# Path-Specific Rules Rules in `.claude/rules/` are automatically enforced when editing files in matching paths: | Rule File | Path Pattern | Enforces | | ---- | ---- | ---- | | `gameplay-code.md` | `src/gameplay/**` | Data-driven values, delta time, no UI references | | `engine-code.md` | `src/core/**` | Zero allocs in hot paths, thread safety, API stability | | `ai-code.md` | `src/ai/**` | Performance budgets, debuggability, data-driven params | | `network-code.md` | `src/networking/**` | Server-authoritative, versioned messages, security | | `ui-code.md` | `src/ui/**` | No game state ownership, localization-ready, accessibility | | `design-docs.md` | `design/gdd/**` | Required 8 sections, formula format, edge cases | | `narrative.md` | `design/narrative/**` | Lore consistency, character voice, canon levels | | `data-files.md` | `assets/data/**` | JSON validity, naming conventions, schema rules | | `test-standards.md` | `tests/**` | Test naming, coverage requirements, fixture patterns | | `prototype-code.md` | `prototypes/**` | Relaxed standards, README required, hypothesis documented | | `shader-code.md` | `assets/shaders/**` | Naming conventions, performance targets, cross-platform rules |