import { _decorator, Component, instantiate, Label, Node, Prefab, ProgressBar, tween, v3, Vec3 } from 'cc'; import { oops } from 'db://oops-framework/core/Oops'; import { ecs } from 'db://oops-framework/libs/ecs/ECS'; import { Tooltip } from '../skills/Tooltip'; import { timedCom } from '../skills/timedCom'; import { smc } from '../common/SingletonModuleComp'; import { BuffGet } from '../skills/BuffGet'; import { HeroViewComp } from './HeroViewComp'; import { FightConComp } from '../map/FightConComp'; import { BuffAttr, DebuffAttr } from '../common/config/SkillSet'; const { ccclass, property } = _decorator; @ccclass('BuffComp') export class BuffComp extends Component { top_node:any=null; ap_node:any=null; cd_node:any=null; def_node:any=null; hp_node:any=null; crit_node:any=null; ap_cd:number=0; cd_cd:number=0; def_cd:number=0; hp_cd:number=0; crit_cd:number=0; deap_cd:number=0; decd_cd:number=0; dedef_cd:number=0; dehp_cd:number=0; decrit_cd:number=0; buff_cd:number=0; wind_cd:number=0; speek_time:number=0; HeroView:HeroViewComp=null! FIGHTCON:FightConComp=null! start() { this.info_init() } info_init(){ this.HeroView=this.node.getComponent(HeroViewComp) this.FIGHTCON=this.node.parent.getComponent(FightConComp) this.top_node = this.node.getChildByName("top"); this.top_node.getChildByName("lv").active=false // this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false) this.top_node.getChildByName("sboss").active= this.HeroView.is_boss this.top_node.getChildByName("lv").getChildByName("lv").getComponent(Label)!.string = this.HeroView.lv.toFixed(0) this.top_node.getChildByName("ihp").getChildByName("num").getComponent(Label)!.string = this.HeroView.hp.toFixed(0) this.top_node.getChildByName("iap").getChildByName("num").getComponent(Label)!.string = this.HeroView.ap.toFixed(0) this.top_node.getChildByName("ihp").active=false this.top_node.getChildByName("iap").active=false this.vmdata_update(this.HeroView.VM_TYPE.ALL) } update(deltaTime: number) { if(smc.mission.pause) return this.hp_show() if(this.wind_cd > 0 ) this.wind_cd -= deltaTime; if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){ this.node.getChildByName("wind").active = false; } if(this.buff_cd > 0 ) this.buff_cd -= deltaTime; if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){ this.node.getChildByName("buff").active = false; } this.in_speek(deltaTime) } hp_show(){ // if(this.node.getComponent(HeroViewComp).fac == 0) return let hp=this.HeroView.hp; let hp_max=this.HeroView.hp_max; let hp_progress= hp/hp_max; this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; if(this.HeroView.is_boss) return this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true; } show_shield(val:boolean){ this.node.getChildByName("shielded").active=val } vmdata_update(data_type:string){ let target_key=null let buff_key=null if(this.HeroView.is_master) {target_key="hero";buff_key="hero"} if(this.HeroView.is_friend) {target_key="friend";buff_key="friend"} if(this.HeroView.is_boss) {target_key="boss";buff_key="enemy"} if(target_key==null) return switch(data_type){ case this.HeroView.VM_TYPE.ALL: smc.vmdata[target_key].hp=this.HeroView.hp smc.vmdata[target_key].hp_max=this.HeroView.hp_max smc.vmdata[target_key].ap=this.HeroView.ap break case this.HeroView.VM_TYPE.HP: smc.vmdata[target_key].hp=this.HeroView.hp smc.vmdata[target_key].hp_max=this.HeroView.hp_max break case this.HeroView.VM_TYPE.OTHER: let view_atk = 0 //临时buff for(let i=0;i(Tooltip); let pos = v3(0,10); pos.y=pos.y+y; tip.load(pos,type,value,s_uuid,this.node); } heathed(){ var path = "game/skills/heathed"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = this.node; } }