import { _decorator, Label, Node, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroInfo } from "../common/config/heroSet"; import { SkillSet } from "../common/config/SkillSet"; const { ccclass, property } = _decorator; @ccclass('IBoxComp') @ecs.register('IBoxComp', false) export class IBoxComp extends CCComp { @property(Node) Line1: Node = null! @property(Node) Line2: Node = null! @property(Node) Line3: Node = null! @property(Node) Line4: Node = null! @property(Node) Line5: Node = null! private readonly baseHeight: number = 100; private readonly extraLineHeight: number = 50; onAdded(args: { heroUuid?: number; heroLv?: number; skills?: Record; }) { this.renderHeroInfo(args); } reset() { this.node.destroy(); } private renderHeroInfo(args: { heroUuid?: number; heroLv?: number; skills?: Record; }) { const heroUuid = Math.floor(args?.heroUuid ?? 0); const heroLv = Math.max(1, Math.floor(args?.heroLv ?? 1)); const hero = HeroInfo[heroUuid]; if (!hero) { this.applyLineTexts(["暂无技能信息"]); return; } const runtimeSkills = args?.skills ? Object.values(args.skills) : []; const sourceSkills = runtimeSkills.length > 0 ? runtimeSkills : Object.values(hero.skills ?? {}); const skillTexts = sourceSkills.map(skill => { const skillId = Math.floor(skill?.uuid ?? 0); if (!skillId) return ""; const config = SkillSet[skillId]; if (!config) return ""; const runtimeLv = runtimeSkills.length > 0 ? Math.max(0, Math.floor(skill.lv ?? 0)) : Math.max(0, Math.floor((skill.lv ?? 1) + heroLv - 2)); const cd = Number(skill?.cd ?? 0); return `${config.name} Lv.${runtimeLv} CD:${cd}s ${config.info}`; }).filter(Boolean); this.applyLineTexts(skillTexts.length > 0 ? skillTexts : ["暂无技能信息"]); } private applyLineTexts(skillTexts: string[]) { const lines = [this.Line1, this.Line2, this.Line3, this.Line4, this.Line5]; const showCount = Math.max(1, Math.min(lines.length, skillTexts.length)); for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (!line) continue; const active = i < showCount; line.active = active; if (!active) continue; const text = skillTexts[i] ?? ""; const noteNode = line.getChildByName("note"); const label = noteNode?.getComponent(Label) || noteNode?.getComponentInChildren(Label) || line.getComponentInChildren(Label); if (label) label.string = text; } const targetHeight = this.baseHeight + Math.max(0, showCount - 1) * this.extraLineHeight; this.updateIBoxHeight(targetHeight); } private updateIBoxHeight(height: number) { const rootTransform = this.node.getComponent(UITransform); if (rootTransform) { rootTransform.setContentSize(rootTransform.contentSize.width, height); } const bgNode = this.node.getChildByName("Bg"); const bgTransform = bgNode?.getComponent(UITransform); if (bgTransform) { bgTransform.setContentSize(bgTransform.contentSize.width, height); } } }