import { v3 } from "cc" import { BoxSet, FacSet } from "./GameSet" import { smc } from "../SingletonModuleComp" import { BuffConf } from "./SkillSet" export enum AttrSet { ATTR_MAX = 85, } export enum HType { warrior = 0, remote = 1, mage = 2, support = 3, assassin = 4, } export const HTypeName ={ 0:"战士", 1:"远程", 2:"法师", 3:"辅助", 4:"刺客", } //fac:FacSet.HERO export const getHeroList = ()=>{ const filteredHeros = Object.values(HeroInfo).filter(item=>{ const facMatch = item.fac === FacSet.HERO; return facMatch; }); // 根据smc.heros中的数据分离拥有和未拥有的英雄 // smc.heros是一个包含英雄ID的数组,如[5001, 5002] const ownedHeros = filteredHeros.filter(item => smc.heros.includes(item.uuid)); const unownedHeros = filteredHeros.filter(item => !smc.heros.includes(item.uuid)); // 合并列表:拥有的在前,未拥有的在后 return [...ownedHeros, ...unownedHeros].map(item => item.uuid); } //fac:FacSet.MON export const getMonList = ()=>{ return Object.values(HeroInfo).filter(item=>{ const facMatch = item.fac === FacSet.MON; return facMatch ; }).map(item=>item.uuid) } export const HeroPos={ 0:{pos:v3(-240,BoxSet.GAME_LINE,0)}, 1:{pos:v3(0,BoxSet.GAME_LINE,0)}, 2:{pos:v3(0,BoxSet.GAME_LINE,0)}, } export const MonSet = { 0:{pos:v3(240,BoxSet.GAME_LINE+10,0)}, 1:{pos:v3(240,BoxSet.GAME_LINE-10,0)}, 2:{pos:v3(300,BoxSet.GAME_LINE+10,0)}, 3:{pos:v3(300,BoxSet.GAME_LINE-10,0)}, 4:{pos:v3(320,BoxSet.GAME_LINE+10,0)}, 5:{pos:v3(320,BoxSet.GAME_LINE-10,0)}, 6:{pos:v3(360,BoxSet.GAME_LINE+10,0)}, 7:{pos:v3(360,BoxSet.GAME_LINE-10,0)}, 8:{pos:v3(400,BoxSet.GAME_LINE+10,0)}, 9:{pos:v3(400,BoxSet.GAME_LINE-10,0)}, 10:{pos:v3(440,BoxSet.GAME_LINE+10,0)}, 11:{pos:v3(440,BoxSet.GAME_LINE-10,0)}, } export enum MonStart { SLINE_1=140, //上线y SLINE_2=100, //下线y SLINE_3=180, //下线y SLINE_4=60, //y起始点 START_X=360, //x起始点 START_I=90, //x轴间隔 } export enum HeroConf{ COST=1500, MAX_HP=200, MAX_MP=200, MAX_AP=20, MAX_DEF=20, } export const getPreAttr = (uuid:number)=>{ let hp=HeroInfo[uuid].hp/HeroConf.MAX_HP let mp=HeroInfo[uuid].mp/HeroConf.MAX_MP let ap=HeroInfo[uuid].ap/HeroConf.MAX_AP let def=HeroInfo[uuid].def/HeroConf.MAX_DEF return {hp:hp,mp:mp,ap:ap,def:def} } export enum HeroUpSet { MP=5, HP=10, LVMP=100, LVHP=100, LVATK=10, LVDEF=5, } /** * 英雄/怪物基础信息接口 */ export interface heroInfo { uuid: number; // 唯一标识(英雄5000段,怪物5200段) name: string; // 显示名称 path: string; // 资源路径(对应美术资源名) fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON) kind: number; // 未使用 as: number; // 攻击速度系数(越小越快) type: HType; // 职业定位(战士/远程/法师/辅助/刺客) lv: number; // 初始等级 hp: number; // 生命值上限 mp: number; // 法力值上限 ap: number; // 攻击力 def: number; // 防御(伤害减免) dis: number; // 攻击距离(像素) speed: number; // 移动速度(像素/秒) skills: number[]; // 携带技能ID列表 buff: BuffConf[]; // 自带buff配置(通常为空,由技能动态添加) tal: number[]; // 天赋ID列表 info: string; // 描述文案 } export const HeroInfo: Record = { // ========== 英雄角色 ========== // 刘邦 - 领导型战士(善于用人,知人善任) 5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5, type:HType.warrior,lv:1,hp:200,mp:200,def:9,ap:15,dis:100,speed:120,skills:[6001,6001], buff:[],tal:[],info:"楚汉争霸领袖,领导统御型战士"}, // 荆轲 - 刺客(敏捷型,高速度和暴击率) 5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5, type:HType.assassin,lv:1,hp:80,mp:60,def:3,ap:22,dis:120,speed:180,skills:[6002,6001], buff:[],tal:[],info:"战国刺客,刺杀专精敏捷型刺客"}, // 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击) 5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.remote,lv:1,hp:100,mp:80,def:6,ap:18,dis:450,speed:140,skills:[6002,6001], buff:[],tal:[],info:"胡服骑射改革者,机动型高远程输出"}, // 张良 - 智谋法师(运筹帷幄,智谋型法师) 5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:88,mp:135,def:5,ap:15,dis:350,speed:100,skills:[6002,6001], buff:[],tal:[],info:"运筹帷幄谋士,智谋型法师"}, // 屈原 - 元素法师(离骚诗韵,元素型高魔法输出) 5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:85,mp:140,def:4,ap:16,dis:400,speed:90,skills:[6002,6001], buff:[],tal:[],info:"离骚诗韵,元素型高魔法输出"}, // 孙膑 - 谋略法师(兵法谋略,谋略型法师) 5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:92,mp:135,def:6,ap:14,dis:420,speed:95,skills:[6002,6001], buff:[],tal:[],info:"兵法谋略,谋略型法师"}, // 萧何 - 后勤辅助(后勤保障,后勤型辅助) 5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.support,lv:1,hp:115,mp:145,def:10,ap:8,dis:380,speed:105,skills:[6002,6001], buff:[],tal:[],info:"后勤保障,后勤型辅助"}, // 1. 基础近战型 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.warrior,lv:1,hp:40,mp:100,def:0,ap:5,dis:60,speed:180,skills:[6201], buff:[],tal:[],info:"标准炮灰:确保英雄能完成3次普攻积累天赋计数"}, // 2. 快速突击型 5301:{uuid:5301,name:"兽人斥候",path:"mo1", fac:FacSet.MON, kind:1,as:1.2, type:HType.assassin,lv:1,hp:30,mp:100,def:0,ap:12,dis:50,speed:400,skills:[6201], buff:[],tal:[],info:"快速突击:极高移速贴脸,检测护盾(7102)刷新率"}, // 3. 重型坦克型 5401:{uuid:5401,name:"兽人卫士",path:"mo1", fac:FacSet.MON, kind:1,as:5.0, type:HType.warrior,lv:1,hp:400,mp:100,def:5,ap:25,dis:90,speed:60,skills:[6005], buff:[],tal:[],info:"重型坦克:数值墙,检测玩家破甲(7008)与持续输出"}, // 4. 远程骚扰型 5501:{uuid:5501,name:"兽人射手",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.remote,lv:1,hp:50,mp:100,def:0,ap:15,dis:800,speed:90,skills:[6203], buff:[],tal:[],info:"远程骚扰:跨屏打击,迫使阵地分散或移动英雄"}, // 5. 特殊机制型 5601:{uuid:5601,name:"兽人自爆兵",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.assassin,lv:1,hp:60,mp:100,def:0,ap:250,dis:50,speed:220,skills:[6201], buff:[],tal:[],info:"特殊机制:极端伤害,漏怪即秒杀,检测减伤(7103)"}, // 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan) 5602:{uuid:5602,name:"兽人召唤师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.mage,lv:1,hp:120,mp:300,def:5,ap:8,dis:380,speed:100,skills:[6005], buff:[],tal:[],info:"战术目标:持续召唤小怪,检测英雄大招清场频率"}, // 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动) 5603:{uuid:5603,name:"兽人祭司",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.support,lv:1,hp:120,mp:300,def:5,ap:6,dis:90,speed:105,skills:[6005], buff:[],tal:[],info:"战术目标:为怪群回血,检测玩家沉默(7006)覆盖率"}, // 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动) // Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1) 5604:{uuid:5604,name:"兽人图腾师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0, type:HType.support,lv:1,hp:100,mp:250,def:5,ap:7,dis:90,speed:110,skills:[6005], buff:[],tal:[],info:"战术目标:提供加速光环,改变怪群推进节奏"}, // 6. 精英/BOSS型 5701:{uuid:5701,name:"兽人首领(BOSS)",path:"mo1", fac:FacSet.MON, kind:1,as:2.5, type:HType.warrior,lv:3,hp:25000,mp:500,def:20,ap:80,dis:120,speed:120,skills:[6005], buff:[],tal:[],info:"终极考验:极高HP,检测大招重置与辐射协同输出"}, };