import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { BoxSet } from "../common/config/GameSet"; /** 业务层对象 */ //技能数据 @ecs.register('SDataCom') export class SDataCom extends ecs.Comp { /** 业务层组件移除时,重置所有数据为默认值 */ Attrs:any=null casterEid: number = -1; // 施法者实体ID,用于安全校验 group:BoxSet=BoxSet.HERO fac: number = 0; // 0:hero 1:monster s_uuid:number=0 skill_lv:number=0 ext_dmg:number=0 //额外伤害 dmg_ratio:number=1 //伤害比例 hit_count:number=0 //击中数量 max_hit_count:number=0 //最大可命中次数 reset() { this.Attrs=null this.group=BoxSet.HERO this.fac=0 this.s_uuid=0 this.skill_lv=0 this.casterEid = -1; this.hit_count=0 this.max_hit_count=0 this.ext_dmg=0 this.dmg_ratio=1 } }