import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { WxCloudApi } from "../wx_clound_client_api/WxCloudApi"; import { GameEvent } from "./config/GameEvent"; import * as exp from "constants"; import { HeroAttrsComp } from "../hero/HeroAttrsComp"; import { Attrs } from "./config/HeroAttrs"; import { time } from "console"; import { getLevelExp } from "../map/RogueConfig"; /** * 用远程数据覆盖本地数据(统一方法) * @param remoteData 远程数据(云端或本地调试) */ interface GameDate{ gold:number, heros:any, fight_hero:number } interface CloudData { openid: string; data: GameDate; } /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; openid:string='' mission:any={ status:0, //0:未开始 1:进行中 2:胜利 3:失败 play:false, pause:false, in_select:false, in_fight:false, stop_mon_action:false, }; guides:any=[0,0,0,0,0] current_guide:number=0 data:any={ score:0, mission:1, diamond:100, //商店购买 及 双倍奖励资源 meat:0, exp:0, task:0, } fight_hero: number = 5001; // 单个出战英雄 heros:any= [5001,5002] monsters:any = []; vmdata: any = { game_over:false, game_pause:false, mission_data:{ mon_num:0,//怪物数量 hero_num:0,//英雄数量 wave_time_num:0,//波次时间 in_fight:false, fight_time:0,//战斗时间 level:1,//关卡等级 max_mission:4,//最大关卡 coin:0, time:15*60,//游戏时间 score:0, }, hero:{ name:'', path:'', as:0, type:0, lv:0, exp:0, exp_max:100, exp_pre:0, hp:50, hp_max:100, mp:50, mp_max:100, def:0, ap:0, dis:0, crt:0, speed:0, skills:[], buff:[], tal:[], info:'', }, gold: 200, // 金币数据(MVVM绑定字段) }; /** * 更新英雄经验 * @param exp 获得的经验值 */ updateHeroExp(exp: number) { if (!this.vmdata.hero) return; this.vmdata.hero.exp += exp; // console.log('[smc] 英雄升级 经验:' + this.vmdata.hero.exp + ' 等级:' + this.vmdata.hero.lv + ' 上限:' + this.vmdata.hero.exp_max); // 确保 exp_max 初始化 if (this.vmdata.hero.exp_max <= 0) { this.vmdata.hero.exp_max = getLevelExp(this.vmdata.hero.lv || 1); } while (this.vmdata.hero.exp >= this.vmdata.hero.exp_max) { this.vmdata.hero.exp -= this.vmdata.hero.exp_max; this.vmdata.hero.lv++; // 更新下一级所需经验 this.vmdata.hero.exp_max = getLevelExp(this.vmdata.hero.lv); // 触发升级事件 oops.message.dispatchEvent(GameEvent.CanUpdateLv, { lv: this.vmdata.hero.lv }); } // 更新进度条显示 (0-1) if (this.vmdata.hero.exp_max > 0) { this.vmdata.hero.exp_pre = Math.floor(this.vmdata.hero.exp / this.vmdata.hero.exp_max * 100); } else { this.vmdata.hero.exp_pre = 0; } } vmAdd() { VM.add(this.vmdata, "data"); } reset() { for (var key in this.vmdata) { delete this.vmdata[key]; } } // ==================== 数据管理方法 ==================== /** * 判断是否为微信客户端 */ private isWxClient(): boolean { // 检查是否存在微信API return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function'; } finishGuide(index:number){ smc.guides[index]=1 //存储到远程服务器 后续再添加 } updateCloudData(){ let gemeDate=this.getGameDate() WxCloudApi.save(gemeDate).then((result) => { console.log('云端保存') if(result.result.code === 200) { console.log("保存成功",result.result) return true } else { console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`); return false } }).catch((error) => { console.error(`[SMC]: 增加游戏数据异常:`, error); return false }); return true } getCloudData(){ WxCloudApi.get().then(async (result) => { if(result.result.code === 200) { let data=result.result.data console.log(`[SMC]: 获取游戏数据成功:`, result.result); this.overrideLocalDataWithRemote(data) return true } else { console.warn(`[SMC]: 游戏数据增加失败`); return false } }).catch((error) => { console.error(`[SMC]: 获取游戏数据异常:`, error); }); } public async overrideLocalDataWithRemote(CloudData) { try { // 直接覆盖基础游戏数据 if (CloudData.openid) { this.openid=CloudData.openid } // 直接覆盖出战英雄配置 if (CloudData.data) { if(CloudData.data.gold) this.vmdata.gold=CloudData.data.gold if(CloudData.data.heros) this.heros=CloudData.data.heros if(CloudData.data.fight_hero) this.fight_hero=CloudData.data.fight_hero } } catch (error) { console.error(`[SMC]: 数据覆盖失败:`, error); } } getGameDate(){ return {gold:this.vmdata.gold,heros:this.heros,fight_hero:this.fight_hero} } addHero(hero_uuid:number){ if(this.heros.indexOf(hero_uuid)==-1){ this.heros.push(hero_uuid) } if(this.isWxClient()){ let res = this.updateCloudData() if (res){ return true }else{ // 同步不成功,删除uuid this.heros.splice(this.heros.indexOf(hero_uuid), 1); oops.gui.toast("数据同步失败,已回滚操作"); return false } } return true } // 设置单个出战英雄 updateFihgtHero(heroId: number) { this.fight_hero = heroId; if(this.isWxClient()){ let res = this.updateCloudData() if (res){ return true }else{ return false } } return true } updateGold(gold:number){ this.vmdata.gold += gold; if(this.isWxClient()){ let res = this.updateCloudData() if (res){ oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true }else{ this.vmdata.gold -= gold return false } } oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } /** * 更新主角英雄数据到 VM * @param heroAttrs 英雄属性组件 */ updateHeroInfo(heroAttrs: HeroAttrsComp) { if (!heroAttrs || !heroAttrs.is_master) return; const h = this.vmdata.hero; // 基础信息 h.name = heroAttrs.hero_name; h.type = heroAttrs.type; // 防止 ECS 旧数据覆盖 VM 新数据 (如果 VM 里的等级更高,说明刚升级还没同步到 ECS) if (heroAttrs.lv > h.lv) { h.lv = heroAttrs.lv; } else if (h.lv > heroAttrs.lv) { // 此时应该反向同步?或者等待 CanUpdateLv 事件处理 // 这里暂时保持 VM 的高等级,不被 ECS 覆盖 } else { h.lv = heroAttrs.lv; } // 动态属性 h.hp = Math.floor(heroAttrs.hp); h.mp = Math.floor(heroAttrs.mp); // 计算属性 h.hp_max = Math.floor(heroAttrs.Attrs[Attrs.HP_MAX] || 0); h.mp_max = Math.floor(heroAttrs.Attrs[Attrs.MP_MAX] || 0); h.def = Math.floor(heroAttrs.Attrs[Attrs.DEF] || 0); h.ap = Math.floor(heroAttrs.Attrs[Attrs.AP] || 0); h.dis = Math.floor(heroAttrs.Attrs[Attrs.DIS] || 0); h.speed = Math.floor(heroAttrs.Attrs[Attrs.SPEED] || 0); h.crt = Math.floor(heroAttrs.Attrs[Attrs.CRITICAL] || 0); h.as = Math.floor(heroAttrs.Attrs[Attrs.AS] || 0); } error(){ oops.gui.toast("数据处理异常,请重试或重新登录") } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);