3.1 KiB
3.1 KiB
Character: [Name]
Quick Reference
- Full Name: [Name]
- Role in Story: [Protagonist / Antagonist / Ally / Mentor / etc.]
- Role in Gameplay: [Playable / NPC / Boss / Merchant / Quest Giver / etc.]
- First Appearance: [Level/Area/Quest]
- Status: [Canon Level: Established / Provisional / Under Review]
Concept
[One paragraph describing who this character is, what they want, and why the player should care about them.]
Appearance
[Physical description sufficient for the art team to create concept art. Reference the art bible for style constraints.]
- Build: [Body type, height relative to player]
- Distinguishing Features: [What makes them visually recognizable at a distance]
- Color Palette: [Key colors associated with this character]
- Costume/Armor: [What they wear and why it makes sense for them]
Personality
Core Traits
- [Trait 1 -- e.g., Loyal to a fault]
- [Trait 2 -- e.g., Distrusts authority]
- [Trait 3 -- e.g., Dark sense of humor]
Voice Profile
- Speech Pattern: [Formal/casual, verbose/terse, accent/dialect notes]
- Vocabulary Level: [Simple/educated/archaic/technical]
- Verbal Tics: [Any recurring phrases or speech habits]
- Tone Reference: [Reference character from another work, if helpful]
Emotional Range
| Emotion | Trigger | Expression | Example Line |
|---|
Motivation and Arc
Primary Motivation
[What does this character want more than anything? This drives every scene.]
Character Arc
| Phase | State | Turning Point |
|---|---|---|
| Introduction | [Who they are when the player meets them] | [What event starts their arc] |
| Development | [How they change through the middle] | [Key moment of growth/change] |
| Resolution | [Who they become by the end] | [Final transformative event] |
Internal Conflict
[What contradictory desires or beliefs create internal tension?]
Relationships
| Character | Relationship | Dynamic | Player Can Affect? |
|---|
Gameplay Function
What This Character Provides to the Player
- [Services: shop, training, quests, etc.]
- [Information: lore, hints, quest objectives]
- [Mechanical interactions: buffs, unlocks, gates]
Encounter Design Notes
[If this character is fought as an enemy or boss, include combat design notes or reference the relevant combat design document.]
Dialogue Notes
Topics This Character Can Discuss
- [Topic 1 -- what they know and their perspective]
- [Topic 2]
Topics This Character Avoids or Lies About
- [Topic -- and why]
Dialogue State Dependencies
[What game states affect this character's dialogue?]
| Game State | Dialogue Change |
|---|
Lore Connections
- [Connection to world history]
- [Connection to factions]
- [Connection to locations]
Cross-References
- Design Doc: [Link to relevant gameplay design]
- Quest Doc: [Link to quests involving this character]
- Art Reference: [Link to concept art or art bible section]
- Audio Reference: [Link to voice/theme direction]