/* * @Author: dgflash * @Date: 2021-11-18 17:42:59 * @LastEditors: dgflash * @LastEditTime: 2022-08-17 12:36:18 */ import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags} from "cc"; import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { MonsterSpine } from "./../MonsterSpine"; import { Niu } from "./Niu"; import { MonsterModelComp } from "./../MonsterModelComp"; import { BoxSet } from "../../common/config/BoxSet"; import { smc } from "../../common/SingletonModuleComp"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @ccclass('NiuViewComp') // 定义为 Cocos Creator 组件 @ecs.register('NiuView', false) // 定义为 ECS 组件 export class NiuViewComp extends CCComp { /** 角色动画 */ as: MonsterSpine = null!; speed: number = 100; @property private _ospeed: number = 100; @property set ospeed(val: number) { this._ospeed = val; } get ospeed() { return this._ospeed; } Tpos: Vec3 = v3(0,-60,0); timer: number = 0; /** 视图层逻辑代码分离演示 */ start () { // 注册单个碰撞体的回调函数 let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); // collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); } } onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // 只在两个碰撞体开始接触时被调用一次 // console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider); if ( otherCollider.tag == BoxSet.HERO || otherCollider.tag == BoxSet.MONSTER) { console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider); this.speed = 0; this.timer = 1; } } onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // 只在两个碰撞体结束接触时被调用一次 console.log('onEndContact'); } // onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // // 每次将要处理碰撞体接触逻辑时被调用 // console.log('onPreSolve'); // } onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { if (otherCollider.tag === BoxSet.HERO || otherCollider.tag === BoxSet.MONSTER) { // console.log('onPostSolve otherCollider.tag :'+otherCollider.tag); this.speed = 0; this.timer = 1; } } onLoad() { this.as = this.getComponent(MonsterSpine); this.ospeed= this.speed; console.log('this.ospeed:'+this.ospeed); PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | EPhysics2DDrawFlags.Pair | EPhysics2DDrawFlags.CenterOfMass | EPhysics2DDrawFlags.Joint | EPhysics2DDrawFlags.Shape; } update(dt: number){ if(this.timer > 0){ this.timer -= dt; if(this.timer <= 0){ this.speed = this.ospeed; this.timer = 0; } } if(this.node.position.x > BoxSet.LETF_END){ this.move(dt); } if(this.node.position.x < BoxSet.LETF_END){ console.log(this.node,this.ent) smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid); this.node.destroy(); } this.update_pos(); } move(dt: number){ this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z); } update_pos(){ smc.monsters_in.forEach((element,index) => { if(element.eid == this.ent.eid){ // console.log("index:"+index) element.pos_x = this.node.position.x; } }); // console.log('smc.monsters_in',smc.monsters_in); } reset() { this.node.destroy(); } }