Files
pixelheros/assets/script/game/map/view/MapViewComp.ts
panw 3a8f015a78 refactor: 移除调试日志并统一使用日志工具
- 删除多个文件中的 console.log/console.warn/console.error 调试输出
- 将日志输出统一替换为 mLogger 工具,支持调试模式控制
- 清理注释掉的调试代码和空方法体
2026-02-03 16:49:24 +08:00

44 lines
1.3 KiB
TypeScript

import { v3, Vec3, _decorator ,Prefab,instantiate,JsonAsset} from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { BoxSet } from "../../common/config/GameSet";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@ecs.register('MapView', false)
export class MapViewComp extends CCComp {
scene: MapViewScene = null!;
private game_timer: Timer = new Timer(1);
private mapLoaded() {
}
async onLoad(){
// 监听全局事件
}
reset(): void {
//撤销监听
// oops.message.off("do_add_hero", this.on_do_add_hero, this);
}
start() {
this.scene = this.getComponent(MapViewScene);
}
load_data(){
// let heros = oops.res.get("config/game/heros")
}
protected update(dt: number): void {
}
// 刷新怪物
}