# Vertical Slice Report: [Concept Name] > **Date**: [YYYY-MM-DD] > **Slice Duration**: [N days] > **Target Scope**: 3–5 minutes of polished, continuous gameplay > **Source GDD**: design/gdd/game-concept.md --- ## Validation Question [The full game loop question this build was proving — both experience AND feasibility: "Does a player, starting from nothing, experience [core fantasy] within [N] minutes, without developer guidance — and can we build one such loop in [X] days at representative quality?"] --- ## Scope Built [Systems implemented, art quality level, what was intentionally omitted.] **Systems included:** - [System 1] - [System 2] - [...] **Art/audio quality level:** [Placeholder / Representative / Near-shipping] **Shortcuts taken deliberately:** [List] **What was cut from original scope:** [List] --- ## Build Velocity Log [Day-by-day record of what was completed. This is your real production rate data — use it in sprint planning.] | Day | Completed | |-----|-----------| | Day 1 | [What was built] | | Day 2 | [What was built] | | Day 3 | [What was built] | | ... | ... | **Total elapsed:** [N days] for [scope summary] **Velocity estimate:** [N hours per equivalent scope unit — e.g., "1 day per combat encounter, 0.5 days per UI screen"] --- ## Playtest Results | Attribute | Value | |-----------|-------| | Total sessions | [N] | | Internal testers | [N] | | External testers | [N — people who had not seen the game, if available] | | Avg session length | [N minutes (target: [N] minutes)] | | Time to first meaningful action | [N seconds (target: [N] seconds)] | --- ## Observations [Specific, non-opinion observations from playtest sessions. Quote testers where useful.] **Where testers succeeded without guidance:** - [...] **Where testers were confused or stuck:** - [...] **Emotional reactions observed:** - [...] --- ## Metrics | Metric | Target | Actual | |--------|--------|--------| | Time to first meaningful action | [N sec] | [N sec] | | Session length | [N min] | [N min] | | Critical fun blockers found | 0 | [N] | | Pipeline blockers found | 0 | [N] | | Architecture surprises | 0 | [N] | **Feel assessment:** [Specific — "combat feedback weak; no impact sound on hit" not "felt rough"] --- ## Recommendation: [PROCEED / PIVOT / KILL] [One paragraph with evidence — reference the validation question directly. Did a player experience the core fantasy within the target time, without developer guidance? Can the team build at this quality on the projected schedule?] --- ## If Proceeding **Production requirements** (what must change from slice to production): - [e.g., "Replace placeholder art with shipped assets"] - [e.g., "Combat system needs 2 more weapon types"] **Architecture adjustments needed:** - [ADR to update or create] **Sprint velocity estimate based on slice data:** - [e.g., "1 day per enemy type, 2 days per level section, 0.5 days per UI screen"] **Scope adjustments from original design:** - [What the slice revealed about the true production scope] **Performance targets:** [Confirmed / Revised — list changes if revised] **Playtest note:** Run `/playtest-report` to structure additional session data before running `/gate-check pre-production`. **Next steps:** 1. `/gate-check pre-production` — formally advance to Production 2. `/create-epics layer:foundation` — plan Foundation layer epics 3. `/create-epics layer:core` — plan Core layer epics 4. `/sprint-plan` — use velocity data from this report in the estimate --- ## If Pivoting [Which GDDs need revision and why — be specific about the failure mode observed.] **Systems requiring GDD revision:** [List] **Architecture decisions to revisit:** [List — use `/architecture-decision` to update] **Core loop change needed:** [What specifically to change] **Next steps:** 1. `/design-system [mechanic]` — revise affected GDDs 2. `/architecture-decision [decision]` — address architecture issues 3. `/vertical-slice` — re-validate after revisions --- ## If Killing [Why the full game loop does not work at this quality level. What specifically prevented the player from experiencing the core fantasy. What to do instead.] **Next step:** `/brainstorm` to explore a new direction, or `/prototype [new-concept]` to test a different concept cheaply before investing in another vertical slice. --- ## Lessons Learned - **What assumptions were broken by building to near-production quality?** [...] - **What surprised us about the pipeline or architecture?** [...] - **What would we change about the slice scope if we ran this again?** [...] --- > *Vertical slice code location: `prototypes/[concept-name]-vertical-slice/`* > *This code is reference material only. Production implementation is written from scratch.* > *Never import or refactor this code into production.*