Files
pixelheros/assets/script/game/common/config/GameEvent.ts
pan fd056b4433 refactor(game): 拆分装备卡配置与逻辑,独立管理装备系统
1. 将装备卡从原技能卡池拆分至独立的EquipSet.ts配置
2. 新增专用的装备盒实体与事件流程,替换原有技能卡复用逻辑
3. 调整FieldSkillHelper以支持装备卡的属性加成统计
4. 优化装备商店与抽卡逻辑,移除装备卡的抽卡参与
2026-07-22 12:55:57 +08:00

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TypeScript
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/*
* @Author: dgflash
* @Date: 2021-11-23 15:28:39
* @LastEditors: dgflash
* @LastEditTime: 2022-01-26 16:42:00
*/
/** 游戏事件 */
export enum GameEvent {
/** 游戏服务器连接成功 */
GameServerConnected = "GameServerConnected",
/** 登陆成功 */
LoginSuccess = "LoginSuccess",
MAP_MOVE_END_LEFT = "MAP_MOVE_END_LEFT",
MAP_MOVE_END_RIGHT = "MAP_MOVE_END_RIGHT",
GuideStart = "GuideStart",
GuideEnd = "GuideEnd",
GuideComplete = "GuideComplete",
CastSkill = "CastSkill",
CardsClose = "CardsClose",
CardRefresh = "CardRefresh",
/** 单张卡牌被点击选中payload 为被点击的 CardComp 实例,用于其他卡牌联动隐藏 call_btn */
CardSelected = "CardSelected",
/** 单张卡牌被成功使用payload 为该卡槽组件实例 CardComp / SCardComp用于 MissionCardComp 补卡) */
CardUsed = "CardUsed",
UseHeroCard = "UseHeroCard",
UseSkillCard = "UseSkillCard",
UseSpecialCard = "UseSpecialCard",
CallHero = "CallHero",
Zhaohuan = "Zhaohuan",
MissionLoss = "MissionLoss",
MissionWin = "MissionWin",
MissionStart = "MissionStart",
FightReady = "FightReady",
FightStart = "FightStart",
FightPause = "FightPause",
FightResume = "FightResume",
FightEnd = "FightEnd",
MissionEnd = "MissionEnd",
MissionComplete = "MissionComplete",//战斗结算完成
HeroSkillSelect = "HeroSkillSelect",
HeroSkillSelectEnd = "HeroSkillSelectEnd",
HeroSelect = "HeroSelect",
EnhancementSelect = "EnhancementSelect",
CanUpdateLv = "CanUpdateLv",
UseEnhancement = "UseEnhancement",
MasterCalled = "MasterCalled",
CastHeroSkill = "CastHeroSkill",
EquipAdd = "EquipAdd",
EquipSelect = "EquipSelect",
FuncSelect = "FuncSelect",
TalentSelect = "TalentSelect",
UseTalentCard = "UseTalentCard",
UseItemCard = "UseItemCard",
UseAttrCard = "UseAttrCard",
AttrSelect = "AttrSelect",
NewWave = "NewWave",
AD_BACK_TRUE = "AD_BACK_TRUE",
AD_BACK_FALSE = "AD_BACK_FALSE",
DO_AD_BACK = "DO_AD_BACK",
ShopOpen = "ShopOpen",
HerosOpen = "HerosOpen",
RestOpen = "RestOpen",
HeroInfoOpen = "HeroInfoOpen",
HeroLvUp = "HeroLvUp",
HeroUnlock = "HeroUnlock",
MonDead = "MonDead",
HeroDead = "HeroDead",
HeroSell = "HeroSell",
GOLD_UPDATE = "GOLD_UPDATE",
DIAMOND_UPDATE = "DIAMOND_UPDATE",
MEAT_UPDATE = "MEAT_UPDATE",
ReviveSuccess = "ReviveSuccess",
ToCallFriend = "ToCallFriend",
CallFriend = "CallFriend",
UpdateCollection = "UpdateCollection",
UpdateMissionGet = "UpdateMissionGet",
GlobalAttrChange = "GlobalAttrChange",
CoinAdd = "CoinAdd",
ShowSmallTip = "ShowSmallTip",
CardPoolUpgrade = "CardPoolUpgrade",
TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
}