Files
pixelheros/assets/script/game/common/config/GameEvent.ts
panFD 4938e8468e feat(hero): add hero upgrade function
1. 新增英雄升级相关UI控件与事件流程
2. 实现升级消耗计算与统一扣费逻辑
3. 添加升级预览确认弹窗与属性成长展示
4. 开放tryUpgradeHeroByEid与applyHeroLevel为公共方法
2026-08-04 22:18:20 +08:00

93 lines
3.3 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/*
* @Author: dgflash
* @Date: 2021-11-23 15:28:39
* @LastEditors: dgflash
* @LastEditTime: 2022-01-26 16:42:00
*/
/** 游戏事件 */
export enum GameEvent {
/** 游戏服务器连接成功 */
GameServerConnected = "GameServerConnected",
/** 登陆成功 */
LoginSuccess = "LoginSuccess",
MAP_MOVE_END_LEFT = "MAP_MOVE_END_LEFT",
MAP_MOVE_END_RIGHT = "MAP_MOVE_END_RIGHT",
GuideStart = "GuideStart",
GuideEnd = "GuideEnd",
GuideComplete = "GuideComplete",
CastSkill = "CastSkill",
CardsClose = "CardsClose",
CardRefresh = "CardRefresh",
/** 单张卡牌被点击选中payload 为被点击的 CardComp 实例,用于其他卡牌联动隐藏 call_btn */
CardSelected = "CardSelected",
/** 单张卡牌被成功使用payload 为该卡槽组件实例 CardComp / SCardComp用于 MissionCardComp 补卡) */
CardUsed = "CardUsed",
UseHeroCard = "UseHeroCard",
UseSkillCard = "UseSkillCard",
UseSpecialCard = "UseSpecialCard",
CallHero = "CallHero",
Zhaohuan = "Zhaohuan",
MissionLoss = "MissionLoss",
MissionWin = "MissionWin",
MissionStart = "MissionStart",
FightReady = "FightReady",
FightStart = "FightStart",
FightPause = "FightPause",
FightResume = "FightResume",
FightEnd = "FightEnd",
MissionEnd = "MissionEnd",
MissionComplete = "MissionComplete",//战斗结算完成
HeroSkillSelect = "HeroSkillSelect",
HeroSkillSelectEnd = "HeroSkillSelectEnd",
HeroSelect = "HeroSelect",
EnhancementSelect = "EnhancementSelect",
CanUpdateLv = "CanUpdateLv",
UseEnhancement = "UseEnhancement",
MasterCalled = "MasterCalled",
CastHeroSkill = "CastHeroSkill",
EquipAdd = "EquipAdd",
EquipSelect = "EquipSelect",
FuncSelect = "FuncSelect",
TalentSelect = "TalentSelect",
UseTalentCard = "UseTalentCard",
UseItemCard = "UseItemCard",
UseAttrCard = "UseAttrCard",
AttrSelect = "AttrSelect",
NewWave = "NewWave",
AD_BACK_TRUE = "AD_BACK_TRUE",
AD_BACK_FALSE = "AD_BACK_FALSE",
DO_AD_BACK = "DO_AD_BACK",
ShopOpen = "ShopOpen",
HerosOpen = "HerosOpen",
RestOpen = "RestOpen",
HeroInfoOpen = "HeroInfoOpen",
HeroLvUp = "HeroLvUp",
HeroUnlock = "HeroUnlock",
MonDead = "MonDead",
HeroDead = "HeroDead",
HeroSell = "HeroSell",
/** 英雄面板升级按钮点击事件payload: { eid },由 MissionCardComp 执行升级) */
HeroUpgrade = "HeroUpgrade",
GOLD_UPDATE = "GOLD_UPDATE",
DIAMOND_UPDATE = "DIAMOND_UPDATE",
MEAT_UPDATE = "MEAT_UPDATE",
ReviveSuccess = "ReviveSuccess",
ToCallFriend = "ToCallFriend",
CallFriend = "CallFriend",
UpdateCollection = "UpdateCollection",
UpdateMissionGet = "UpdateMissionGet",
GlobalAttrChange = "GlobalAttrChange",
CoinAdd = "CoinAdd",
RefreshStone = "RefreshStone", // 刷新石数量变更事件
ShowSmallTip = "ShowSmallTip",
CardPoolUpgrade = "CardPoolUpgrade",
TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
HeroBoxEmptyClick = "HeroBoxEmptyClick", // 英雄面板空槽位点击事件(展示英雄卡池)
}