/** * @file HighlightSet.ts * @description 亮点成就配置文件 * * 定义所有亮点成就的等级、触发条件、加分以及称号描述。 * 每个亮点都包含5个递进等级,奖励分随等级增加。 */ import { oops } from "db://oops-framework/core/Oops" const t = (key: string) => oops.language.getLangByID(key); export enum HighlightType { CritMaster = "CritMaster", // 暴击大师 DeathExpert = "DeathExpert", // 送死达人 IronWall = "IronWall", // 铁壁铜墙 WindStorm = "WindStorm", // 风暴之王 OneHitKill = "OneHitKill", // 一击必杀 HealingLight = "HealingLight", // 治愈之光 PerfectClear = "PerfectClear", // 完美通关 (特殊,只有一档或布尔判定) LuckyKing = "LuckyKing", // 欧皇附体 ThriftyPlayer = "ThriftyPlayer" // 节俭玩家 } export interface HighlightLevel { level: number; // 成就等级 (1-5) threshold: number; // 达成阈值 (如:暴击40次) scoreBonus: number; // 额外加分 title: string; // 成就称号 desc: string; // 成就描述模板 } export interface HighlightConfig { type: HighlightType; icon: string; // 显示前缀icon,如 "🔥" levels: HighlightLevel[]; } export const HighlightSet: Record = { [HighlightType.CritMaster]: { type: HighlightType.CritMaster, icon: "🔥", levels: [ { level: 1, threshold: 20, scoreBonus: 50, get title(){return t("hl_title_CritMaster_1")}, get desc(){return t("hl_desc_CritMaster")} }, { level: 2, threshold: 40, scoreBonus: 100, get title(){return t("hl_title_CritMaster_2")}, get desc(){return t("hl_desc_CritMaster")} }, { level: 3, threshold: 60, scoreBonus: 150, get title(){return t("hl_title_CritMaster_3")}, get desc(){return t("hl_desc_CritMaster")} }, { level: 4, threshold: 80, scoreBonus: 200, get title(){return t("hl_title_CritMaster_4")}, get desc(){return t("hl_desc_CritMaster")} }, { level: 5, threshold: 100, scoreBonus: 300, get title(){return t("hl_title_CritMaster_5")}, get desc(){return t("hl_desc_CritMaster")} }, ] }, [HighlightType.DeathExpert]: { type: HighlightType.DeathExpert, icon: "💀", levels: [ { level: 1, threshold: 15, scoreBonus: 50, get title(){return t("hl_title_DeathExpert_1")}, get desc(){return t("hl_desc_DeathExpert")} }, { level: 2, threshold: 25, scoreBonus: 100, get title(){return t("hl_title_DeathExpert_2")}, get desc(){return t("hl_desc_DeathExpert")} }, { level: 3, threshold: 40, scoreBonus: 150, get title(){return t("hl_title_DeathExpert_3")}, get desc(){return t("hl_desc_DeathExpert")} }, { level: 4, threshold: 60, scoreBonus: 200, get title(){return t("hl_title_DeathExpert_4")}, get desc(){return t("hl_desc_DeathExpert")} }, { level: 5, threshold: 80, scoreBonus: 300, get title(){return t("hl_title_DeathExpert_5")}, get desc(){return t("hl_desc_DeathExpert")} }, ] }, [HighlightType.IronWall]: { type: HighlightType.IronWall, icon: "🛡️", levels: [ { level: 1, threshold: 15, scoreBonus: 50, get title(){return t("hl_title_IronWall_1")}, get desc(){return t("hl_desc_IronWall")} }, { level: 2, threshold: 30, scoreBonus: 100, get title(){return t("hl_title_IronWall_2")}, get desc(){return t("hl_desc_IronWall")} }, { level: 3, threshold: 50, scoreBonus: 150, get title(){return t("hl_title_IronWall_3")}, get desc(){return t("hl_desc_IronWall")} }, { level: 4, threshold: 70, scoreBonus: 200, get title(){return t("hl_title_IronWall_4")}, get desc(){return t("hl_desc_IronWall")} }, { level: 5, threshold: 100, scoreBonus: 300, get title(){return t("hl_title_IronWall_5")}, get desc(){return t("hl_desc_IronWall")} }, ] }, [HighlightType.WindStorm]: { type: HighlightType.WindStorm, icon: "⚡", levels: [ { level: 1, threshold: 10, scoreBonus: 50, get title(){return t("hl_title_WindStorm_1")}, get desc(){return t("hl_desc_WindStorm")} }, { level: 2, threshold: 20, scoreBonus: 100, get title(){return t("hl_title_WindStorm_2")}, get desc(){return t("hl_desc_WindStorm")} }, { level: 3, threshold: 35, scoreBonus: 150, get title(){return t("hl_title_WindStorm_3")}, get desc(){return t("hl_desc_WindStorm")} }, { level: 4, threshold: 50, scoreBonus: 200, get title(){return t("hl_title_WindStorm_4")}, get desc(){return t("hl_desc_WindStorm")} }, { level: 5, threshold: 70, scoreBonus: 300, get title(){return t("hl_title_WindStorm_5")}, get desc(){return t("hl_desc_WindStorm")} }, ] }, [HighlightType.OneHitKill]: { type: HighlightType.OneHitKill, icon: "🎯", levels: [ { level: 1, threshold: 100, scoreBonus: 50, get title(){return t("hl_title_OneHitKill_1")}, get desc(){return t("hl_desc_OneHitKill")} }, { level: 2, threshold: 200, scoreBonus: 100, get title(){return t("hl_title_OneHitKill_2")}, get desc(){return t("hl_desc_OneHitKill")} }, { level: 3, threshold: 400, scoreBonus: 150, get title(){return t("hl_title_OneHitKill_3")}, get desc(){return t("hl_desc_OneHitKill")} }, { level: 4, threshold: 800, scoreBonus: 200, get title(){return t("hl_title_OneHitKill_4")}, get desc(){return t("hl_desc_OneHitKill")} }, { level: 5, threshold: 1500, scoreBonus: 300, get title(){return t("hl_title_OneHitKill_5")}, get desc(){return t("hl_desc_OneHitKill")} }, ] }, [HighlightType.HealingLight]: { type: HighlightType.HealingLight, icon: "💊", levels: [ { level: 1, threshold: 200, scoreBonus: 50, get title(){return t("hl_title_HealingLight_1")}, get desc(){return t("hl_desc_HealingLight")} }, { level: 2, threshold: 500, scoreBonus: 100, get title(){return t("hl_title_HealingLight_2")}, get desc(){return t("hl_desc_HealingLight")} }, { level: 3, threshold: 1000, scoreBonus: 150, get title(){return t("hl_title_HealingLight_3")}, get desc(){return t("hl_desc_HealingLight")} }, { level: 4, threshold: 2000, scoreBonus: 200, get title(){return t("hl_title_HealingLight_4")}, get desc(){return t("hl_desc_HealingLight")} }, { level: 5, threshold: 4000, scoreBonus: 300, get title(){return t("hl_title_HealingLight_5")}, get desc(){return t("hl_desc_HealingLight")} }, ] }, [HighlightType.PerfectClear]: { type: HighlightType.PerfectClear, icon: "🏆", levels: [ { level: 1, threshold: 1, scoreBonus: 500, get title(){return t("hl_title_PerfectClear_1")}, get desc(){return t("hl_desc_PerfectClear")} }, ] }, [HighlightType.LuckyKing]: { type: HighlightType.LuckyKing, icon: "🎲", levels: [ { level: 1, threshold: 0.6, scoreBonus: 50, get title(){return t("hl_title_LuckyKing_1")}, get desc(){return t("hl_desc_LuckyKing")} }, { level: 2, threshold: 0.7, scoreBonus: 100, get title(){return t("hl_title_LuckyKing_2")}, get desc(){return t("hl_desc_LuckyKing")} }, { level: 3, threshold: 0.8, scoreBonus: 150, get title(){return t("hl_title_LuckyKing_3")}, get desc(){return t("hl_desc_LuckyKing")} }, { level: 4, threshold: 0.9, scoreBonus: 200, get title(){return t("hl_title_LuckyKing_4")}, get desc(){return t("hl_desc_LuckyKing")} }, { level: 5, threshold: 1.0, scoreBonus: 300, get title(){return t("hl_title_LuckyKing_5")}, get desc(){return t("hl_desc_LuckyKing")} }, ] }, [HighlightType.ThriftyPlayer]: { type: HighlightType.ThriftyPlayer, icon: "💰", levels: [ { level: 1, threshold: 0.75, scoreBonus: 50, get title(){return t("hl_title_ThriftyPlayer_1")}, get desc(){return t("hl_desc_ThriftyPlayer")} }, { level: 2, threshold: 0.85, scoreBonus: 100, get title(){return t("hl_title_ThriftyPlayer_2")}, get desc(){return t("hl_desc_ThriftyPlayer")} }, { level: 3, threshold: 0.95, scoreBonus: 150, get title(){return t("hl_title_ThriftyPlayer_3")}, get desc(){return t("hl_desc_ThriftyPlayer")} }, { level: 4, threshold: 0.98, scoreBonus: 200, get title(){return t("hl_title_ThriftyPlayer_4")}, get desc(){return t("hl_desc_ThriftyPlayer")} }, { level: 5, threshold: 1.00, scoreBonus: 300, get title(){return t("hl_title_ThriftyPlayer_5")}, get desc(){return t("hl_desc_ThriftyPlayer")} }, ] } };