import { v3 } from "cc" import { Quality } from "./CardSet" /** * kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣 **/ export enum HeroKind { /** * 词条解释: * 烈焰:攻击带击退效果 * 寒冰:攻击带速度效果 * 自然:攻击偷取生命 * 暗影:攻击偷取攻击 * 神圣:攻击带2倍伤害 * */ fire = 1, water = 2, nature = 3, shadow = 4, holy = 5, } /** * 词条解释: * 0:战士 1:远程 2:法师 * * */ export enum HeroType { warrior = 0, remote = 1, mage = 2, } export enum HeroFac { hero = 0, enemy = 1, } export const HeroList = [5001,5002,5003,5004,5005,5006,5008,5009,5010,5011] export const MonList = [5201,5202,5203,5204,5205,5206,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227] export const HeroSet = { Start_x:[-200,-260,-320], Start_y:[70,0,-70] } export const HeroPos={ 0:{pos:v3(-290,10,0)}, 1:{pos:v3(-220,0,0)}, 2:{pos:v3(-150,0,0)}, } export const HQuality = { WHITE:1, GREEN:2, BLUE:3, PURPLE:4, ORANGE:5, } export const MonSet = { 0:{pos:v3(350,0,0)}, 1:{pos:v3(400,0,0)}, 2:{pos:v3(450,0,0)}, 3:{pos:v3(500,0,0)}, 4:{pos:v3(550,0,0)}, 5:{pos:v3(600,0,0)}, 6:{pos:v3(650,0,0)}, 7:{pos:v3(700,0,0)}, 8:{pos:v3(750,0,0)}, 9:{pos:v3(800,0,0)}, } // 经验值计算函数 - 复杂递增规律 // 基础经验值:100 // 递增值:每级递增10,且递增值本身也会递增 // 公式:基础经验值 + 递增值累加 // 递增值规律:第1级递增值=10,第2级递增值=20,第3级递增值=30... export const getUpExp = (currentLevel: number): number => { const baseExp = 100; // 基础经验值 let totalIncrement = 0; // 计算从1级到当前等级的递增值累加 for (let level = 1; level < currentLevel; level++) { totalIncrement += level * 10; // 每级的递增值 = 等级 * 10 } return baseExp + totalIncrement; }; // 获取从当前等级升级到目标等级所需的总经验值 export const getTotalUpExp = (currentLevel: number, targetLevel: number): number => { let totalExp = 0; for (let level = currentLevel; level < targetLevel; level++) { totalExp += getUpExp(level); } return totalExp; }; // 保留原有的 UpExp 对象以保持向后兼容性 export const UpExp = { 1: getUpExp(1), // 100 2: getUpExp(2), // 110 3: getUpExp(3), // 130 4: getUpExp(4), // 160 5: getUpExp(5), // 200 6: getUpExp(6), // 250 7: getUpExp(7), // 310 8: getUpExp(8), // 380 9: getUpExp(9), // 460 10: getUpExp(10), // 550 11: getUpExp(11), // 650 12: getUpExp(12), // 760 13: getUpExp(13), // 880 14: getUpExp(14), // 1010 15: getUpExp(15), // 1150 16: getUpExp(16), // 1300 17: getUpExp(17), // 1460 18: getUpExp(18), // 1630 19: getUpExp(19), // 1810 20: getUpExp(20), // 2000 21: getUpExp(21), // 2200 22: getUpExp(22), // 2410 23: getUpExp(23), // 2630 24: getUpExp(24), // 2860 25: getUpExp(25), // 3100 26: getUpExp(26), // 3350 27: getUpExp(27), // 3610 28: getUpExp(28), // 3880 29: getUpExp(29), // 4160 30: getUpExp(30), // 4450 }; export const HeroInfo = { 5001:{uuid:5001,name:"神圣守护",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:50,ap:10,dis:700,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5002:{uuid:5002,name:"幻影剑豪",path:"k1", quality:HQuality.BLUE,lv:1,kind:2,type:0,hp:50,ap:10,dis:700,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5003:{uuid:5003,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,type:0,hp:50,ap:10,dis:700,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5004:{uuid:5004,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:10,dis:700,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5005:{uuid:5005,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:15,dis:700,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5006:{uuid:5006,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:15,dis:700,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5008:{uuid:5008,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:10,dis:700,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5009:{uuid:5009,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,type:1,hp:50,ap:15,dis:700,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"}, 5010:{uuid:5010,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:50,ap:15,dis:700,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"}, 5011:{uuid:5011,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,type:1,hp:50,ap:15,dis:700,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"}, //怪物 5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5206:{uuid:5206,name:"树人", path:"mgem3",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5216:{uuid:5216,name:"元素1", path:"my1", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5217:{uuid:5217,name:"元素2", path:"my2", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5218:{uuid:5218,name:"元素3", path:"my3", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.BLUE,lv:2,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}, 5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3, crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"} }; export const HeroUpInfo = { 5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0}, 5002:{ap_up:5,ap_up_rate:0,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0}, 5003:{ap_up:0,ap_up_rate:0,self_ap_up:0,self_ap_up_rate:20,hp_up:0,self_hp_up:0}, 5004:{ap_up:0,ap_up_rate:0,self_ap_up:10,self_ap_up_rate:20,hp_up:0,self_hp_up:0}, 5005:{ap_up:0,ap_up_rate:0,self_ap_up:0,self_ap_up_rate:0,hp_up:1,self_hp_up:0}, 5006:{ap_up:0,ap_up_rate:0,self_ap_up:0,self_ap_up_rate:0,hp_up:1,self_hp_up:1}, }