1. 重构怪物挂载逻辑,按Boss/小怪分别挂载到对应场景层 2. 调整怪物出生落点逻辑,移除额外Y轴偏移 3. 优化场景节点清理范围,新增MON/BOSS层清理 4. 重构渲染排序逻辑,分层管理怪物渲染层级 5. 新增5套攻击技能预制体与动画资源 6. 修复技能配置参数冗余注释与类型错误
41 lines
786 B
Plaintext
41 lines
786 B
Plaintext
[
|
|
{
|
|
"__type__": "cc.AnimationClip",
|
|
"_name": "atk01",
|
|
"_objFlags": 0,
|
|
"__editorExtras__": {
|
|
"embeddedPlayerGroups": []
|
|
},
|
|
"_native": "",
|
|
"sample": 24,
|
|
"speed": 1,
|
|
"wrapMode": 1,
|
|
"enableTrsBlending": false,
|
|
"_duration": 0,
|
|
"_hash": 500763545,
|
|
"_tracks": [],
|
|
"_exoticAnimation": null,
|
|
"_events": [
|
|
{
|
|
"frame": 0.08333333333333333,
|
|
"func": "",
|
|
"params": []
|
|
},
|
|
{
|
|
"frame": 0.08333333333333333,
|
|
"func": "atk",
|
|
"params": []
|
|
}
|
|
],
|
|
"_embeddedPlayers": [],
|
|
"_additiveSettings": {
|
|
"__id__": 1
|
|
},
|
|
"_auxiliaryCurveEntries": []
|
|
},
|
|
{
|
|
"__type__": "cc.AnimationClipAdditiveSettings",
|
|
"enabled": false,
|
|
"refClip": null
|
|
}
|
|
] |