import { _decorator, instantiate, Prefab, v3, Vec3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { Hero } from "../hero/Hero"; import { smc } from "../common/SingletonModuleComp"; import { Timer } from "db://oops-framework/core/common/timer/Timer"; import { GameEvent } from "../common/config/GameEvent"; import { HeroPos } from "../common/config/heroSet"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HeroAttrsComp } from "../hero/HeroAttrsComp"; import { FacSet } from "../common/config/GameSet"; import { oneCom } from "../skill/oncend"; const { ccclass } = _decorator; /** 视图层对象 */ @ccclass('MissionHeroCompComp') @ecs.register('MissionHeroComp', false) export class MissionHeroCompComp extends CCComp { private static readonly HERO_DROP_HEIGHT = 260 timer:Timer=new Timer(2) Friend_is_dead:boolean=false current_hero_uuid:number=0 current_hero_num:number=-1 is_merging:boolean=false heros:any=[] onLoad(){ this.on(GameEvent.FightReady,this.fight_ready,this) this.on(GameEvent.Zhaohuan,this.zhao_huan,this) this.on(GameEvent.MissionEnd,this.clear_heros,this) oops.message.on(GameEvent.CallHero,this.call_hero,this) } onDestroy(){ oops.message.off(GameEvent.CallHero,this.call_hero,this) oops.message.off(GameEvent.FightReady,this.fight_ready,this) oops.message.off(GameEvent.Zhaohuan,this.zhao_huan,this) oops.message.off(GameEvent.MissionEnd,this.clear_heros,this) } start() { // this.test_call() } clear_heros(){ const heroes = this.getAliveHeroes(); for (let i = 0; i < heroes.length; i++) { heroes[i].destroy(); } } fight_ready(){ smc.vmdata.mission_data.hero_num=0 } // protected update(dt: number): void { // } private zhao_huan(event: string, args: any){ } private async call_hero(event: string, args: any){ if (this.is_merging) return; const uuid = Number(args?.uuid ?? 1001); const hero_lv = Math.max(1, Number(args?.hero_lv ?? 1)); this.addHero(uuid, hero_lv); const aliveHeroes = this.getAliveHeroes(); const mergeHeroes = this.pickMergeHeroes(aliveHeroes, uuid, hero_lv, 3); if (mergeHeroes.length === 3) { this.is_merging = true; try { const mergedLv = await this.mergeGroupHeroes(mergeHeroes, uuid, hero_lv); await this.tryChainMerge(uuid, mergedLv); } finally { this.is_merging = false; } return; } } /** 添加英雄 */ private addHero(uuid:number=1001,hero_lv:number=1) { console.log("addHero uuid:",uuid) let hero_pos=0 let hero = ecs.getEntity(Hero); let scale = 1 let landingPos:Vec3 = HeroPos[hero_pos].pos; let spawnPos:Vec3 = v3(landingPos.x, landingPos.y + MissionHeroCompComp.HERO_DROP_HEIGHT, 0); hero.load(spawnPos,scale,uuid,landingPos.y,hero_lv); return hero; } private addMergedHero(uuid:number, hero_lv:number, ap:number, hp_max:number): number { const hero = this.addHero(uuid, hero_lv); const model = hero.get(HeroAttrsComp); if (!model) return hero_lv; model.ap = Math.max(0, ap); model.hp_max = Math.max(1, hp_max); model.hp = model.hp_max; model.dirty_hp = true; return model.lv; } private getAliveHeroes(): Hero[] { const heroes: Hero[] = []; ecs.query(ecs.allOf(HeroAttrsComp)).forEach((entity: ecs.Entity) => { const model = entity.get(HeroAttrsComp); if (!model) return; if (model.fac !== FacSet.HERO) return; if (model.is_dead) return; heroes.push(entity as Hero); }); return heroes; } private pickMergeHeroes(aliveHeroes: Hero[], uuid: number, hero_lv: number, needCount: number = 3): Hero[] { const mergeHeroes: Hero[] = []; for (let i = 0; i < aliveHeroes.length; i++) { const model = aliveHeroes[i].get(HeroAttrsComp); if (!model) continue; if (model.hero_uuid !== uuid) continue; if (model.lv !== hero_lv) continue; mergeHeroes.push(aliveHeroes[i]); if (mergeHeroes.length === needCount) break; } return mergeHeroes; } private countMergeHeroes(aliveHeroes: Hero[], uuid: number, hero_lv: number): number { let count = 0; for (let i = 0; i < aliveHeroes.length; i++) { const model = aliveHeroes[i].get(HeroAttrsComp); if (!model) continue; if (model.hero_uuid !== uuid) continue; if (model.lv !== hero_lv) continue; count += 1; } return count; } private mergeDestroyAtBirth(mergeHeroes: Hero[], spawnPos: Vec3): Promise { return new Promise((resolve) => { let doneCount = 0; const total = mergeHeroes.length; if (total <= 0) { resolve(); return; } const onDone = () => { doneCount += 1; if (doneCount >= total) { resolve(); } }; for (let i = 0; i < mergeHeroes.length; i++) { mergeHeroes[i].mergeToBirthAndDestroy(spawnPos, onDone); } }); } private playMergeBoomFx(worldPos: Vec3): Promise { return new Promise((resolve) => { const scene = smc.map?.MapView?.scene; const layer = scene?.entityLayer?.node; if (!layer || !layer.isValid) { resolve(); return; } const prefab: Prefab = oops.res.get("game/skill/end/dead", Prefab)!; if (!prefab) { resolve(); return; } const fx = instantiate(prefab); if (!fx || !fx.isValid) { resolve(); return; } fx.parent = layer; fx.setPosition(worldPos); fx.getComponent(oneCom) || fx.addComponent(oneCom); this.scheduleOnce(() => resolve(), 0.4); }); } private async mergeGroupHeroes(mergeHeroes: Hero[], uuid: number, hero_lv: number): Promise { let sumAp = 0; let sumHpMax = 0; for (let i = 0; i < mergeHeroes.length; i++) { const model = mergeHeroes[i].get(HeroAttrsComp); if (!model) continue; sumAp += model.ap; sumHpMax += model.hp_max; } let hero_pos = 0; const landingPos:Vec3 = HeroPos[hero_pos].pos; const spawnPos:Vec3 = v3(landingPos.x, landingPos.y + MissionHeroCompComp.HERO_DROP_HEIGHT, 0); await this.mergeDestroyAtBirth(mergeHeroes, spawnPos); await this.playMergeBoomFx(spawnPos); return this.addMergedHero(uuid, hero_lv + 1, sumAp, sumHpMax); } private async tryChainMerge(uuid: number, startLv: number) { let checkLv = Math.max(1, startLv); let guard = 0; while (guard < 20) { guard += 1; const aliveHeroes = this.getAliveHeroes(); const sameCount = this.countMergeHeroes(aliveHeroes, uuid, checkLv); if (sameCount < 3) { break; } const mergeHeroes = this.pickMergeHeroes(aliveHeroes, uuid, checkLv, 3); if (mergeHeroes.length < 3) { break; } checkLv = await this.mergeGroupHeroes(mergeHeroes, uuid, checkLv); } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { // this.node.destroy(); } }