--- paths: - "src/networking/**" --- # Network Code Rules - Server is AUTHORITATIVE for all gameplay-critical state — never trust the client - All network messages must be versioned for forward/backward compatibility - Client predicts locally, reconciles with server — implement rollback for mispredictions - Handle disconnection, reconnection, and host migration gracefully - Rate-limit all network logging to prevent log flooding - All networked values must specify replication strategy: reliable/unreliable, frequency, interpolation - Bandwidth budget: define and track per-message-type bandwidth usage - Security: validate all incoming packet sizes and field ranges