Files
pixelheros/assets/script/game/map/MissionCardComp.ts
walkpan 71026ae9a5 feat(天赋系统): 实现天赋选择功能并完善卡片交互逻辑
添加天赋选择事件触发机制,在战斗开始时触发天赋选择界面
重构MissionCardComp类,实现天赋卡片的随机生成、显示和选择功能
为卡片添加选中状态标记和交互处理
更新prefab资源以支持新的天赋选择界面
2026-01-04 19:03:00 +08:00

172 lines
5.4 KiB
TypeScript

import { _decorator, Label, Node } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { talConf, ItalConf } from "../common/config/TalSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionCardComp')
@ecs.register('MissionCard', false)
export class MissionCardComp extends CCComp {
/** 视图层逻辑代码分离演示 */
@property(Node)
card1:Node = null!
@property(Node)
card2:Node = null!
@property(Node)
card3:Node = null!
@property(Node)
card4:Node = null!
card1_data:ItalConf = null!
card2_data:ItalConf = null!
card3_data:ItalConf = null!
card4_data:ItalConf = null!
onLoad() {
oops.message.on(GameEvent.TalentSelect, this.onTalentSelect, this);
}
onDestroy() {
oops.message.off(GameEvent.TalentSelect, this.onTalentSelect, this);
this.ent.destroy();
}
start() {
// 初始隐藏或显示逻辑
this.node.active = false;
this.resetCardStates();
}
private resetCardStates() {
const cards = [this.card1, this.card2, this.card3, this.card4];
cards.forEach(card => {
if (card) {
const selected = card.getChildByName("selected");
if (selected) selected.active = false;
}
});
}
// 是否已经选择了天赋
private hasSelected: boolean = false;
private onTalentSelect(event: string, args: any) {
this.node.active = true;
this.hasSelected = false; // 重置选择状态
this.resetCardStates(); // 每次刷新前重置卡片状态
this.refCards();
}
refCards(){
// 随机获取4个不一样的天赋
const allTalents = Object.values(talConf);
const result: ItalConf[] = [];
const temp = [...allTalents];
// 简单的随机抽取算法
for (let i = 0; i < 4 && temp.length > 0; i++) {
const index = Math.floor(Math.random() * temp.length);
result.push(temp[index]);
temp.splice(index, 1);
}
// 更新卡片
if (result.length > 0) this.updateCardData(1, result[0]);
if (result.length > 1) this.updateCardData(2, result[1]);
if (result.length > 2) this.updateCardData(3, result[2]);
if (result.length > 3) this.updateCardData(4, result[3]);
}
updateCardInfo(card:Node, data:ItalConf){
if(!card) return
card.active = true;
// 隐藏选中状态
const selected = card.getChildByName("selected");
if(selected) selected.active = false;
let name = card.getChildByName("name")
if(name){
name.getComponent(Label)!.string = data.name
}
let info = card.getChildByName("info")?.getChildByName("Label")
if(info){
info.getComponent(Label)!.string = data.desc
}
}
updateCardData(index:number, data:ItalConf){
switch (index) {
case 1:
this.card1_data = data
this.updateCardInfo(this.card1, data);
break;
case 2:
this.card2_data = data
this.updateCardInfo(this.card2, data);
break;
case 3:
this.card3_data = data
this.updateCardInfo(this.card3, data);
break;
case 4:
this.card4_data = data
this.updateCardInfo(this.card4, data);
break;
}
}
selectCard(e:any,index:string){
console.log("selectCard",index)
let _index = parseInt(index);
// 如果已经选择过,则不再处理
if(this.hasSelected) return;
let selectedTalent: ItalConf | null = null;
let selectedCardNode: Node | null = null;
switch (_index) {
case 1:
selectedTalent = this.card1_data;
selectedCardNode = this.card1;
break;
case 2:
selectedTalent = this.card2_data;
selectedCardNode = this.card2;
break;
case 3:
selectedTalent = this.card3_data;
selectedCardNode = this.card3;
break;
case 4:
selectedTalent = this.card4_data;
selectedCardNode = this.card4;
break;
}
if (selectedTalent && selectedCardNode) {
this.hasSelected = true;
console.log("选择天赋:", selectedTalent.name);
// 显示当前选中的 selected 节点
const selected = selectedCardNode.getChildByName("selected");
if(selected) selected.active = true;
// 发送事件
oops.message.dispatchEvent(GameEvent.UseTalentCard, selectedTalent.uuid);
// 延迟关闭界面,让玩家看到选中效果
// this.scheduleOnce(() => {
// this.node.active = false;
// }, 0.5);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}