import { v3 } from "cc" import { BoxSet, FacSet } from "./GameSet" export enum HType { Melee = 0, Mid = 1, Long = 2, } export const HTypeName ={ 0:"近战", 1:"中程", 2:"远程", } export const HeroPos={ 0:{pos:v3(-320,BoxSet.GAME_LINE,0)}, 1:{pos:v3(0,BoxSet.GAME_LINE,0)}, 2:{pos:v3(0,BoxSet.GAME_LINE,0)}, } export const FormationPointX = { [HType.Melee]: 0, [HType.Mid]: 100, [HType.Long]: 180, } as const; export const HeroDisVal: Record = { [HType.Melee]: 150, [HType.Mid]: 400, [HType.Long]: 720, } export const resolveFormationTargetX = (fac: FacSet, type: HType): number => { const resolvedRangeType = type as HType.Melee | HType.Mid | HType.Long; const side = fac === FacSet.MON ? 1 : -1; return FormationPointX[resolvedRangeType] * side; } export enum MonStart { SLINE_1=140, //上线y SLINE_2=100, //下线y SLINE_3=180, //下线y SLINE_4=60, //y起始点 START_X=320, //x起始点 START_I=90, //x轴间隔 } /** * 英雄/怪物基础信息接口 */ export interface heroInfo { uuid: number; // 唯一标识(英雄5000段,怪物5200段) name: string; // 显示名称 icon?: string; // 图标名称(对应美术资源名) path: string; // 资源路径(对应美术资源名) fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON) kind?: number; // 未使用 lv: number; // 英雄等级 cards_lv?: number; // 卡片等级 type: HType; // 攻击定位(近战/中程/远程) hp: number; // 生命值上限 ap: number; // 攻击力 // dis: number; // 攻击距离(像素) speed: number; // 移动速度(像素/秒) skills: Record ; // 携带技能ID列表 info: string; // 描述文案 } /** * 英雄/怪物基础信息接口 */ export interface HSkillInfo { uuid: number; // 唯一标识(英雄5000段,怪物5200段) lv:number; // 技能等级 cd:number; // 技能cd ccd:number; // 占位当前cd,用于cd计时 } /* *=============英雄配置列表================ * 英雄规则设定 * 设定中的英雄都是1级,最高可以升级到3级(不在列表内提现,升级在游戏内进行) * skills[0]是普通攻击技能 * skills[1]是等级1时的技能,skills[2]是等级2时的技能,skills[3]是等级3时的技能,最多3级 * * 属性基准(cards_lv:1,lv:1) : SPEED:120,AP:30 | HP:300 | skills[0].cd=1 * 坦克(cards_lv:1,lv:1) : SPEED:180,AP:25 | HP:450 | skills[0].cd=0.75 * 近战dps(cards_lv:1,lv:1) : SPEED:180,AP:50 | HP:250 | skills[0].cd=1.1 * 远程dps(cards_lv:1,lv:1) : SPEED:120,AP:60 | HP:150 | skills[0].cd=1.3 *远程法dps(cards_lv:1,lv:1) : SPEED:100,AP:60 | HP:150 | skills[0].cd=1.4 * 远程辅助(cards_lv:1,lv:1) : SPEED:100,AP:20 | HP:150 | skills[0].cd=1 */ export const HeroInfo: Record = { // ========== 近战英雄 ========== 5001:{uuid:5001,name:"盾战士",path:"hk1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,hp:450,ap:25,speed:180, skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6301:{uuid:6301,lv:1,cd:5,ccd:0}},info:"近战,魔法盾 坦克"}, 5002:{uuid:5002,name:"圣骑士",path:"hk3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,hp:1350,ap:75,speed:180, skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6305:{uuid:6305,lv:1,cd:5,ccd:0}},info:"近战,群体护盾 坦克"}, 5003:{uuid:5003,name:"风行剑士",path:"hk4", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Melee,hp:500,ap:100,speed:180, skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6014:{uuid:6014,lv:1,cd:5,ccd:0}},info:"近战,闪击 近战dps"}, 5004:{uuid:5004,name:"刺客",path:"hc1", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:180, skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6104:{uuid:6104,lv:1,cd:5,ccd:0}},info:"近战,火焰击 近战dps"}, // 5005:{uuid:5005,name:"自然骑士",path:"hk2", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:180, // skills:[6001,6302],slvs:[1,1],cds:[1.1,5],info:"治疗近战,火焰击 近战dps"}, // ========== 法师英雄 ========== 5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:100, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰球,冰锥 远法dps"}, 5102:{uuid:5012,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:120,speed:100, skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6013:{uuid:6013,lv:1,cd:5,ccd:0}},info:"火击,火球 远法dps"}, 5103:{uuid:5013,name:"冰法法师",path:"hm4", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:100, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰击,冰锥 远法dps"}, 5104:{uuid:5104,name:"寒霜术士",path:"hm4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:240,speed:100, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6202:{uuid:6202,lv:1,cd:5,ccd:0}},info:"冰锥,冰刺 远法dps"}, 5105:{uuid:5105,name:"炎爆法师",path:"hm3", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,hp:750,ap:300,speed:100, skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6201:{uuid:6201,lv:1,cd:5,ccd:0}},info:"火球,陨石术 远法dps" }, // ========== 远程英雄 ========== 5201:{uuid:5201,name:"射手",path:"ha1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:120, skills:{6101:{uuid:6101,lv:1,cd:1.3,ccd:0},6011:{uuid:6011,lv:1,cd:5,ccd:0}},info:"普通射击,暴射 远dps"}, 5202:{uuid:5202,name:"游侠",path:"ha2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:120, skills:{6011:{uuid:6101,lv:1,cd:1.3,ccd:0},6101:{uuid:6101,lv:1,cd:5,ccd:0}},info:"暴射,光箭 远dps"}, // ========== 腐竹英雄 ========== 5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:20,speed:100, skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6302:{uuid:6302,lv:1,cd:5,ccd:0}},info:"冰锥1,治疗 远辅助" }, 5302:{uuid:5302,name:"战地医师",path:"hz1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Mid,hp:300,ap:40,speed:100, skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6304:{uuid:6304,lv:1,cd:5,ccd:0}},info:"冰锥1,群体治疗 远辅助"}, 5303:{uuid:5303,name:"守护祭司",path:"ha3", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Mid,hp:600,ap:80,speed:100, skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6004:{uuid:6004,lv:1,cd:5,ccd:0}},info:"普通射击,单体攻击buff 射手辅助"}, 5304:{uuid:5304,name:"秘法精灵",path:"ha3", fac:FacSet.HERO,cards_lv:6,lv:1,type:HType.Long,hp:900,ap:120,speed:100, skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6105:{uuid:6105,lv:1,cd:5,ccd:0}},info:"普通射击,群体攻击buff 射手辅助"}, /* *=============怪物配置列表================ * 基础近战型(lv:1) : SPEED:180 |AP:12 |HP:120|as:0.65 * 重型坦克型(lv:1) : SPEED:120 |AP:30 |HP:350|as:2 * 远程dps(lv:1) : SPEED:80 |AP:45 |HP:80|as:1.5 * 远程辅助(lv:1) : SPEED:80 |AP:20 |HP:80|as:1 * 精英 (lv:1) : SPEED:100 |AP:20 |HP:1500|as:1 */ //============== 兽人系列 =============== // 近战型 6001:{uuid:6001,name:"兽人战士",path:"mo1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:120, skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""}, 6003:{uuid:6003,name:"兽人卫士",path:"mo4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:350,ap:30,speed:120, skills:{6001:{uuid:6001,lv:1,cd:2,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""}, // 4. 远程 6004:{uuid:6004,name:"兽人射手",path:"mo2", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:45,speed:80, skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""}, 6005:{uuid:6005,name:"兽人法师",path:"mo5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:80,ap:20,speed:80, skills:{6001:{uuid:6001,lv:1,cd:1,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""}, // 6. 精英/BOSS型 6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:180, skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""}, 6006:{uuid:6006,name:"兽人首领(BOSS)",path:"mo6", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:100, skills:{6002:{uuid:6002,lv:1,cd:1,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""}, };