/** * @file HighlightSet.ts * @description 亮点成就配置文件 * * 定义所有亮点成就的等级、触发条件、加分以及称号描述。 * 每个亮点都包含5个递进等级,奖励分随等级增加。 */ export enum HighlightType { CritMaster = "CritMaster", // 暴击大师 DeathExpert = "DeathExpert", // 送死达人 IronWall = "IronWall", // 铁壁铜墙 WindStorm = "WindStorm", // 风暴之王 OneHitKill = "OneHitKill", // 一击必杀 HealingLight = "HealingLight", // 治愈之光 PerfectClear = "PerfectClear", // 完美通关 (特殊,只有一档或布尔判定) LuckyKing = "LuckyKing", // 欧皇附体 ThriftyPlayer = "ThriftyPlayer" // 节俭玩家 } export interface HighlightLevel { level: number; // 成就等级 (1-5) threshold: number; // 达成阈值 (如:暴击40次) scoreBonus: number; // 额外加分 title: string; // 成就称号 desc: string; // 成就描述模板 } export interface HighlightConfig { type: HighlightType; icon: string; // 显示前缀icon,如 "🔥" levels: HighlightLevel[]; } export const HighlightSet: Record = { [HighlightType.CritMaster]: { type: HighlightType.CritMaster, icon: "🔥", levels: [ { level: 1, threshold: 20, scoreBonus: 50, title: "初级暴击者", desc: "暴击{0}次" }, { level: 2, threshold: 40, scoreBonus: 100, title: "暴击大师", desc: "暴击{0}次" }, { level: 3, threshold: 60, scoreBonus: 150, title: "致命猎手", desc: "暴击{0}次" }, { level: 4, threshold: 80, scoreBonus: 200, title: "无情处决", desc: "暴击{0}次" }, { level: 5, threshold: 100, scoreBonus: 300, title: "刀刀烈火", desc: "暴击{0}次" }, ] }, [HighlightType.DeathExpert]: { type: HighlightType.DeathExpert, icon: "💀", levels: [ { level: 1, threshold: 15, scoreBonus: 50, title: "不怕死", desc: "死亡触发{0}次" }, { level: 2, threshold: 25, scoreBonus: 100, title: "送死达人", desc: "死亡触发{0}次" }, { level: 3, threshold: 40, scoreBonus: 150, title: "亡灵舞者", desc: "死亡触发{0}次" }, { level: 4, threshold: 60, scoreBonus: 200, title: "向死而生", desc: "死亡触发{0}次" }, { level: 5, threshold: 80, scoreBonus: 300, title: "不死灾厄", desc: "死亡触发{0}次" }, ] }, [HighlightType.IronWall]: { type: HighlightType.IronWall, icon: "🛡️", levels: [ { level: 1, threshold: 15, scoreBonus: 50, title: "坚固盾牌", desc: "格挡{0}次" }, { level: 2, threshold: 30, scoreBonus: 100, title: "铁壁铜墙", desc: "格挡{0}次" }, { level: 3, threshold: 50, scoreBonus: 150, title: "叹息之墙", desc: "格挡{0}次" }, { level: 4, threshold: 70, scoreBonus: 200, title: "不破之阵", desc: "格挡{0}次" }, { level: 5, threshold: 100, scoreBonus: 300, title: "绝对防御", desc: "格挡{0}次" }, ] }, [HighlightType.WindStorm]: { type: HighlightType.WindStorm, icon: "⚡", levels: [ { level: 1, threshold: 10, scoreBonus: 50, title: "迅捷之风", desc: "风怒{0}次" }, { level: 2, threshold: 20, scoreBonus: 100, title: "风暴之王", desc: "风怒{0}次" }, { level: 3, threshold: 35, scoreBonus: 150, title: "狂风骤雨", desc: "风怒{0}次" }, { level: 4, threshold: 50, scoreBonus: 200, title: "无影之手", desc: "风怒{0}次" }, { level: 5, threshold: 70, scoreBonus: 300, title: "神速幻影", desc: "风怒{0}次" }, ] }, [HighlightType.OneHitKill]: { type: HighlightType.OneHitKill, icon: "🎯", levels: [ { level: 1, threshold: 100, scoreBonus: 50, title: "重击", desc: "单次伤害{0}" }, { level: 2, threshold: 200, scoreBonus: 100, title: "一击必杀", desc: "单次伤害{0}" }, { level: 3, threshold: 400, scoreBonus: 150, title: "毁天灭地", desc: "单次伤害{0}" }, { level: 4, threshold: 800, scoreBonus: 200, title: "核弹打击", desc: "单次伤害{0}" }, { level: 5, threshold: 1500, scoreBonus: 300, title: "弑神一击", desc: "单次伤害{0}" }, ] }, [HighlightType.HealingLight]: { type: HighlightType.HealingLight, icon: "💊", levels: [ { level: 1, threshold: 200, scoreBonus: 50, title: "急救员", desc: "治疗总量{0}" }, { level: 2, threshold: 500, scoreBonus: 100, title: "治愈之光", desc: "治疗总量{0}" }, { level: 3, threshold: 1000, scoreBonus: 150, title: "生命之泉", desc: "治疗总量{0}" }, { level: 4, threshold: 2000, scoreBonus: 200, title: "起死回生", desc: "治疗总量{0}" }, { level: 5, threshold: 4000, scoreBonus: 300, title: "移动泉水", desc: "治疗总量{0}" }, ] }, [HighlightType.PerfectClear]: { type: HighlightType.PerfectClear, icon: "🏆", levels: [ { level: 1, threshold: 1, scoreBonus: 500, title: "完美通关", desc: "20回合全胜且全存活" }, ] }, [HighlightType.LuckyKing]: { type: HighlightType.LuckyKing, icon: "🎲", levels: [ { level: 1, threshold: 0.6, scoreBonus: 50, title: "手气不错", desc: "刷新命中率{0}%" }, { level: 2, threshold: 0.7, scoreBonus: 100, title: "心想事成", desc: "刷新命中率{0}%" }, { level: 3, threshold: 0.8, scoreBonus: 150, title: "欧皇附体", desc: "刷新命中率{0}%" }, { level: 4, threshold: 0.9, scoreBonus: 200, title: "天选之子", desc: "刷新命中率{0}%" }, { level: 5, threshold: 1.0, scoreBonus: 300, title: "言出法随", desc: "刷新命中率{0}%" }, ] }, [HighlightType.ThriftyPlayer]: { type: HighlightType.ThriftyPlayer, icon: "💰", levels: [ { level: 1, threshold: 0.75, scoreBonus: 50, title: "精打细算", desc: "金币使用率{0}%" }, { level: 2, threshold: 0.85, scoreBonus: 100, title: "勤俭持家", desc: "金币使用率{0}%" }, { level: 3, threshold: 0.95, scoreBonus: 150, title: "节俭玩家", desc: "金币使用率{0}%" }, { level: 4, threshold: 0.98, scoreBonus: 200, title: "一毛不拔", desc: "金币使用率{0}%" }, { level: 5, threshold: 1.00, scoreBonus: 300, title: "理财大师", desc: "金币使用率{0}%" }, ] } };