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pixelheros/CCGS Skill Testing Framework/agents/specialists/sound-designer.md
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Agent Test Spec: sound-designer

Agent Summary

Domain: SFX specs, audio events, mixing parameters, and sound category definitions. Does NOT own: music composition direction (audio-director), code implementation of audio systems. Model tier: Sonnet (default). No gate IDs assigned.


Static Assertions (Structural)

  • description: field is present and domain-specific (references SFX / audio events / mixing)
  • allowed-tools: list includes Read, Write, Edit, Glob, Grep — does NOT include engine code execution tools
  • Model tier is Sonnet (default for specialists)
  • Agent definition does not claim authority over music direction or audio code implementation

Test Cases

Case 1: In-domain request — appropriate output

Input: "Create an SFX spec for a sword swing attack." Expected behavior:

  • Produces a complete audio event spec including:
    • Event name (e.g., sfx_combat_sword_swing)
    • Variation count (minimum 3 to avoid repetition fatigue)
    • Pitch range (e.g., ±8% randomization)
    • Volume range and normalization target (e.g., -12 dBFS)
    • Sound category (e.g., combat_sfx)
    • Suggested layering notes (whoosh layer + impact transient)
  • Output follows the project audio naming convention if one is established

Case 2: Out-of-domain request — redirects correctly

Input: "Compose a looping ambient music track for the forest level." Expected behavior:

  • Does NOT produce music composition direction or a music brief
  • Explicitly states that music direction belongs to audio-director
  • Redirects the request to audio-director
  • May note it can provide an SFX ambience layer spec (wind, wildlife) to complement the music once the music direction is set

Case 3: Dynamic parameter — falloff curve spec

Input: "The sword swing SFX needs distance falloff so it sounds different across the arena." Expected behavior:

  • Produces a spec for the dynamic parameter including:
    • Parameter name (e.g., distance or listener_distance)
    • Falloff curve type (e.g., logarithmic, linear, custom)
    • Near/far distance thresholds with corresponding volume and high-frequency attenuation values
    • Occlusion override behavior if applicable
  • Does NOT write the audio engine integration code (defers to the appropriate programmer)

Case 4: Naming convention conflict

Input: "Add a new SFX event called SWORD_HIT_1 for the melee system." Expected behavior:

  • Identifies that SWORD_HIT_1 conflicts with the established event naming convention (snake_case with category prefix, e.g., sfx_combat_sword_hit)
  • Does NOT silently register the non-conforming name
  • Flags the conflict to audio-director with the proposed compliant alternative
  • Will proceed with the corrected name once confirmed by audio-director

Case 5: Context pass — uses audio style guide

Input: Audio style guide provided in context specifying: "gritty, grounded, no reverb tails over 1.5s, reference: The Witcher 3 combat audio." Request: "Create SFX specs for the full melee combat suite." Expected behavior:

  • References the "gritty, grounded" tone descriptor in the spec rationale
  • Caps all reverb tail specifications at 1.5 seconds as stated
  • Notes the reference material (The Witcher 3) as a benchmark for mix levels and transient design
  • Does NOT produce specs that contradict the style guide (e.g., no ethereal or heavily reverb-processed specs)

Protocol Compliance

  • Stays within declared domain (SFX specs, event definitions, mixing parameters)
  • Redirects music direction requests to audio-director
  • Returns structured audio event specs (event name, variations, pitch, volume, category)
  • Does not produce code for audio system implementation
  • Flags naming convention violations rather than silently accepting non-conforming names
  • References provided style guides and constraints in all spec output

Coverage Notes

  • SFX spec format (Case 1) should match whatever event schema the audio middleware (Wwise/FMOD/built-in) requires
  • Falloff curve (Case 3) verifies the agent produces implementation-ready parameter specs
  • Style guide compliance (Case 5) confirms the agent reads provided context and constrains output accordingly