# Character: [Name] ## Quick Reference - **Full Name**: [Name] - **Role in Story**: [Protagonist / Antagonist / Ally / Mentor / etc.] - **Role in Gameplay**: [Playable / NPC / Boss / Merchant / Quest Giver / etc.] - **First Appearance**: [Level/Area/Quest] - **Status**: [Canon Level: Established / Provisional / Under Review] ## Concept [One paragraph describing who this character is, what they want, and why the player should care about them.] ## Appearance [Physical description sufficient for the art team to create concept art. Reference the art bible for style constraints.] - **Build**: [Body type, height relative to player] - **Distinguishing Features**: [What makes them visually recognizable at a distance] - **Color Palette**: [Key colors associated with this character] - **Costume/Armor**: [What they wear and why it makes sense for them] ## Personality ### Core Traits - [Trait 1 -- e.g., Loyal to a fault] - [Trait 2 -- e.g., Distrusts authority] - [Trait 3 -- e.g., Dark sense of humor] ### Voice Profile - **Speech Pattern**: [Formal/casual, verbose/terse, accent/dialect notes] - **Vocabulary Level**: [Simple/educated/archaic/technical] - **Verbal Tics**: [Any recurring phrases or speech habits] - **Tone Reference**: [Reference character from another work, if helpful] ### Emotional Range | Emotion | Trigger | Expression | Example Line | |---------|---------|-----------|-------------| ## Motivation and Arc ### Primary Motivation [What does this character want more than anything? This drives every scene.] ### Character Arc | Phase | State | Turning Point | |-------|-------|---------------| | Introduction | [Who they are when the player meets them] | [What event starts their arc] | | Development | [How they change through the middle] | [Key moment of growth/change] | | Resolution | [Who they become by the end] | [Final transformative event] | ### Internal Conflict [What contradictory desires or beliefs create internal tension?] ## Relationships | Character | Relationship | Dynamic | Player Can Affect? | |-----------|-------------|---------|-------------------| ## Gameplay Function ### What This Character Provides to the Player - [Services: shop, training, quests, etc.] - [Information: lore, hints, quest objectives] - [Mechanical interactions: buffs, unlocks, gates] ### Encounter Design Notes [If this character is fought as an enemy or boss, include combat design notes or reference the relevant combat design document.] ## Dialogue Notes ### Topics This Character Can Discuss - [Topic 1 -- what they know and their perspective] - [Topic 2] ### Topics This Character Avoids or Lies About - [Topic -- and why] ### Dialogue State Dependencies [What game states affect this character's dialogue?] | Game State | Dialogue Change | |-----------|----------------| ## Lore Connections - [Connection to world history] - [Connection to factions] - [Connection to locations] ## Cross-References - **Design Doc**: [Link to relevant gameplay design] - **Quest Doc**: [Link to quests involving this character] - **Art Reference**: [Link to concept art or art bible section] - **Audio Reference**: [Link to voice/theme direction]