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pixelheros/.claude/docs/templates/faction-design.md
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Faction Design: [Faction Name]

Created: [Date] Owner: world-builder Status: [Draft / Approved / Implemented]


Identity

Aspect Detail
Full Name [Official faction name]
Common Name [What people call them]
Type [Nation / Guild / Cult / Corporation / Tribe / etc.]
Alignment [Not D&D alignment — their moral complexity in 1 sentence]
Symbol [Description of their emblem/flag/sigil]
Colors [Primary and secondary colors associated with this faction]
Motto [Their defining phrase or creed]

Overview

[2-3 paragraphs describing who this faction is, what they want, and why they matter to the game world. Write as if briefing someone who knows nothing.]


History

Origin

[How did this faction form? What event or need brought them together?]

Key Historical Events

  1. [Event Name] ([Date/Era]): [What happened and how it shaped the faction]
  2. [Event Name] ([Date/Era]): [Impact]
  3. [Event Name] ([Date/Era]): [Impact]

Current State

[Where is this faction now? Are they ascendant, declining, stable, fractured?]


Beliefs and Values

Core Beliefs

  • [Belief 1 — what they hold as fundamental truth]
  • [Belief 2]
  • [Belief 3]

What They Value

  • [Value 1 — what they reward and respect]
  • [Value 2]

What They Despise

  • [Thing 1 — what they punish or reject]
  • [Thing 2]

Structure and Leadership

Hierarchy

[How is the faction organized? Military ranks? Council of elders? Meritocracy? Describe the power structure.]

Key Figures

Name Role Personality Motivation
[Leader] [Title] [2-3 adjectives] [What drives them]
[Second] [Title] [Personality] [Motivation]
[Notable] [Title] [Personality] [Motivation]

Membership

  • How to join: [Birth? Initiation? Purchase? Invitation?]
  • How to leave: [Can they? What happens?]
  • Population: [Rough size and composition]

Territory and Resources

Holdings

[Where does this faction control territory? What are their key locations?]

Resources

  • Primary resource: [What they have abundance of]
  • Scarcity: [What they lack and need]
  • Trade goods: [What they export/sell]

Military Strength

[How powerful are they? Standing army? Special forces? Magical capabilities? Technology level?]


Relationships

Faction Relationship Reason Trend
[Faction A] [Allied / Friendly / Neutral / Tense / Hostile / War] [Why] [Improving / Stable / Deteriorating]
[Faction B] [Relationship] [Why] [Trend]
[Player] [Starting disposition] [Why] [Player-influenced]

Reputation System (if applicable)

Tier Points Benefits Requirements
Hostile [-1000 to -500] [Attacked on sight] [Betrayal, war crimes]
Unfriendly [-500 to -100] [No services, higher prices] [Opposing actions]
Neutral [-100 to 100] [Basic services] [Default]
Friendly [100 to 500] [Discounts, quests] [Complete tasks]
Honored [500 to 1000] [Unique items, areas, abilities] [Major questline]
Exalted [1000+] [Best rewards, title, housing] [Full faction commitment]

Gameplay Role

Player Interaction

[How does the player encounter and interact with this faction? Quests? Trading? Combat? Diplomacy?]

Unique Mechanics

[Does this faction introduce any unique gameplay mechanics? Crafting recipes? Combat styles? Magic systems?]

Questlines

[Brief overview of the major questlines associated with this faction.]


Aesthetic Guide

Architecture

[What do their buildings look like? Materials, shapes, scale.]

Clothing/Armor

[What do members wear? Identifying visual elements.]

Technology/Magic Level

[What tools, weapons, and abilities do they use?]

Audio Palette

[What sounds are associated with this faction? Musical themes, ambient sounds.]


Lore Consistency Notes

  • Canon level: [Core / Extended / Flavor — how important is this to the main story?]
  • Contradictions to watch: [Any potential conflicts with other lore]
  • Open questions: [Things not yet decided about this faction]
  • Off-limits: [Things that must NOT be true about this faction]

Dependencies

  • Related factions: [List factions that interact with this one]
  • Related areas: [Levels/regions where this faction appears]
  • Related questlines: [Story arcs involving this faction]
  • Affects: [economy, combat encounters, narrative branches]