Files
pixelheros/assets/script/game/hero/Hero.ts
2024-09-18 12:45:05 +08:00

98 lines
3.4 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroSet,MonSet } from "../common/config/heroSet";
import { Role } from "../Role/Role";
import { MoveToComp } from "../common/ecs/position/MoveTo";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
this.addComponents<ecs.Comp>( HeroModelComp);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(MoveToComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1) {
var path = "game/hero/"+smc.heros[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
// var as = node.getComponent(HeroSpine);
// let ratio=this.set_ratio(uuid);
// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
pos.x=smc.Role.RoleView.node.position.x+pos.x;
pos.y=smc.Role.RoleView.node.position.y+pos.y;
node.setPosition(pos)
this.hero_init(uuid,node,index)
oops.message.dispatchEvent("hero_load",this)
}
hero_init(uuid:number=1001,node:Node,index:number=-1){
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
hv.speed =hv.ospeed = smc.heros[uuid].speed;
hv.hero_name= smc.heros[uuid].name;
hv.hp= hv.hp_max = smc.heros[uuid].hp;
hv.level = smc.heros[uuid].level;
hv.atk = smc.heros[uuid].atk;
hv.atk_cd = smc.heros[uuid].atk_cd;
hv.atk_dis = smc.heros[uuid].atk_dis;
hv.power = smc.heros[uuid].power;
hv.power_max= smc.heros[uuid].power_max;
hv.type = smc.heros[uuid].type;
hv.skill_uuid = smc.heros[uuid].skill_uuid;
hv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
hv.scale = 1;
hv.role_heros_index = index;
hv.Tpos = v3(0,0,0);
this.add(hv);
}
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.05
break;
case 3:
ratio=1.1
break;
case 4:
ratio=1.15
break;
case 5:
ratio=1.2
break;
default:
ratio=1
}
return ratio;
}
}