将多个英雄(hm5, hc1, hh1, hk1-4, hm1-3, hm6-7, hm9, hz1)的攻击动画(atk0.anim)的 `sample` 值从 30 降低至 20,同时将动画 `_duration` 从约 0.333 秒延长至 0.5 秒,并相应更新了关键帧时间点 `_times`。对于英雄 ha1-3,将 `sample` 从 60 降至 30,`_duration` 从约 0.333 秒延长至约 0.667 秒。此外,调整了英雄 hk1 的攻击事件触发帧,并更新了 mo6.prefab 的嵌套预制体引用和节点属性覆盖。
71 lines
1.2 KiB
Plaintext
71 lines
1.2 KiB
Plaintext
[
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{
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"__type__": "cc.AnimationClip",
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"_name": "atk0",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 20,
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"speed": 1,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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"_events": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"__id__": 6
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},
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 4
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 3
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 5
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [],
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"_values": []
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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] |