import { _decorator } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('EquipsCompComp') @ecs.register('EquipsComp', false) export class EquipsCompComp extends CCComp { /** 视图层逻辑代码分离演示 */ onLoad() { this.on(GameEvent.UseSkillCard, this.get_skill, this); } update(dt: number): void { } get_skill(){ console.log("get_skill") } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }