import { _decorator, Component, Node,Collider2D ,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from 'cc'; const { ccclass, property } = _decorator; @ccclass('bossCom') export class bossCom extends Component { @property(Number) private speed: number = 100; @property(Number) private ospeed: number = 100; @property(Number) private timer: number = 0; protected onLoad(): void { this.speed = this.ospeed = 100; } start () { // 注册单个碰撞体的回调函数 // console.log('MonsterViewComp start'); let collider = this.getComponent(Collider2D); // console.log('Monster collider',collider); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } // 注册全局碰撞回调函数 if (PhysicsSystem2D.instance) { // console.log('PhysicsSystem2D.instance'); PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } } onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // 只在两个碰撞体开始接触时被调用一次 // console.log('monster Contact,otherCollider',otherCollider); this.speed = 0; this.timer = 1; } update(dt: number){ if(this.timer > 0){ this.timer -= dt; if(this.timer <= 0){ this.speed = this.ospeed; this.timer = 0; } } if(this.node.position.x > -360){ this.move(dt); } if(this.node.position.x < -360){ this.node.destroy(); } } move(dt: number){ this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z); } }