Files
pixelheros/assets/script/game/common/config/heroSet.ts
walkpan 6d5c768a30 refactor(game): 精简肉鸽模式关卡配置并优化怪物加载逻辑
- 调整SkillSet基础攻击技能参数,降低CD时间和技能消耗
- 更新HeroInfo中英雄和怪物的技能组合,替换为更合理的技能ID
- 注释掉部分法师及精英怪物的定义,简化怪物列表
- 优化Monster类load和hero_init方法,移除不再使用的增强属性和关卡倍数参数
- 精简MissionMonComp刷怪队列逻辑,移除增强属性和关卡倍数支持
- 调整RogueConfig,去除怪物增强属性相关代码,仅保留基础刷怪类型和数量配置
- 修正SkillCom中使用属性枚举的地方,使用统一Attrs枚举
- 清理代码注释和多余空行,提升代码规范性和可读性
2025-10-19 12:06:18 +08:00

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TypeScript
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import { v3 } from "cc"
import { FacSet, QualitySet } from "./BoxSet"
import { smc } from "../SingletonModuleComp"
import { BuffConf, DbuffConf } from "./SkillSet"
import { debuff } from "../../skills/debuff"
/**
* kind 1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣
**/
// export enum HeroKind {
// /**
// * 词条解释:
// * 烈焰:攻击带击退效果
// * 寒冰:攻击带速度效果
// * 自然:攻击偷取生命
// * 暗影:攻击偷取攻击
// * 神圣:攻击带2倍伤害
// * */
// fire = 1,
// water = 2,
// nature = 3,
// shadow = 4,
// holy = 5,
// }
/**
* 词条解释:
* 0:战士 1:远程 2:法师
* * */
export enum AttrSet {
ATTR_MAX = 85,
}
export enum HType {
warrior = 0,
remote = 1,
mage = 2,
support = 3,
assassin = 4,
}
export const HTypeName ={
0:"战士",
1:"远程",
2:"法师",
3:"辅助",
4:"刺客",
}
/**
* 解锁英雄所需物品
* 绿色:铜钥匙*100 item:1006 num:100
* 蓝色:银钥匙*200 item:1007 num:200
* 紫色:金钥匙*100 item:1008 num:100
* 橙色:金钥匙*100 item:1009 num:100
*/
//fac:FacSet.HERO
export const getHeroList = (quality:number=0)=>{
const filteredHeros = Object.values(HeroInfo).filter(item=>{
const facMatch = item.fac === FacSet.HERO;
return facMatch;
});
// 分离拥有和未拥有的英雄
const ownedHeros = filteredHeros.filter(item => smc.heros[item.uuid]);
const unownedHeros = filteredHeros.filter(item => !smc.heros[item.uuid]);
// 合并列表:拥有的在前,未拥有的在后
return [...ownedHeros, ...unownedHeros].map(item => item.uuid);
}
//fac:FacSet.MON
export const getMonList = (quality:number=0)=>{
return Object.values(HeroInfo).filter(item=>{
const facMatch = item.fac === FacSet.MON;
return facMatch ;
}).map(item=>item.uuid)
}
export const HeroPos={
0:{pos:v3(0,0,0)},
1:{pos:v3(0,0,0)},
2:{pos:v3(0,0,0)},
}
export const MonSet = {
0:{pos:v3(240,0,0)},
1:{pos:v3(320,0,0)},
2:{pos:v3(360,0,0)},
3:{pos:v3(400,0,0)},
4:{pos:v3(440,0,0)},
5:{pos:v3(480,0,0)},
6:{pos:v3(520,0,0)},
7:{pos:v3(560,0,0)},
}
export enum HeroUpSet {
MP=5,
HP=10,
LVMP=100,
LVHP=100,
LVATK=10,
LVDEF=5,
}
export interface heroInfo{
uuid:number, name:string, path:string,fac:FacSet,kind:QualitySet,type:HType, hp:number,mp:number,map:number, def:number, ap:number,dis:number, cd:number,speed:number,
lv:number,skills:number[], buff:BuffConf[], debuff:DbuffConf[], info:string
}
export const HeroInfo: Record<number, heroInfo> = {
//主将
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, kind:1,
type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6005],
buff:[],debuff:[],info:""},
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6005],
buff:[],debuff:[],info:""},
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, kind:2,
type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:""},
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, kind:2,
type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:""},
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, kind:2,
type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:""},
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, kind:2,
// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
// buff:[],debuff:[],info:""},
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, kind:2,
// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
// buff:[],debuff:[],info:""},
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, kind:2,
// type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
// buff:[],debuff:[],info:""},
//怪物
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mo3", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
buff:[],debuff:[],info:"普通怪物-战士型"},
// 5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
// 5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
// 5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
// 5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON,kind:1,
// type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"普通怪物-战士型"},
// 5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
// buff:[],debuff:[],info:"精英怪物-战士型"},
// 5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"精英怪物-战士型"},
// 5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, kind:1,
// type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6005],
// buff:[],debuff:[],info:"精英怪物-战士型"},
};