完成以下核心变更: 1. 重构英雄卡牌消耗逻辑,按等级分档定价 2. 更新现有英雄数值规则,统一永久属性与概率buff效果 3. 新增10名新英雄并完善配置 4. 补充冰冻强化技能与对应计时buff 5. 更新英雄池列表与设计文档
22 KiB
22 KiB
Quick Design Spec: 英雄能力调整与英雄池扩展
Type: Addition
System: 英雄/技能配置系统(heroSet.ts / SkillSet.ts / BuffSet.ts / CardSet.ts)
GDD Reference: 暂无项目级 GDD;以 hero-roster-expansion-2026-07-25.md 与 hero-power-formula-2026-08-01.md 为上下文
Date: 2026-08-02
Change Summary
- 数值规则统一
atking/atked的永久攻击力提升统一为 +1,永久最大生命值提升统一为 +2。dead的永久攻击力提升统一为 +5,永久最大生命值提升统一为 +10。- 暴击、击晕、暴伤、穿透、冰冻、击退、风怒等概率属性全部改为 计时 buff,初始 5% / 5 秒。
- 英雄能力数量规则
- 普通(
card_lv === 1):初始 1 个能力,6 级新增 1 个。 - 高级(
card_lv 2–3):初始 2 个能力,6 级新增 1 个。 - 再高级(
card_lv 4–5):初始 2 个能力,6 级新增 2 个。
- 普通(
- 英雄卡购买金币
card_lv === 1:5 金币card_lv === 2:10 金币card_lv >= 3:15 金币
- 新增 10 名英雄(5013–5016、5023、5033、5041–5044),覆盖更多
atked/atking/dead能力组合。
Motivation
- 当前永久属性与计时 buff 混用,后期滚雪球与控制收益不可控。
- 高级英雄统一 5 金币,性价比失衡。
- 英雄池仅 10 名,流派组合有限;补充 10 名后可覆盖更多能力组合与阵容深度。
New Rules / Values
1. 永久属性触发基础值
| 触发类型 | 技能底座 | 属性 | 初始值 |
|---|---|---|---|
atking / atked |
6401 攻击强化 | 永久攻击力 | ap: 1 |
atking / atked |
6402 生命强化 | 永久最大生命值 | ap: 2 |
dead |
6401 攻击强化 | 永久攻击力 | ap: 5 |
dead |
6402 生命强化 | 永久最大生命值 | ap: 10 |
2. 概率属性计时 buff
| 属性 | 技能底座 | timed_buff_id | 初始 buff_value |
初始 buff_duration |
|---|---|---|---|---|
| 暴击率 | 6403 | 7012 | 5 | 5s |
| 暴伤 | 6404 | 7020 | 5 | 5s |
| 击晕概率 | 6405 | 7017 | 5 | 5s |
| 穿透概率 | 6408 | 7014 | 5 | 5s |
| 风怒概率 | 6409 | 7016 | 5 | 5s |
| 击退概率 | 6406 | 7013 | 5 | 5s |
| 冰冻概率 | 新增 6410 | 新增 7021 | 5 | 5s |
SkillSet.ts 新增:
6410: {
uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team,
readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support,
ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "",
IType: IType.support, RType: RType.fixed, EType: EType.animationEnd,
buff_type: Attrs.freeze_chance, timed_buff_id: 7021,
info: "全体友方冰冻概率限时提升,持续5秒",
},
BuffSet.ts 新增:
7021: {
id: 7021, name: "冰冻概率爆发", icon: "Stat_Freeze",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.freeze_chance, op: ModOp.Flat, value: 5 }],
info: "冰冻概率提升 5%,持续 5 秒",
},
3. 英雄卡金币
CardSet.ts 英雄卡 cost 不再使用 FightSet.BASE_COST,改为:
function getHeroCost(cardLv: number): number {
if (cardLv === 1) return 5;
if (cardLv === 2) return 10;
return 15;
}
// cost: getHeroCost(hero.card_lv ?? 1),
4. 新增 10 名英雄配置
5013 铁骨头(card_lv 2 · 近战 · atked 盾+血)
5013: {
uuid: 5013, name: "铁骨头", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
atked: [
{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
],
evolve: {
2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
3: { hp_bonus: 150 },
4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
6: {
atked: [
{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } },
]
},
},
info: "<color=#27AE60>✧</color>受伤获得护盾与生命\n<color=#9B59B6>✦</color>受伤全队获得护盾",
},
5014 怒火武者(card_lv 3 · 近战 · atked 攻+暴击)
5014: {
uuid: 5014, name: "怒火武者", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
atked: [
{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
3: { hp_bonus: 150 },
4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
6: {
atked: [
{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
]
},
},
info: "<color=#27AE60>✧</color>受伤提升攻击与暴击\n<color=#9B59B6>✦</color>受伤限时提升暴伤",
},
5015 血刃武者(card_lv 4 · 近战 · atked 盾+暴伤)
5015: {
uuid: 5015, name: "血刃武者", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
atked: [
{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
3: { hp_bonus: 200 },
4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
6: {
atked: [
{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6301, t_num: 7, overrides: { TGroup: TGroup.Team, ap: 2 } },
]
},
},
info: "<color=#27AE60>✧</color>受伤获得护盾与暴伤\n<color=#9B59B6>✦</color>受伤追加暴击并给全队护盾",
},
5016 狂血战士(card_lv 5 · 近战 · atked 攻+击晕)
5016: {
uuid: 5016, name: "狂血战士", path: "hc4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
atked: [
{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }] },
3: { ap_bonus: 20, hp_bonus: 150 },
4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
6: {
atked: [
{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
]
},
},
info: "<color=#27AE60>✧</color>受伤提升攻击与击晕\n<color=#9B59B6>✦</color>受伤追加暴击与暴伤",
},
5023 暗影杀手(card_lv 4 · 近战 · atking 攻+暴击+暴伤+风怒)
5023: {
uuid: 5023, name: "暗影杀手", path: "hc5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
atking: [
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
3: { hp_bonus: 100 },
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
6: {
atking: [
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } },
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6409, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7016, buff_value: 5, buff_duration: 5 } },
]
},
},
info: "<color=#27AE60>✧</color>攻击提升攻击与暴击\n<color=#9B59B6>✦</color>攻击追加暴伤与风怒",
},
5033 鹰眼弓将(card_lv 5 · 远程 · atking 队友攻+暴伤+暴击+击晕)
5033: {
uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
atking: [
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
3: { hp_bonus: 100 },
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
6: {
atking: [
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6405, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
]
},
},
info: "<color=#27AE60>✧</color>攻击提升队友攻击与暴伤\n<color=#9B59B6>✦</color>攻击追加队友暴击与击晕",
},
5041 殉道卫士(card_lv 1 · 近战 · dead 护盾)
5041: {
uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
evolve: {
2: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }] },
3: { hp_bonus: 100 },
4: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
5: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }] },
6: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
},
info: "<color=#27AE60>✧</color>死亡全队获得护盾\n<color=#9B59B6>✦</color>死亡全队提升攻击",
},
5042 遗志将军(card_lv 2 · 近战 · dead 攻+血+复活)
5042: {
uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
dead: [
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
],
revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
evolve: {
2: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }] },
3: { revive: { s_uuid: 6501, r_num: 1, upr: 0.6 } },
4: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }] },
5: { revive: { s_uuid: 6501, r_num: 1, upr: 0.7 } },
6: {
dead: [
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
],
revive: { s_uuid: 6501, r_num: 1, upr: 0.8 },
},
},
info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡全队护盾并复活",
},
5043 亡魂刺客(card_lv 3 · 近战 · dead 击晕+暴击)
5043: {
uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
dead: [
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }] },
3: { hp_bonus: 100 },
4: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 6 } }] },
5: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
6: {
dead: [
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
]
},
},
info: "<color=#27AE60>✧</color>死亡全队击晕与暴击\n<color=#9B59B6>✦</color>死亡全队提升攻击",
},
5044 血誓剑客(card_lv 4 · 近战 · dead 暴击+暴伤+攻+血)
5044: {
uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
dead: [
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
],
evolve: {
2: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }] },
3: { hp_bonus: 150 },
4: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 6 } }] },
5: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
6: {
dead: [
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
]
},
},
info: "<color=#27AE60>✧</color>死亡全队暴击与暴伤\n<color=#9B59B6>✦</color>死亡全队攻击与生命",
},
5. HeroList 更新
export const HeroList: number[] = [
// atked 类
5011, 5012, 5013, 5014, 5015, 5016,
// atking 刺客
5021, 5022, 5023,
// atking 射手
5031, 5032, 5033,
// dead 类
5041, 5042, 5043, 5044, 5045,
// fstart 类
5051, 5052,
// field 类
5061,
// 辅助
5071,
];
Affected Systems
| 系统 | 影响 | 所需操作 |
|---|---|---|
heroSet.ts |
修改现有英雄触发数值、新增 10 名英雄、更新 HeroList | 实现时写入 |
SkillSet.ts |
6406 新增 timed_buff_id;新增 6410 冰冻概率技能 |
实现时写入 |
BuffSet.ts |
新增 7021 冰冻概率计时 buff | 实现时写入 |
CardSet.ts |
英雄卡 cost 按 card_lv 分档 |
实现时写入 |
hero-power-formula-2026-08-01.md |
新英雄与数值变化影响评分输出 | 实现后视情况更新 |
Acceptance Criteria
- 所有
atking/atked的永久 AP / HP 初始值分别为 1 / 2。 - 所有
dead的永久 AP / HP 初始值分别为 5 / 10。 - 所有概率属性改为计时 buff,初始 5% / 5s。
- 每个英雄能力数量符合稀有度规则。
CardSet.ts英雄卡价格按card_lv为 5 / 10 / 15。- 10 名新英雄配置与本文一致并加入
HeroList。 - 无回归:现有战斗逻辑不被破坏。
GDD Update Required?
No。项目暂无 design/gdd/ 文档。本规范作为英雄系统的临时设计依据。