1. 删除SkillBoxCardConfig相关类型、技能池配置和抽卡函数 2. 移除技能弹窗的刷新次数持久化逻辑与UI 3. 简化MissSkillsComp、SkillBoxComp的技能处理流程 4. 统一技能卡的添加和初始化逻辑,移除config专用初始化流程 5. 调整MissionCardComp的波次技能弹窗触发逻辑 6. 清理CardComp中冗余的技能描述缓存代码 7. 修正UIConfig中SkillBox预制体路径命名
43 lines
1.6 KiB
TypeScript
43 lines
1.6 KiB
TypeScript
/*
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* @Date: 2021-08-12 09:33:37
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 16:58:46
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*/
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import { LayerType, UIConfig } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager";
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/** 界面唯一标识(方便服务器通过编号数据触发界面打开) */
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export enum UIID {
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/** 资源加载界面 */
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Loading = 1,
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/** 加载与延时提示界面 */
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Netinstable,
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/** 角色控制 */
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Role_Controller,
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Victory,
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IBox,
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Notity,
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// Ranks,
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// Heros,
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// Talents,
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Mission,
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HInfo,
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/** 技能卡牌系统核心控制器 */
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SkillBox,
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}
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/** 打开界面方式的配置数据 */
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export var UIConfigData: { [key: number]: UIConfig } = {
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[UIID.Loading]: { layer: LayerType.UI, prefab: "loading/prefab/loading", bundle: "resources" },
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[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
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[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
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[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/element/victory" },
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[UIID.IBox]: { layer: LayerType.UI, prefab: "gui/element/ibox" },
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[UIID.Notity]: { layer: LayerType.UI, prefab: "gui/element/notity" },
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// [UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
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// [UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
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// [UIID.Talents]: { layer: LayerType.UI, prefab: "gui/element/talents" },
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[UIID.Mission]: { layer: LayerType.UI, prefab: "gui/element/mission" },
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[UIID.HInfo]: { layer: LayerType.UI, prefab: "gui/element/hnode" },
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[UIID.SkillBox]: { layer: LayerType.UI, prefab: "gui/element/skillbox" },
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} |