/** * @file HighlightSet.ts * @description 亮点成就配置文件 * * 定义所有亮点成就的等级、触发条件、加分以及称号描述。 * 每个亮点都包含5个递进等级,奖励分随等级增加。 * * uuid 分组规则:90 + 类型序号(1~9) + 等级(1~5) * 9011~9015 = CritMaster 暴击大师 * 9021~9025 = DeathExpert 送死达人 * 9031~9035 = IronWall 铁壁铜墙 * 9041~9045 = WindStorm 风暴之王 * 9051~9055 = OneHitKill 一击必杀 * 9061~9065 = HealingLight 治愈之光 * 9071 = PerfectClear 完美通关 * 9081~9085 = LuckyKing 欧皇附体 * 9091~9095 = ThriftyPlayer 节俭玩家 * * 多语言调用方式(与英雄/技能统一): * import { LangPrefix, lang, langf } from "../common/LangUtil"; * lang(LangPrefix.hl_title, 9011) // → "初级暴击者" * langf(LangPrefix.hl_desc, 9011, 20) // → "暴击20次" */ export enum HighlightType { CritMaster = "CritMaster", DeathExpert = "DeathExpert", IronWall = "IronWall", WindStorm = "WindStorm", OneHitKill = "OneHitKill", HealingLight = "HealingLight", PerfectClear = "PerfectClear", LuckyKing = "LuckyKing", ThriftyPlayer = "ThriftyPlayer" } export interface HighlightLevel { uuid: number; level: number; threshold: number; scoreBonus: number; title: string; desc: string; } export interface HighlightConfig { type: HighlightType; icon: string; levels: HighlightLevel[]; } export const HighlightSet: Record = { [HighlightType.CritMaster]: { type: HighlightType.CritMaster, icon: "🔥", levels: [ { uuid: 9011, level: 1, threshold: 20, scoreBonus: 50, title: "初级暴击者", desc: "暴击20次" }, { uuid: 9012, level: 2, threshold: 40, scoreBonus: 100, title: "暴击大师", desc: "暴击40次" }, { uuid: 9013, level: 3, threshold: 60, scoreBonus: 150, title: "致命猎手", desc: "暴击60次" }, { uuid: 9014, level: 4, threshold: 80, scoreBonus: 200, title: "无情处决", desc: "暴击80次" }, { uuid: 9015, level: 5, threshold: 100, scoreBonus: 300, title: "刀刀烈火", desc: "暴击100次" }, ] }, [HighlightType.DeathExpert]: { type: HighlightType.DeathExpert, icon: "💀", levels: [ { uuid: 9021, level: 1, threshold: 15, scoreBonus: 50, title: "不怕死", desc: "死亡触发15次" }, { uuid: 9022, level: 2, threshold: 25, scoreBonus: 100, title: "送死达人", desc: "死亡触发25次" }, { uuid: 9023, level: 3, threshold: 40, scoreBonus: 150, title: "亡灵舞者", desc: "死亡触发40次" }, { uuid: 9024, level: 4, threshold: 60, scoreBonus: 200, title: "向死而生", desc: "死亡触发60次" }, { uuid: 9025, level: 5, threshold: 80, scoreBonus: 300, title: "不死灾厄", desc: "死亡触发80次" }, ] }, [HighlightType.IronWall]: { type: HighlightType.IronWall, icon: "🛡️", levels: [ { uuid: 9031, level: 1, threshold: 15, scoreBonus: 50, title: "坚固盾牌", desc: "格挡15次" }, { uuid: 9032, level: 2, threshold: 30, scoreBonus: 100, title: "铁壁铜墙", desc: "格挡30次" }, { uuid: 9033, level: 3, threshold: 50, scoreBonus: 150, title: "叹息之墙", desc: "格挡50次" }, { uuid: 9034, level: 4, threshold: 70, scoreBonus: 200, title: "不破之阵", desc: "格挡70次" }, { uuid: 9035, level: 5, threshold: 100, scoreBonus: 300, title: "绝对防御", desc: "格挡100次" }, ] }, [HighlightType.WindStorm]: { type: HighlightType.WindStorm, icon: "⚡", levels: [ { uuid: 9041, level: 1, threshold: 10, scoreBonus: 50, title: "迅捷之风", desc: "风怒10次" }, { uuid: 9042, level: 2, threshold: 20, scoreBonus: 100, title: "风暴之王", desc: "风怒20次" }, { uuid: 9043, level: 3, threshold: 35, scoreBonus: 150, title: "狂风骤雨", desc: "风怒35次" }, { uuid: 9044, level: 4, threshold: 50, scoreBonus: 200, title: "无影之手", desc: "风怒50次" }, { uuid: 9045, level: 5, threshold: 70, scoreBonus: 300, title: "神速幻影", desc: "风怒70次" }, ] }, [HighlightType.OneHitKill]: { type: HighlightType.OneHitKill, icon: "🎯", levels: [ { uuid: 9051, level: 1, threshold: 100, scoreBonus: 50, title: "重击", desc: "单次伤害100" }, { uuid: 9052, level: 2, threshold: 200, scoreBonus: 100, title: "一击必杀", desc: "单次伤害200" }, { uuid: 9053, level: 3, threshold: 400, scoreBonus: 150, title: "毁天灭地", desc: "单次伤害400" }, { uuid: 9054, level: 4, threshold: 800, scoreBonus: 200, title: "核弹打击", desc: "单次伤害800" }, { uuid: 9055, level: 5, threshold: 1500, scoreBonus: 300, title: "弑神一击", desc: "单次伤害1500" }, ] }, [HighlightType.HealingLight]: { type: HighlightType.HealingLight, icon: "💊", levels: [ { uuid: 9061, level: 1, threshold: 200, scoreBonus: 50, title: "急救员", desc: "治疗总量200" }, { uuid: 9062, level: 2, threshold: 500, scoreBonus: 100, title: "治愈之光", desc: "治疗总量500" }, { uuid: 9063, level: 3, threshold: 1000, scoreBonus: 150, title: "生命之泉", desc: "治疗总量1000" }, { uuid: 9064, level: 4, threshold: 2000, scoreBonus: 200, title: "起死回生", desc: "治疗总量2000" }, { uuid: 9065, level: 5, threshold: 4000, scoreBonus: 300, title: "移动泉水", desc: "治疗总量4000" }, ] }, [HighlightType.PerfectClear]: { type: HighlightType.PerfectClear, icon: "🏆", levels: [ { uuid: 9071, level: 1, threshold: 1, scoreBonus: 500, title: "完美通关", desc: "20回合全胜且全存活" }, ] }, [HighlightType.LuckyKing]: { type: HighlightType.LuckyKing, icon: "🎲", levels: [ { uuid: 9081, level: 1, threshold: 0.6, scoreBonus: 50, title: "手气不错", desc: "刷新命中率60%" }, { uuid: 9082, level: 2, threshold: 0.7, scoreBonus: 100, title: "心想事成", desc: "刷新命中率70%" }, { uuid: 9083, level: 3, threshold: 0.8, scoreBonus: 150, title: "欧皇附体", desc: "刷新命中率80%" }, { uuid: 9084, level: 4, threshold: 0.9, scoreBonus: 200, title: "天选之子", desc: "刷新命中率90%" }, { uuid: 9085, level: 5, threshold: 1.0, scoreBonus: 300, title: "言出法随", desc: "刷新命中率100%" }, ] }, [HighlightType.ThriftyPlayer]: { type: HighlightType.ThriftyPlayer, icon: "💰", levels: [ { uuid: 9091, level: 1, threshold: 0.75, scoreBonus: 50, title: "精打细算", desc: "金币使用率75%" }, { uuid: 9092, level: 2, threshold: 0.85, scoreBonus: 100, title: "勤俭持家", desc: "金币使用率85%" }, { uuid: 9093, level: 3, threshold: 0.95, scoreBonus: 150, title: "节俭玩家", desc: "金币使用率95%" }, { uuid: 9094, level: 4, threshold: 0.98, scoreBonus: 200, title: "一毛不拔", desc: "金币使用率98%" }, { uuid: 9095, level: 5, threshold: 1.00, scoreBonus: 300, title: "理财大师", desc: "金币使用率100%" }, ] } };