# Technical Preferences ## Engine & Language - **Engine**: [TO BE CONFIGURED — run /setup-engine] - **Language**: [TO BE CONFIGURED] - **Rendering**: [TO BE CONFIGURED] - **Physics**: [TO BE CONFIGURED] ## Input & Platform - **Target Platforms**: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web] - **Input Methods**: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed] - **Primary Input**: [TO BE CONFIGURED — the dominant input for this game] - **Gamepad Support**: [TO BE CONFIGURED — Full / Partial / None] - **Touch Support**: [TO BE CONFIGURED — Full / Partial / None] - **Platform Notes**: [TO BE CONFIGURED — any platform-specific UX constraints] ## Naming Conventions - **Classes**: [TO BE CONFIGURED] - **Variables**: [TO BE CONFIGURED] - **Signals/Events**: [TO BE CONFIGURED] - **Files**: [TO BE CONFIGURED] - **Scenes/Prefabs**: [TO BE CONFIGURED] - **Constants**: [TO BE CONFIGURED] ## Performance Budgets - **Target Framerate**: [TO BE CONFIGURED] - **Frame Budget**: [TO BE CONFIGURED] - **Draw Calls**: [TO BE CONFIGURED] - **Memory Ceiling**: [TO BE CONFIGURED] ## Testing - **Framework**: [TO BE CONFIGURED] - **Minimum Coverage**: [TO BE CONFIGURED] - **Required Tests**: Balance formulas, gameplay systems, networking (if applicable) ## Forbidden Patterns - [None configured yet — add as architectural decisions are made] ## Allowed Libraries / Addons - [None configured yet — add as dependencies are approved] ## Architecture Decisions Log - [No ADRs yet — use /architecture-decision to create one] ## Engine Specialists - **Primary**: [TO BE CONFIGURED — run /setup-engine] - **Language/Code Specialist**: [TO BE CONFIGURED] - **Shader Specialist**: [TO BE CONFIGURED] - **UI Specialist**: [TO BE CONFIGURED] - **Additional Specialists**: [TO BE CONFIGURED] - **Routing Notes**: [TO BE CONFIGURED] ### File Extension Routing | File Extension / Type | Specialist to Spawn | |-----------------------|---------------------| | Game code (primary language) | [TO BE CONFIGURED] | | Shader / material files | [TO BE CONFIGURED] | | UI / screen files | [TO BE CONFIGURED] | | Scene / prefab / level files | [TO BE CONFIGURED] | | Native extension / plugin files | [TO BE CONFIGURED] | | General architecture review | Primary |