1. 新增麻痹控制相关属性、buff配置与逻辑实现 2. 调整击晕时长与CD削减机制,优化技能CD更新逻辑 3. 修正多个技能预制件的参数与动画配置 4. 扩展控制类型检测与游戏配置项
123 lines
2.3 KiB
Plaintext
123 lines
2.3 KiB
Plaintext
[
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{
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"__type__": "cc.AnimationClip",
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"_name": "fb-7",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 20,
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"speed": 1,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0.35,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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"_events": [
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{
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"frame": 0.15,
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"func": "",
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"params": []
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},
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{
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"frame": 0.15,
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"func": "atk",
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"params": []
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}
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],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"__id__": 7
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},
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 5
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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{
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"__id__": 4
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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0,
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0.05,
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0.1,
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0.15,
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0.2,
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0.25,
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0.3
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],
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@341ea",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@494bc",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@494bc",
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"__expectedType__": "cc.SpriteFrame"
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null
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]
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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] |