import { _decorator, Animation, AnimationClip, Button, Event, Label, Node, NodeEventType, Sprite, resources, Prefab } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroInfo } from "../common/config/heroSet"; import { HeroAttrsComp } from "../hero/HeroAttrsComp"; import { Hero } from "../hero/Hero"; import { oops } from "db://oops-framework/core/Oops"; import { UIID } from "../common/config/GameUIConfig"; import { mLogger } from "../common/Logger"; const {property, ccclass } = _decorator; /** 视图层对象 */ @ccclass('RanksComp') @ecs.register('RanksComp', false) export class RanksComp extends CCComp { @property(Node) top1_node=null! @property(Node) top2_node=null! @property(Node) top3_node=null! @property(Node) lists_node=null! @property(Prefab) list_prefab=null! @property(Prefab) melist_prefab=null! onLoad() { } onAdded(args: any) { } onDestroy() { } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }