Files
pixelheros/assets/script/game/map/MissSkillsComp.ts
walkpan 62b7b9783a feat(map): 新增任务技能面板并优化技能触发逻辑
- 新增 mskills.prefab 作为任务技能容器
- 将 MissSkillsComp 挂载到场景实体层,移除 MissionCardComp 中的引用
- 优化 SkillBoxComp 触发坐标计算,改为基于父节点位置
- 调整技能盒尺寸并添加等级标签显示
- 修复战斗开始时技能触发计时器重置逻辑
2026-04-06 22:09:43 +08:00

58 lines
1.9 KiB
TypeScript

import { mLogger } from "../common/Logger";
import { _decorator, Node, Prefab, instantiate } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillBoxComp } from "./SkillBoxComp";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissSkillsComp')
@ecs.register('MissSkillsComp', false)
export class MissSkillsComp extends CCComp {
private debugMode: boolean = true;
@property({type: Prefab})
private skill_box: Prefab = null;
onLoad() {
oops.message.on(GameEvent.UseSkillCard, this.onUseSkillCard, this);
this.node.parent=smc.map.MapView.scene.entityLayer!.node!
}
onDestroy() {
oops.message.off(GameEvent.UseSkillCard, this.onUseSkillCard, this);
}
private onUseSkillCard(event: string, args: any) {
const payload = args ?? event;
const uuid = Number(payload?.uuid ?? 0);
const card_lv = Math.max(1, Math.floor(Number(payload?.card_lv ?? 1)));
if (!uuid) return;
this.addSkill(uuid, card_lv);
}
start() {
}
addSkill(uuid: number, card_lv: number) {
if (!this.skill_box) {
mLogger.error(this.debugMode, "MissSkillsComp", "skill_box prefab not set");
return;
}
const node = instantiate(this.skill_box);
node.parent = this.node;
const comp = node.getComponent(SkillBoxComp) || node.addComponent(SkillBoxComp);
comp.init(uuid, card_lv);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}