1. 重构怪物挂载逻辑,按Boss/小怪分别挂载到对应场景层 2. 调整怪物出生落点逻辑,移除额外Y轴偏移 3. 优化场景节点清理范围,新增MON/BOSS层清理 4. 重构渲染排序逻辑,分层管理怪物渲染层级 5. 新增5套攻击技能预制体与动画资源 6. 修复技能配置参数冗余注释与类型错误
14 lines
213 B
Plaintext
14 lines
213 B
Plaintext
{
|
|
"ver": "2.0.3",
|
|
"importer": "animation-clip",
|
|
"imported": true,
|
|
"uuid": "26398731-5541-44ca-b2b7-4947dc9bf7f7",
|
|
"files": [
|
|
".cconb"
|
|
],
|
|
"subMetas": {},
|
|
"userData": {
|
|
"name": "atk03"
|
|
}
|
|
}
|