# Unreal Engine 5.7 — Deprecated APIs **Last verified:** 2026-02-13 Quick lookup table for deprecated APIs and their replacements. Format: **Don't use X** → **Use Y instead** --- ## Input | Deprecated | Replacement | Notes | |------------|-------------|-------| | `InputComponent->BindAction()` | Enhanced Input `BindAction()` | New input system | | `InputComponent->BindAxis()` | Enhanced Input `BindAxis()` | New input system | | `PlayerController->GetInputAxisValue()` | Enhanced Input Action Values | New input system | **Migration:** Install Enhanced Input plugin, create Input Actions and Input Mapping Contexts. --- ## Rendering | Deprecated | Replacement | Notes | |------------|-------------|-------| | Legacy material nodes | Substrate material nodes | Substrate is production-ready in 5.7 | | Forward shading (default) | Deferred + Lumen | Lumen is default in UE5 | | Old lighting workflow | Lumen Global Illumination | Real-time GI | --- ## World Building | Deprecated | Replacement | Notes | |------------|-------------|-------| | UE4 World Composition | World Partition (UE5) | Streaming large worlds | | Level Streaming Volumes | World Partition Data Layers | Better level streaming | --- ## Animation | Deprecated | Replacement | Notes | |------------|-------------|-------| | Old animation retargeting | IK Rig + IK Retargeter | UE5 retargeting system | | Legacy control rig | Control Rig 2.0 | Production-ready rigging | --- ## Gameplay | Deprecated | Replacement | Notes | |------------|-------------|-------| | `UGameplayStatics::LoadStreamLevel()` | World Partition streaming | Use Data Layers | | Hardcoded input bindings | Enhanced Input system | Rebindable, modular input | --- ## Niagara (VFX) | Deprecated | Replacement | Notes | |------------|-------------|-------| | Cascade particle system | Niagara | Cascade is fully deprecated | --- ## Audio | Deprecated | Replacement | Notes | |------------|-------------|-------| | Old audio mixer | MetaSounds | Procedural audio system | | Sound Cue (for complex logic) | MetaSounds | More powerful, node-based | --- ## Networking | Deprecated | Replacement | Notes | |------------|-------------|-------| | `DOREPLIFETIME()` (basic) | `DOREPLIFETIME_CONDITION()` | Conditional replication for optimization | --- ## C++ Scripting | Deprecated | Replacement | Notes | |------------|-------------|-------| | `TSharedPtr` for UObjects | `TObjectPtr` | UE5 type-safe pointers | | Manual RTTI checks | `Cast()` / `IsA()` | Type-safe casting | --- ## Quick Migration Patterns ### Input Example ```cpp // ❌ Deprecated void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { PlayerInputComponent->BindAction("Jump", IE_Pressed, this, &ACharacter::Jump); } // ✅ Enhanced Input #include "EnhancedInputComponent.h" void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { UEnhancedInputComponent* EIC = Cast(PlayerInputComponent); if (EIC) { EIC->BindAction(JumpAction, ETriggerEvent::Started, this, &ACharacter::Jump); } } ``` ### Material Example ```cpp // ❌ Deprecated: Legacy material // Use standard material graph (still works but not recommended) // ✅ Substrate Material // Enable: Project Settings > Engine > Substrate > Enable Substrate // Use Substrate nodes in material editor ``` ### World Partition Example ```cpp // ❌ Deprecated: Level streaming volumes // Load/unload levels manually // ✅ World Partition // Enable: World Settings > Enable World Partition // Use Data Layers for streaming ``` ### Particle System Example ```cpp // ❌ Deprecated: Cascade UParticleSystemComponent* PSC = CreateDefaultSubobject(TEXT("Particles")); // ✅ Niagara UNiagaraComponent* NiagaraComp = CreateDefaultSubobject(TEXT("Niagara")); ``` ### Audio Example ```cpp // ❌ Deprecated: Sound Cue for complex logic // Use Sound Cue editor nodes // ✅ MetaSounds // Create MetaSound Source asset, use node-based audio ``` --- ## Summary: UE 5.7 Tech Stack | Feature | Use This (2026) | Avoid This (Legacy) | |---------|------------------|----------------------| | **Input** | Enhanced Input | Legacy Input Bindings | | **Materials** | Substrate | Legacy Material System | | **Lighting** | Lumen + Megalights | Lightmaps + Limited Lights | | **Particles** | Niagara | Cascade | | **Audio** | MetaSounds | Sound Cue (for logic) | | **World Streaming** | World Partition | World Composition | | **Animation Retarget** | IK Rig + Retargeter | Old Retargeting | | **Geometry** | Nanite (high-poly) | Standard Static Mesh LODs | --- **Sources:** - https://docs.unrealengine.com/5.7/en-US/deprecated-and-removed-features/ - https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-7-release-notes