The game-concept.md document structure (required sections) is defined in the skill body and not re-enumerated in test assertions.