# 英雄设计 v4(触发类型底座版) > 按触发类型分组,每个英雄专注一件事,流派协同由玩家自行发现。 ## 设计原则 - 每个英雄专注单一效果,或最多两个同类效果 - atked 触发节奏统一:**3次触发** / **5次触发**(强力版) - 效果目标:atked 类全部作用于**自身** - 流派不预设,玩家自行组合发现协同 ## 职业触发规则 | 职业 | 主触发1 | 主触发2 | |------|---------|---------| | **战士** | atked(受击) | dead(死亡) | | **刺客** | atking(攻击) | dead(死亡) | | **辅助** | atking(攻击) | revive(复活) | | **射手** | atking(攻击) | fstart(战前) | | **法师** | atking(攻击) | field(驻场) | ## 技能 ID 速查 | 范围 | 用途 | |------|------| | 6001-6010 | 普攻弹道(近战6001,远程6002-6010) | | 6101-6104 | 大招弹道(大火球6101,大紫球6102,大白球6103,大水球/穿云箭6104) | | 6201-6206 | 技能卡AOE(雷墙/火墙/飓风/水墙/风墙/陨石) | | 6301 | 护盾 | | 6302 | 治疗 | | 6303 | 获取金币 | | 6401 | 攻击强化(buff_type: ap) | | 6402 | 生命强化(buff_type: hp_max) | | 6403 | 暴击强化(buff_type: critical) | | 6404 | 暴伤强化(buff_type: critical_damage) | | 6405 | 击晕强化(buff_type: stun_chance) | | 6406 | 暂未使用 | | 6407 | 暂未使用 | | 6408 | 穿刺强化(buff_type: puncture_chance) | | 6409 | 风怒强化(buff_type: wfuny) | | 6501 | 复活 | --- ## 一、atked 类英雄(战士 · 自身强化) > 受击触发,效果全部作用于自身。越挨打越强,是整个阵容的承伤底座。 > > **触发节奏**:每3次受击 / 每5次受击(强力版) > > **废弃属性**:frz(冰冻)、bck(击退)在此版本中无效,不再使用。 --- ### [5011] 小铁卫 — pool 1 - **职业**:战士(近战) - **HP / AP / CD**:HP 400 / AP 20 / CD 2.0 - **触发**:atked 每 **3** 次 → `6301` 自身护盾 **4层** ``` 5011:{uuid:5011, name:"小铁卫", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee, hp:400, ap:20, skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}}, atked:[{s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:4}}], info:"每受击3次为自身添加4层护盾"} ``` **一句话**:每挨两下就多一层甲,打不死的理由是"你还没打够" --- ### [5012] 不死小强 — pool 2 - **职业**:战士(近战) - **HP / AP / CD**:HP 350 / AP 25 / CD 1.8 - **触发**:atked 每 **3** 次 → `6302` 自身治疗(AP × **250%**) ``` 5012:{uuid:5012, name:"不死小强", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee, hp:350, ap:25, skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}}, atked:[{s_uuid:6302, t_num:3, overrides:{TGroup:TGroup.Self, ap:250}}], info:"每受击3次为自身回复攻击力250%的生命值"} ``` **一句话**:每挨三刀就回一口血,伤害只是他的燃料 --- ### [5013] 铁骨头 — pool 2 - **职业**:战士(近战) - **HP / AP / CD**:HP 300 / AP 20 / CD 2.0 - **触发**:atked 每 **5** 次 → `6402` 自身 HP上限 **+100**(永久) ``` 5013:{uuid:5013, name:"铁骨头", path:"hk3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee, hp:300, ap:20, skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}}, atked:[{s_uuid:6402, t_num:5, overrides:{TGroup:TGroup.Self, ap:100}}], info:"每受击5次永久提升自身最大生命值100点"} ``` **一句话**:第一波他最薄,最后一波他最厚 --- ### [5014] 怒火武者 — pool 3 - **职业**:战士(近战) - **HP / AP / CD**:HP 320 / AP 30 / CD 1.5 - **触发**:atked 每 **3** 次 → `6401` 自身 AP **+12**(永久) ``` 5014:{uuid:5014, name:"怒火武者", path:"hk4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee, hp:320, ap:30, skills:{6001:{uuid:6001, lv:1, cd:1.5, ccd:0}}, atked:[{s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:12}}], info:"每受击3次永久提升自身攻击力12点"} ``` **一句话**:伤害不会打倒他,只会让他打得更重 --- ### [5015] 血刃武者 — pool 4 - **职业**:战士(近战) - **HP / AP / CD**:HP 450 / AP 35 / CD 2.0 - **触发**: - atked 每 **3** 次 → `6301` 自身护盾 **3层** - atked 每 **5** 次 → `6401` 自身 AP **+15**(永久) ``` 5015:{uuid:5015, name:"血刃武者", path:"hk5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee, hp:450, ap:35, skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}}, atked:[ {s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:3}}, {s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}} ], info:"每受击3次加3层护盾,每受击5次永久+15攻击力"} ``` **一句话**:护盾让他活着,活着让他越来越强 --- ### [5016] 狂血战士 — pool 5 - **职业**:战士(近战) - **HP / AP / CD**:HP 380 / AP 45 / CD 1.8 - **触发**: - atked 每 **3** 次 → `6401` 自身 AP **+10**(永久) - atked 每 **5** 次 → `6403` 自身暴击率 **+15%**(永久) ``` 5016:{uuid:5016, name:"狂血战士", path:"hc1", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee, hp:380, ap:45, skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}}, atked:[ {s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:10}}, {s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}} ], info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"} ``` **一句话**:怪物越多他越亢奋,最后变成一个会暴击的移动炮台 --- ## 二、atking 类英雄(刺客 · 自身强化 / 射手 · 队友强化) > **触发节奏**:每5次攻击触发 / 每7次攻击触发(强力版) > > **刺客**:atking → 自身属性永久叠加,越打越强 > > **射手**:atking → 队友属性永久叠加,目标数量随档位提升(1人 → 3人 → 6人,由 hit_count 控制) --- ### 刺客(自身强化,近战) --- #### [5021] 小刺客 — pool 1 - **职业**:刺客(近战) - **HP / AP / CD**:HP 200 / AP 40 / CD 0.5 - **触发**:atking 每 **5** 次 → `6401` 自身 AP **+8**(永久) ``` 5021:{uuid:5021, name:"小刺客", path:"hc1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee, hp:200, ap:40, skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}}, atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:8}}], info:"每攻击5次永久提升自身攻击力8点"} ``` **一句话**:越打越快,越快越痛 --- #### [5022] 嗜血剑客 — pool 3 - **职业**:刺客(近战) - **HP / AP / CD**:HP 240 / AP 60 / CD 0.5 - **触发**: - atking 每 **5** 次 → `6403` 自身暴击率 **+10%**(永久) - atking 每 **7** 次 → `6401` 自身 AP **+12**(永久) ``` 5022:{uuid:5022, name:"嗜血剑客", path:"hc2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee, hp:240, ap:60, skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}}, atking:[ {s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}}, {s_uuid:6401, t_num:7, overrides:{TGroup:TGroup.Self, ap:12}} ], info:"每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"} ``` **一句话**:每一刀都在磨刃,越到后期越难挡 --- #### [5023] 暗影杀手 — pool 5 - **职业**:刺客(近战) - **HP / AP / CD**:HP 280 / AP 85 / CD 0.4 - **触发**: - atking 每 **5** 次 → `6403` 自身暴击率 **+10%**(永久) - atking 每 **7** 次 → `6404` 自身暴伤 **+15%**(永久) ``` 5023:{uuid:5023, name:"暗影杀手", path:"hc3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee, hp:280, ap:85, skills:{6001:{uuid:6001, lv:1, cd:0.4, ccd:0}}, atking:[ {s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}}, {s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Self, ap:15}} ], info:"每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"} ``` **一句话**:暴击越来越频,每次暴击越来越夸张 --- ### 射手(队友强化,远程) 目标数量随 pool 提升:**1人 → 3人 → 6人**(`hit_count` 控制) --- #### [5031] 援护弓手 — pool 1 - **职业**:射手(远程) - **HP / AP / CD**:HP 160 / AP 45 / CD 0.9 - **触发**:atking 每 **5** 次 → `6401` 随机 **1** 名队友 AP **+8**(永久) ``` 5031:{uuid:5031, name:"援护弓手", path:"ha1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long, hp:160, ap:45, skills:{6008:{uuid:6008, lv:1, cd:0.9, ccd:0}}, atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:1, ap:8}}], info:"每攻击5次为随机1名队友永久提升攻击力8点"} ``` **一句话**:每一箭都是为战友磨的刃 --- #### [5032] 战术弓手 — pool 3 - **职业**:射手(远程) - **HP / AP / CD**:HP 190 / AP 60 / CD 0.8 - **触发**:atking 每 **5** 次 → `6403` 随机 **3** 名队友暴击率 **+10%**(永久) ``` 5032:{uuid:5032, name:"战术弓手", path:"ha2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long, hp:190, ap:60, skills:{6009:{uuid:6009, lv:1, cd:0.8, ccd:0}}, atking:[{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:3, ap:10}}], info:"每攻击5次为随机3名队友永久提升暴击率10%"} ``` **一句话**:她的箭带节奏,让三个人同时进入暴击状态 --- #### [5033] 鹰眼弓将 — pool 5 - **职业**:射手(远程) - **HP / AP / CD**:HP 220 / AP 75 / CD 0.7 - **触发**: - atking 每 **5** 次 → `6401` 随机 **6** 名队友 AP **+8**(永久) - atking 每 **7** 次 → `6404` 随机 **6** 名队友暴伤 **+12%**(永久) ``` 5033:{uuid:5033, name:"鹰眼弓将", path:"ha3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long, hp:220, ap:75, skills:{6010:{uuid:6010, lv:1, cd:0.7, ccd:0}}, atking:[ {s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:6, ap:8}}, {s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Team, hit_count:6, ap:12}} ], info:"每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"} ``` **一句话**:她一个人在射箭,全队的伤害数字都在涨 --- ## 三、dead 类英雄(战士 · 刺客 · 死亡遗产) > 死亡触发,效果全部作用于**全队**,一次性遗产,数值厚重。 > > **战士**:HP 高、死得慢,部分带复活参数,死后复活再战。 > > **刺客**:HP 低、死得快,遗产效果偏爆发向(暴击/暴伤/击晕)。 --- #### [5041] 殉道卫士 — pool 1(战士) - **职业**:战士(近战) - **HP / AP / CD**:HP 300 / AP 25 / CD 1.8 - **触发**:dead → `6301` 全队护盾 **3层** ``` 5041:{uuid:5041, name:"殉道卫士", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee, hp:300, ap:25, skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}}, dead:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:3}}], info:"死亡时为全队添加3层护盾"} ``` **一句话**:他倒下的那一刻,才是全队最安全的时刻 --- #### [5042] 遗志将军 — pool 2(战士) - **职业**:战士(近战) - **HP / AP / CD**:HP 350 / AP 30 / CD 2.0 - **触发**: - dead → `6401` 全队 AP **+20**(永久) - dead → `6402` 全队 HP上限 **+80**(永久) - **复活**:死亡触发遗产后复活1次,恢复 **30%** HP ``` 5042:{uuid:5042, name:"遗志将军", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee, hp:350, ap:30, skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}}, dead:[ {s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}, {s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}} ], revive:{s_uuid:6501, r_num:1, upr:0.3}, info:"死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"} ``` **一句话**:他的死是一份礼物,然后他爬起来继续战斗 --- #### [5043] 亡魂刺客 — pool 3(刺客) - **职业**:刺客(近战) - **HP / AP / CD**:HP 220 / AP 50 / CD 0.8 - **触发**:dead → `6405` 全队击晕概率 **+15%**(永久) ``` 5043:{uuid:5043, name:"亡魂刺客", path:"hc1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee, hp:220, ap:50, skills:{6001:{uuid:6001, lv:1, cd:0.8, ccd:0}}, dead:[{s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}], info:"死亡时全队永久提升击晕概率15%"} ``` **一句话**:他用命换来的,是让怪物永远闭嘴的诅咒 --- #### [5044] 血誓剑客 — pool 4(刺客) - **职业**:刺客(近战) - **HP / AP / CD**:HP 250 / AP 65 / CD 0.7 - **触发**: - dead → `6403` 全队暴击率 **+15%**(永久) - dead → `6404` 全队暴伤 **+20%**(永久) ``` 5044:{uuid:5044, name:"血誓剑客", path:"hc2", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee, hp:250, ap:65, skills:{6001:{uuid:6001, lv:1, cd:0.7, ccd:0}}, dead:[ {s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}, {s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}} ], info:"死亡时全队永久+15%暴击率、+20%暴伤"} ``` **一句话**:他倒下的瞬间,全队每一刀都变成了他的复仇 --- #### [5045] 不灭战魂 — pool 5(战士) - **职业**:战士(近战) - **HP / AP / CD**:HP 420 / AP 40 / CD 2.0 - **触发**: - dead → `6301` 全队护盾 **5层** - dead → `6401` 全队 AP **+30**(永久) - dead → `6402` 全队 HP上限 **+120**(永久) - **复活**:死亡触发遗产后复活1次,恢复 **50%** HP ``` 5045:{uuid:5045, name:"不灭战魂", path:"hk3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee, hp:420, ap:40, skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}}, dead:[ {s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:5}}, {s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:30}}, {s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:120}} ], revive:{s_uuid:6501, r_num:1, upr:0.5}, info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"} ``` **一句话**:死一次给全队留下最厚的遗产,然后爬起来再死一次 --- ## 四、fstart 类英雄(法师 · 战前增益) > 战斗开始前触发一次,效果必然生效,作用于**全队**。 > > 触发次数恒为1,数值厚重,适合奠定全局基础。 --- #### [5051] 占卜师 — pool 1 - **职业**:法师(远程) - **HP / AP / CD**:HP 140 / AP 35 / CD 1.3 - **触发**:fstart → `6401` 全队 AP **+15** ``` 5051:{uuid:5051, name:"占卜师", path:"hm1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long, hp:140, ap:35, skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}}, fstart:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}], info:"战斗开始时为全队永久提升攻击力15点"} ``` **一句话**:战斗还没开始,她就已经把胜利算好了 --- #### [5052] 护盾牧师 — pool 2 - **职业**:法师(远程) - **HP / AP / CD**:HP 150 / AP 40 / CD 1.5 - **触发**:fstart → `6301` 全队护盾 **2层** ``` 5052:{uuid:5052, name:"护盾牧师", path:"hm2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long, hp:150, ap:40, skills:{6004:{uuid:6004, lv:1, cd:1.5, ccd:0}}, fstart:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:2}}], info:"战斗开始时为全队添加2层护盾"} ``` **一句话**:她的第一个咒语,让全队带着盾进场 --- #### [5053] 血盟法师 — pool 2 - **职业**:法师(远程) - **HP / AP / CD**:HP 160 / AP 45 / CD 1.2 - **触发**:fstart → `6402` 全队 HP上限 **+100** ``` 5053:{uuid:5053, name:"血盟法师", path:"hm3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long, hp:160, ap:45, skills:{6002:{uuid:6002, lv:1, cd:1.2, ccd:0}}, fstart:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:100}}], info:"战斗开始时为全队永久提升最大生命值100点"} ``` **一句话**:开战前她用魔法把每个人的血管都撑大了一圈 --- #### [5054] 暴击法师 — pool 3 - **职业**:法师(远程) - **HP / AP / CD**:HP 170 / AP 55 / CD 1.3 - **触发**:fstart → `6403` 全队暴击率 **+20%** ``` 5054:{uuid:5054, name:"暴击法师", path:"hm4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long, hp:170, ap:55, skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}}, fstart:[{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}], info:"战斗开始时为全队永久提升暴击率20%"} ``` **一句话**:她开战前的一道星光,让所有人的手感变准了 --- #### [5055] 毁灭法师 — pool 4 - **职业**:法师(远程) - **HP / AP / CD**:HP 185 / AP 65 / CD 1.1 - **触发**: - fstart → `6404` 全队暴伤 **+25%** - fstart → `6401` 全队 AP **+20** ``` 5055:{uuid:5055, name:"毁灭法师", path:"hm5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long, hp:185, ap:65, skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}}, fstart:[ {s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:25}}, {s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}} ], info:"战斗开始时为全队永久+25%暴伤、+20攻击力"} ``` **一句话**:她预言了战局,也预言了每一刀有多痛 --- #### [5056] 预言法师 — pool 5 - **职业**:法师(远程) - **HP / AP / CD**:HP 200 / AP 70 / CD 1.0 - **触发**: - fstart → `6405` 全队击晕概率 **+20%** - fstart → `6403` 全队暴击率 **+15%** - fstart → `6404` 全队暴伤 **+20%** ``` 5056:{uuid:5056, name:"预言法师", path:"hm6", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long, hp:200, ap:70, skills:{6002:{uuid:6002, lv:1, cd:1.0, ccd:0}}, fstart:[ {s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}, {s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}, {s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}} ], info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"} ``` **一句话**:三道预言同时生效,战斗在开始时就已经结束了 --- ## 五、field 类英雄(法师 · 驻场光环) > 英雄存活期间持续提供全队被动光环,死亡后光环立即消失。 > "保护法师"玩法:保住这个英雄就是保住全队增益。 --- #### [5061] 亡语法师 — pool 3 - **职业**:法师(远程) - **HP / AP / CD**:HP 160 / AP 50 / CD 1.2 - **驻场**:field:[7002] — 存活期间全队死亡触发次数 **+1** ``` 5061:{uuid:5061, name:"亡语法师", path:"hm1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long, hp:160, ap:50, skills:{6003:{uuid:6003, lv:1, cd:1.2, ccd:0}}, field:[7002], info:"驻场期间全队死亡触发技能次数+1,死亡后光环消失"} ``` **一句话**:她活着的每一秒,队友的死亡都会留下双份遗产 --- ## 六、fend + atking 类英雄(辅助 · 战斗治疗 + 波次增益) > **atking**:攻击时触发治疗,战斗中持续奶全队。 > > **fend**:每波结束触发,提供跨波次累积增益(金币 / 属性 / 血量)。 > > 触发节奏:atking 每 **5** 次;fend 每波 **1** 次(t_num:1)。 --- #### [5071] 治愈牧师 — pool 1 - **职业**:辅助(远程) - **HP / AP / CD**:HP 130 / AP 40 / CD 1.0 - **触发**:atking 每 **5** 次 → `6302` 全队治疗 AP×**200%** ``` 5071:{uuid:5071, name:"治愈牧师", path:"hh1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long, hp:130, ap:40, skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}}, atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}], info:"每攻击5次治疗全队200%AP"} ``` **一句话**:战场上最稳定的奶源,五刀一奶从不失误 --- #### [5072] 小金库 — pool 2 - **职业**:辅助(远程) - **HP / AP / CD**:HP 140 / AP 35 / CD 1.1 - **触发**:atking 每 **5** 次 → `6302` 全队治疗 AP×**200%** - **波后**:fend → `6303` 获取金币 **+1** ``` 5072:{uuid:5072, name:"小金库", path:"hh2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long, hp:140, ap:35, skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}}, atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}], fend:[{s_uuid:6303, t_num:1, overrides:{gold:1}}], info:"每攻击5次治疗全队,每波结束获得1金币"} ``` **一句话**:边治疗边攒钱,细水长流 --- #### [5073] 强化牧师 — pool 3 - **职业**:辅助(远程) - **HP / AP / CD**:HP 150 / AP 45 / CD 1.0 - **触发**:atking 每 **5** 次 → `6302` 全队治疗 AP×**250%** - **波后**:fend → `6401` 全队 AP **+10**(永久) ``` 5073:{uuid:5073, name:"强化牧师", path:"hh3", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long, hp:150, ap:45, skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}}, atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}], fend:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:10}}], info:"每攻击5次治疗全队,每波结束全队永久+10攻击力"} ``` **一句话**:每撑过一波,全队就变强一次 --- #### [5074] 生命牧师 — pool 4 - **职业**:辅助(远程) - **HP / AP / CD**:HP 160 / AP 50 / CD 1.0 - **触发**:atking 每 **5** 次 → `6302` 全队治疗 AP×**250%** - **波后**:fend → `6402` 全队 HP上限 **+80**(永久) ``` 5074:{uuid:5074, name:"生命牧师", path:"hh4", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long, hp:160, ap:50, skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}}, atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}], fend:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}}], info:"每攻击5次治疗全队,每波结束全队永久+80最大生命值"} ``` **一句话**:每撑过一波,全队血槽都更长一截 --- #### [5075] 全能牧师 — pool 5 - **职业**:辅助(远程) - **HP / AP / CD**:HP 180 / AP 55 / CD 0.9 - **触发**:atking 每 **5** 次 → `6302` 全队治疗 AP×**300%** - **波后**:fend → `6401` 全队 AP **+12**(永久)+ `6402` 全队 HP上限 **+60**(永久) ``` 5075:{uuid:5075, name:"全能牧师", path:"hh5", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long, hp:180, ap:55, skills:{6004:{uuid:6004, lv:1, cd:0.9, ccd:0}}, atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:300}}], fend:[ {s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:12}}, {s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:60}} ], info:"每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"} ``` **一句话**:治疗、强化、续航三合一,撑的波次越多全队越无敌