1. 重构怪物挂载逻辑,按Boss/小怪分别挂载到对应场景层 2. 调整怪物出生落点逻辑,移除额外Y轴偏移 3. 优化场景节点清理范围,新增MON/BOSS层清理 4. 重构渲染排序逻辑,分层管理怪物渲染层级 5. 新增5套攻击技能预制体与动画资源 6. 修复技能配置参数冗余注释与类型错误
14 lines
212 B
Plaintext
14 lines
212 B
Plaintext
{
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"uuid": "ff6e9a75-b1b9-448e-9cbd-d30de98fd21b",
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"files": [
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "atk2"
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}
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}
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