import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { BoxSet } from "../common/config/GameSet"; import { SkillSet } from "../common/config/SkillSet"; import { smc } from "../common/SingletonModuleComp"; import { TooltipCom } from "./TooltipCom"; import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite, NodePool} from "cc"; /** Skill 模块 */ @ecs.register(`Tooltip`) export class Tooltip extends ecs.Entity { /** 对象池 */ static pool: NodePool = new NodePool(); /** 回收节点 */ static put(node: Node) { this.pool.put(node); } /** ---------- 数据层 ---------- */ // SkillModel!: SkillModelComp; /** ---------- 业务层 ---------- */ // SkillBll!: SkillBllComp; /** ---------- 视图层 ---------- */ TooltipView!: TooltipCom; /** 实始添加的数据层组件 */ protected init() { } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 this.remove(TooltipCom); super.destroy(); } static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1) { let node: Node; if (Tooltip.pool.size() > 0) { node = Tooltip.pool.get()!; } else { var path = "game/skill/buff/tooltip"; var prefab: Prefab = oops.res.get(path, Prefab)!; node = instantiate(prefab); } node.parent = parent; node.setPosition(pos); node.active = true; var sv = node.getComponent(TooltipCom)!; sv.init(type, vaule, s_uuid); // this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁 } }