1. 调整怪物移动速度、攻击距离等基础属性 2. 修正英雄站位坐标,优化战场布局 3. 重构分段刷怪逻辑,修复刷怪计数异常问题 4. 调整怪物属性模板与关卡掉落预算,平衡游戏难度 5. 优化刷怪波次的怪物数量配置,调整生成节奏
478 lines
24 KiB
TypeScript
478 lines
24 KiB
TypeScript
import { v3 } from "cc"
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import { BoxSet, FacSet } from "./GameSet"
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import { SkillOverrides, TGroup } from "./SkillSet"
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export enum HType {
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Melee = 0,
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Mid = 1,
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Long = 2,
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}
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export const HTypeName ={
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0:"近战",
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1:"中程",
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2:"远程",
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}
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/**
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* 英雄攻击速度分级配置 (数值为攻击间隔cd,越小越快)
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* 每档3个速度级别:Lv1(最快) → Lv2(中间) → Lv3(最慢)
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* 6档共18级,覆盖所有英雄/怪物的攻击间隔
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*/
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export enum AtkSpeedLv {
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VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3,
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Fast1 = 4, Fast2 = 5, Fast3 = 6,
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Normal1 = 7, Normal2 = 8, Normal3 = 9,
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Mid1 = 10, Mid2 = 11, Mid3 = 12,
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Slow1 = 13, Slow2 = 14, Slow3 = 15,
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VerySlow1 = 16,VerySlow2 = 17,VerySlow3 = 18,
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}
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export const AtkSpeedSet = {
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[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
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[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
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[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.30 },
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[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.40 },
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[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.50 },
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[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.70 },
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[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.80 },
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[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.90 },
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[AtkSpeedLv.Normal3]: { name: "中速", cd: 1.00 },
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[AtkSpeedLv.Mid1]: { name: "一般+", cd: 1.10 },
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[AtkSpeedLv.Mid2]: { name: "一般", cd: 1.20 },
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[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.30 },
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[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.50 },
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[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.60 },
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[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.80 },
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[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 2.30 },
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[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 2.50 },
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[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 2.80 },
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};
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export const HeroPos={
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0:{pos:v3(-320,BoxSet.GAME_LINE,0)},
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1:{pos:v3(0,BoxSet.GAME_LINE,0)},
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2:{pos:v3(0,BoxSet.GAME_LINE,0)},
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}
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export const FormationPointX = {
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[HType.Melee]: -20,
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[HType.Mid]: 100,
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[HType.Long]: 100,
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} as const;
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export const HeroDisVal: Record<HType.Melee | HType.Mid | HType.Long, number> = {
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[HType.Melee]: 120,
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[HType.Mid]: 720,
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[HType.Long]: 720,
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}
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export const resolveFormationTargetX = (fac: FacSet, type: HType): number => {
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const resolvedRangeType = type as HType.Melee | HType.Mid | HType.Long;
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const side = fac === FacSet.MON ? 1 : -1;
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return FormationPointX[resolvedRangeType] * side;
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}
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export enum MonStart {
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SLINE_1=140, //上线y
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SLINE_2=100, //下线y
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SLINE_3=180, //下线y
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SLINE_4=60, //y起始点
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START_X=320, //x起始点
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START_I=90, //x轴间隔
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}
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/**
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* 特殊触发技能类型
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*/
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export enum SkillTriggerType {
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Call = "call", // 召唤后触发 降临
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Dead = "dead", // 死亡后触发 遗志
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FStart = "fstart", // 战斗开始 先手
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FEnd = "fend", // 战斗结束 终战
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Field = "field", // 驻场 光环
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Atking = "atking", // 攻击后触发 追击
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Atked = "atked", // 受击后触发 反击
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Revive = "revive", // 复活触发 涅槃
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}
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export const SkillTriggerName = {
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[SkillTriggerType.Call]: "降临",
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[SkillTriggerType.Dead]: "遗志",
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[SkillTriggerType.FStart]: "先手",
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[SkillTriggerType.FEnd]: "终战",
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[SkillTriggerType.Field]: "光环",
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[SkillTriggerType.Atking]: "追击",
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[SkillTriggerType.Atked]: "反击",
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[SkillTriggerType.Revive]: "涅槃",
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}
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export const SkillTriggerDesc = {
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[SkillTriggerType.Call]: "召唤时",
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[SkillTriggerType.Dead]: "死亡时",
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[SkillTriggerType.FStart]: "战斗开始时",
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[SkillTriggerType.FEnd]: "战斗结束时",
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[SkillTriggerType.Field]: "场上存活",
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[SkillTriggerType.Atking]: "攻击n次",
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[SkillTriggerType.Atked]: "受击n次",
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[SkillTriggerType.Revive]: "复活时",
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}
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/**
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* 英雄/怪物基础信息接口
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*/
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export interface heroInfo {
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uuid: number; // 唯一标识(英雄5000段,怪物5200段)
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name: string; // 显示名称
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icon?: string; // 图标名称(对应美术资源名)
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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hp: number; // 生命值上限
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ap: number; // 攻击力
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[SkillTriggerType.Call]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 召唤后触发的技能配置
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[SkillTriggerType.Dead]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 死亡后触发的技能配置
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[SkillTriggerType.FStart]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗开始时释放的技能配置
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[SkillTriggerType.FEnd]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗结束时释放的技能配置
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[SkillTriggerType.Field]?:number[]; // 驻场技能uuid列表,英雄在场时对全局生效
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[SkillTriggerType.Atking]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数
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[SkillTriggerType.Atked]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数
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[SkillTriggerType.Revive]?:{s_uuid:number,r_num:number,upr:number}; // 复活技能配置,s_uuid: 技能id, r_num: 触发所需的复活次数, upr 等级对复活次数的影响
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dis?: number; // 攻击距离(像素)
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speed?: number; // 移动速度(像素/秒)
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skills: Record<number, HSkillInfo> ; // 携带技能ID列表
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info: string; // 描述文案
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}
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/**
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* 技能基础信息接口
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*/
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export interface HSkillInfo {
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uuid: number; // 唯一标识(技能6000段等)
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lv:number; // 技能等级
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cd:number; // 技能cd
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ccd:number; // 占位当前cd,用于cd计时
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overrides?: SkillOverrides; // 角色专属参数覆盖
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}
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/*
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*=============英雄配置列表================
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* 职业触发规则 (v3)
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* 战士 专注 atked(受击) + dead(死亡) 触发 — 承伤坦克定位
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* 刺客 专注 atking(攻击) + dead(死亡) 触发 — 高风险高回报近战
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* 射手 专注 atking(攻击) + fstart(战前) 触发 — 稳定远程输出
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* 法师 专注 atking(攻击) + field(驻场) 触发 — 魔法输出+被动光环
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* 辅助 专注 atking(攻击) + revive(复活) 触发 — 战斗支援
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*
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* 设定中的英雄都是1级,最高可以升级到3级(不在列表内提现,升级在游戏内进行)
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* skills[0]是普通攻击技能
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* skills[1]是等级2时的技能,skills[2]是等级3时的技能
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*
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* 属性基准(pool_lv:1,lv:1) : SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通)
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* 坦克(pool_lv:1,lv:1) : SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位
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* 近战dps(pool_lv:1,lv:1) : SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感
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* 远程dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 0.7 或 0.9 (快速/普通+) - 稳定持续的物理输出节奏
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*远程法dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 1.5 或 1.8 (慢+/慢) - 强调施法前摇与单发爆发
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* 远程辅助(pool_lv:1,lv:1) : SPEED:800, AP:20 | HP:150 | skills[0].cd = 1.1 (普通) - 贴近基准,动作不急不躁,侧重技能
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*/
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== 铁壁反伤流 (保留原有 5001, 5002) ==========
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5001:{uuid:5001,name:"见习战士",path:"hk2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:150,ap:25,
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skills:{6002:{uuid:6002,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:2}],
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info:" "},
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5002:{uuid:5002,name:"盾骑士",path:"hk1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:150,ap:75,
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skills:{6002:{uuid:6002,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:2,overrides:{TGroup:TGroup.Team,ap:2,hit_count:3}}],
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info:" "},
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// ========== 攻速叠伤流 ==========
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5006:{uuid:5006,name:"疾风刺客",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,
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hp:200,ap:35,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VeryFast3].cd,ccd:0}},
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atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:5}}],
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dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:8}}],
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info:"极速攻速近战,每次攻击给自己叠攻击,死亡时把力量传给全队"},
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5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:180,ap:55,
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skills:{6002:{uuid:6002,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
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atking:[{s_uuid:6403,t_num:2}],
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info:"远程快速射击,每2次攻击为全队叠加暴击率"},
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5403:{uuid:5403,name:"嗜血剑圣",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:280,ap:90,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
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atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:8}}],
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dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
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info:"每次攻击给自己叠攻击,死亡时把力量传给全队"},
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// ========== 铁壁反伤流 (新加) ==========
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5007:{uuid:5007,name:"盾卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
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hp:450,ap:25,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:2}],
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info:"高血量坦克,受击2次自动加护盾"},
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5008:{uuid:5008,name:"守护骑士",path:"hk2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:500,ap:20,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:2,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}],
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info:"受击时为全队加护盾,越被围殴全队越安全"},
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5009:{uuid:5009,name:"不屈战神",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:600,ap:30,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},
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atked:[
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{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Self,ap:4}},
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{s_uuid:6402,t_num:3}
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],
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dead:[{s_uuid:6402,t_num:1,overrides:{ap:40}}],
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info:"血量最厚的前排,受击加盾+全队加血,死亡时给全队巨额生命强化"},
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// ========== 法师英雄 (保留 5101) ==========
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5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:150,ap:60,
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skills:{6003:{uuid:6003,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
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field:[6401],
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atking:[{s_uuid:6401,t_num:2,overrides:{ap:3}}],
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info:"驻场提供攻击力光环,每2次攻击为全队叠加攻击力"},
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// ========== 冰冻控制流 (新加) ==========
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5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:130,ap:50,
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skills:{6007:{uuid:6007,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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field:[6405],
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atking:[{s_uuid:6405,t_num:2}],
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info:"驻场提供冰冻光环,每2次普攻叠加冰冻概率"},
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5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:160,ap:80,
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skills:{6007:{uuid:6007,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
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field:[6405],
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atking:[{s_uuid:6105,t_num:2,overrides:{ap:120,frz:25}}],
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info:"驻场冰冻光环,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"},
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5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
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hp:250,ap:110,
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skills:{6007:{uuid:6007,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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field:[6405],
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atking:[{s_uuid:6105,t_num:1,overrides:{ap:150,frz:35,hit_count:8}}],
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info:"驻场强力冰冻光环,每次攻击释放冰刺,35%冰冻概率"},
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// ========== 辅助英雄 (保留 5301, 5302) ==========
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5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:115,ap:50,
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skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
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atking:[{s_uuid:6302,t_num:2}],
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info:"" },
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5302:{uuid:5302,name:"医师",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:130,ap:50,
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skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
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atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
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info:""},
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// ========== 治疗续航流 (新加) ==========
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5303:{uuid:5303,name:"见习牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:120,ap:40,
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skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
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atking:[{s_uuid:6302,t_num:2}],
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info:"每2次普攻后治疗全队,恢复攻击力300%的生命值"},
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5304:{uuid:5304,name:"神圣医师",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||
hp:150,ap:50,
|
||
skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
|
||
revive:{s_uuid:6501,r_num:1,upr:0.3},
|
||
info:"持续治疗,每2次普攻触发3次群体治疗,死后可复活一次继续治疗"},
|
||
|
||
5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
|
||
hp:200,ap:70,
|
||
skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
atking:[{s_uuid:6302,t_num:1,overrides:{ap:250}}],
|
||
revive:{s_uuid:6501,r_num:1,upr:0.5},
|
||
info:"每次普攻后全队治疗250%攻击力,死后复活一次继续治疗"},
|
||
|
||
|
||
|
||
// ========== 击退推拉流 ==========
|
||
5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||
hp:140,ap:45,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
|
||
atking:[{s_uuid:6406,t_num:2}],
|
||
info:"快速射击,每2次攻击为全队叠加击退概率"},
|
||
|
||
5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||
hp:170,ap:70,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||
atking:[{s_uuid:6102,t_num:2,overrides:{bck:30,hit_count:3}}],
|
||
info:"每2次攻击释放龙卷风,30%击退概率推开一排敌人"},
|
||
|
||
5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
|
||
hp:250,ap:100,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
|
||
atking:[
|
||
{s_uuid:6407,t_num:1},
|
||
{s_uuid:6102,t_num:3,overrides:{bck:50,hit_count:5,ap:120}}
|
||
],
|
||
dead:[{s_uuid:6406,t_num:1}],
|
||
info:"极速近战,每次攻击给全队加击退距离,每3次攻击释放龙卷风,死后全队永久击退率加成"},
|
||
|
||
// ========== 暴击爆发流 ==========
|
||
5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||
hp:130,ap:55,
|
||
skills:{6002:{uuid:6002,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||
atking:[{s_uuid:6403,t_num:2}],
|
||
info:"稳定输出,每2次攻击为全队叠加暴击率"},
|
||
|
||
5212:{uuid:5212,name:"穿心弩手",path:"ha1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
|
||
hp:160,ap:80,
|
||
skills:{6003:{uuid:6003,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
fstart:[{s_uuid:6403,t_num:1}],
|
||
atking:[{s_uuid:6404,t_num:2}],
|
||
info:"开局全队暴击强化,战斗中持续叠加暴击伤害"},
|
||
|
||
5405:{uuid:5405,name:"死线执行者",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
|
||
hp:220,ap:120,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
|
||
atking:[{s_uuid:6104,t_num:1,overrides:{ap:150,crt:35}}],
|
||
dead:[
|
||
{s_uuid:6403,t_num:1,overrides:{ap:3}},
|
||
{s_uuid:6404,t_num:1,overrides:{ap:3}}
|
||
],
|
||
info:"每次攻击释放穿云箭穿透6个目标35%暴击率,死亡时给全队3层暴击+3层暴伤"},
|
||
|
||
// ========== 经济滚雪球流 ==========
|
||
5109:{uuid:5109,name:"点金学徒",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||
hp:120,ap:35,
|
||
skills:{6007:{uuid:6007,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
field:[6401],
|
||
atking:[{s_uuid:6303,t_num:3,overrides:{gold:8}}],
|
||
info:"驻场提供攻击力光环,每3次普攻额外获得8金币"},
|
||
|
||
5306:{uuid:5306,name:"商贾",path:"hh3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||
hp:150,ap:30,
|
||
skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
|
||
atking:[{s_uuid:6303,t_num:2,overrides:{gold:12}}],
|
||
revive:{s_uuid:6501,r_num:1,upr:0.3},
|
||
info:"战斗中持续产金币,死了也能复活继续赚钱"},
|
||
|
||
5213:{uuid:5213,name:"丰收猎手",path:"ha2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,
|
||
hp:180,ap:65,
|
||
skills:{6002:{uuid:6002,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
|
||
fstart:[{s_uuid:6401,t_num:1,overrides:{ap:8}}],
|
||
atking:[
|
||
{s_uuid:6303,t_num:2,overrides:{gold:10}},
|
||
{s_uuid:6401,t_num:1,overrides:{ap:3}}
|
||
],
|
||
info:"开战前全队加攻,边打边赚金币,每次攻击给全队加攻击力"},
|
||
|
||
// ========== 献祭亡语流 ==========
|
||
5010:{uuid:5010,name:"烈焰殉道者",path:"hk5", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
|
||
hp:250,ap:30,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
|
||
dead:[{s_uuid:6401,t_num:1,overrides:{ap:15}}],
|
||
info:"死亡时为全队永久增加15点攻击力"},
|
||
|
||
5110:{uuid:5110,name:"亡语刺客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
|
||
hp:280,ap:70,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||
atking:[{s_uuid:6405,t_num:2,overrides:{ap:1}}],
|
||
dead:[
|
||
{s_uuid:6401,t_num:1,overrides:{ap:10}},
|
||
{s_uuid:6405,t_num:1,overrides:{ap:2}},
|
||
{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}
|
||
],
|
||
info:"活着时叠冰冻率,死亡时三重亡语:全队+10攻击+2层冰冻率+2层护盾"},
|
||
|
||
5111:{uuid:5111,name:"血影绝杀",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
|
||
hp:300,ap:100,
|
||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
|
||
atking:[{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Self,ap:2}}],
|
||
dead:[
|
||
{s_uuid:6401,t_num:1,overrides:{ap:20}},
|
||
{s_uuid:6404,t_num:1,overrides:{ap:2}},
|
||
{s_uuid:6402,t_num:1,overrides:{ap:30}}
|
||
],
|
||
info:"活着时每次攻击给自己叠暴伤,死后全队+20攻+2层暴伤+30血"},
|
||
|
||
|
||
|
||
|
||
/*
|
||
*=============怪物配置列表================
|
||
* 基础近战型(lv:1) : SPEED:800 |AP:12 | HP:360 | skills[0].cd=0.65
|
||
* 重型坦克型(lv:1) : SPEED:800 |AP:30 | HP:1050 | skills[0].cd=2
|
||
* 远程dps(lv:1) : SPEED:800 |AP:45 | HP:240 | skills[0].cd=1.5
|
||
* 远程辅助(lv:1) : SPEED:800 |AP:20 | HP:240 | skills[0].cd=1
|
||
* 精英 (lv:1) : SPEED:800 |AP:20 | HP:4500 | skills[0].cd=1
|
||
*/
|
||
|
||
|
||
// 基础怪物 (全部远程攻击,HType仅决定站位)
|
||
// 近战位怪物 (站在前排,承受更多伤害) — v5: TD节奏CD,多而弱爽感设计
|
||
6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:220,ap:10,speed:70,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"基础近战位怪"},
|
||
6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:300,ap:14,speed:110,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"进阶近战位怪,更快更痛"},
|
||
6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:850,ap:20,speed:50,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"重型坦克怪,高HP慢攻"},
|
||
// 远程位怪物 (站在后排,输出更高)
|
||
6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,hp:190,ap:35,speed:70,
|
||
skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"远程高DPS怪"},
|
||
6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,hp:210,ap:38,speed:130,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高AP快速攻击刺客"},
|
||
// 特殊位怪物
|
||
6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:5000,ap:20,speed:60,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"MiniBoss级坦克"},
|
||
6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:300,ap:24,speed:70,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"法师怪,远程魔法攻击"},
|
||
6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:270,ap:32,speed:70,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高输出法师怪"},
|
||
|
||
// BOSS怪物 — Boss节奏1.2-1.5s,删除不存在的6206技能
|
||
6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Long,hp:1900,ap:30,speed:120,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"远程Boss,高攻速"},
|
||
6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:7500,ap:26,speed:60,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"近战Boss,超高HP"},
|
||
6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,hp:2250,ap:38,speed:110,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"远程法系Boss,高AP"},
|
||
6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:6800,ap:30,speed:70,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"近战位Boss,均衡型"},
|
||
6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,hp:2600,ap:42,speed:110,
|
||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"远程高AP Boss"},
|
||
6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:9000,ap:26,speed:130,
|
||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"终极Boss,最高HP+高速"},
|
||
|
||
|
||
};
|
||
|
||
export const HeroList: number[] = [
|
||
// 铁壁反伤流
|
||
5001, 5002, 5007, 5008, 5009,
|
||
// 攻速叠伤流
|
||
5006, 5205, 5403,
|
||
// 冰冻控制流
|
||
5101, 5106, 5107, 5108,
|
||
// 治疗续航流
|
||
5301, 5302, 5303, 5304, 5305,
|
||
// 击退推拉流
|
||
5209, 5210, 5404,
|
||
// 暴击爆发流
|
||
5211, 5212, 5405,
|
||
// 经济滚雪球流
|
||
5109, 5306, 5213,
|
||
// 献祭亡语流
|
||
5010, 5110, 5111,
|
||
];
|
||
|
||
|
||
|
||
|
||
|