Files
pixelheros/assets/script/game/common/config/GameEvent.ts
pan 409113e269 feat: 完成肉鸽回合制游戏核心玩法迭代
新增连杀系统、金币飞行特效、波次HUD、屏幕震动等表现功能,重构怪物刷出逻辑与难度动态调节,调整回合回血比例,优化游戏节奏与体验。

主要变更:
1.  调整回合回血比例从0.5到0.4,优化前期节奏
2.  新增连杀计数与奖励系统,支持5/10/20连杀触发对应表现
3.  实现怪物死亡掉落金币的抛物线飞行特效
4.  增加波次进度HUD,显示剩余怪物与全局回合进度
5.  新增屏幕震动工具与战斗横幅统一展示系统
6.  重构怪物刷出逻辑,支持按回合类型调整刷怪间隔,加入清场加速机制
7.  优化动态难度调节算法,增加滞回与指数平滑,避免难度突变
8.  新增Boss预警、登场事件与回合清屏事件,完善事件总线
9.  调整怪物数量阈值与回合倒计时档位,适配新的节奏设计
2026-08-11 19:00:23 +08:00

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TypeScript
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/*
* @Author: dgflash
* @Date: 2021-11-23 15:28:39
* @LastEditors: dgflash
* @LastEditTime: 2022-01-26 16:42:00
*/
/** 游戏事件 */
export enum GameEvent {
/** 游戏服务器连接成功 */
GameServerConnected = "GameServerConnected",
/** 登陆成功 */
LoginSuccess = "LoginSuccess",
MAP_MOVE_END_LEFT = "MAP_MOVE_END_LEFT",
MAP_MOVE_END_RIGHT = "MAP_MOVE_END_RIGHT",
GuideStart = "GuideStart",
GuideEnd = "GuideEnd",
GuideComplete = "GuideComplete",
CastSkill = "CastSkill",
CardsClose = "CardsClose",
CardRefresh = "CardRefresh",
/** 单张卡牌被点击选中payload 为被点击的 CardComp 实例,用于其他卡牌联动隐藏 call_btn */
CardSelected = "CardSelected",
/** 单张卡牌被成功使用payload 为该卡槽组件实例 CardComp / SCardComp用于 MissionCardComp 补卡) */
CardUsed = "CardUsed",
UseHeroCard = "UseHeroCard",
UseSkillCard = "UseSkillCard",
UseSpecialCard = "UseSpecialCard",
CallHero = "CallHero",
Zhaohuan = "Zhaohuan",
MissionLoss = "MissionLoss",
MissionWin = "MissionWin",
MissionStart = "MissionStart",
FightReady = "FightReady",
FightStart = "FightStart",
FightPause = "FightPause",
FightResume = "FightResume",
FightEnd = "FightEnd",
MissionEnd = "MissionEnd",
MissionComplete = "MissionComplete",//战斗结算完成
HeroSkillSelect = "HeroSkillSelect",
HeroSkillSelectEnd = "HeroSkillSelectEnd",
HeroSelect = "HeroSelect",
EnhancementSelect = "EnhancementSelect",
CanUpdateLv = "CanUpdateLv",
UseEnhancement = "UseEnhancement",
MasterCalled = "MasterCalled",
CastHeroSkill = "CastHeroSkill",
EquipAdd = "EquipAdd",
EquipSelect = "EquipSelect",
FuncSelect = "FuncSelect",
TalentSelect = "TalentSelect",
UseTalentCard = "UseTalentCard",
UseItemCard = "UseItemCard",
UseAttrCard = "UseAttrCard",
AttrSelect = "AttrSelect",
NewWave = "NewWave",
AD_BACK_TRUE = "AD_BACK_TRUE",
AD_BACK_FALSE = "AD_BACK_FALSE",
DO_AD_BACK = "DO_AD_BACK",
ShopOpen = "ShopOpen",
HerosOpen = "HerosOpen",
RestOpen = "RestOpen",
HeroInfoOpen = "HeroInfoOpen",
HeroLvUp = "HeroLvUp",
HeroUnlock = "HeroUnlock",
MonDead = "MonDead",
HeroDead = "HeroDead",
HeroSell = "HeroSell",
/** 英雄面板升级按钮点击事件payload: { eid },由 MissionCardComp 执行升级) */
HeroUpgrade = "HeroUpgrade",
GOLD_UPDATE = "GOLD_UPDATE",
DIAMOND_UPDATE = "DIAMOND_UPDATE",
MEAT_UPDATE = "MEAT_UPDATE",
ReviveSuccess = "ReviveSuccess",
ToCallFriend = "ToCallFriend",
CallFriend = "CallFriend",
UpdateCollection = "UpdateCollection",
UpdateMissionGet = "UpdateMissionGet",
GlobalAttrChange = "GlobalAttrChange",
CoinAdd = "CoinAdd",
RefreshStone = "RefreshStone", // 刷新石数量变更事件
ShowSmallTip = "ShowSmallTip",
CardPoolUpgrade = "CardPoolUpgrade",
TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
HeroBoxEmptyClick = "HeroBoxEmptyClick", // 英雄面板空槽位点击事件(展示英雄卡池)
BossWarning = "BossWarning", // Boss 回合战斗开始预警payload: { wave, eta }eta 为 Boss 预计进场秒数)
/** 回合清屏(场上+待刷怪全灭payload: { wave, clearTime, allAlive, fastClear } */
WaveClear = "WaveClear",
/** Boss 实体刷出瞬间payload: { pos },供登场震屏/音效定位) */
BossSpawn = "BossSpawn",
/** 金币飞行表现payload: { worldPos, gold, isBoss },账务已即时结算,纯视觉事件) */
CoinFly = "CoinFly",
/** 连杀达阈值payload: { count, tier }tier 0/1/2 对应 5/10/20 连杀) */
ComboReach = "ComboReach",
}