/* * @Author: dgflash * @Date: 2022-01-26 14:14:34 * @LastEditors: dgflash * @LastEditTime: 2022-01-27 15:49:36 */ /** 角色动作名 */ export enum RoleAnimatorType { /** 待机 */ Idle = "Idle", /** 攻击 */ Attack = "Attack", /** 受击 */ Hurt = "Hurt", /** 死亡 */ Dead = "Dead" }