# Godot Engine — Version Reference | Field | Value | |-------|-------| | **Engine Version** | Godot 4.6 | | **Release Date** | January 2026 | | **Project Pinned** | 2026-02-12 | | **Last Docs Verified** | 2026-02-12 | | **LLM Knowledge Cutoff** | May 2025 | ## Knowledge Gap Warning The LLM's training data likely covers Godot up to ~4.3. Versions 4.4, 4.5, and 4.6 introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Godot API calls. ## Post-Cutoff Version Timeline | Version | Release | Risk Level | Key Theme | |---------|---------|------------|-----------| | 4.4 | ~Mid 2025 | MEDIUM | Jolt physics option, FileAccess return types, shader texture type changes | | 4.5 | ~Late 2025 | HIGH | Accessibility (AccessKit), variadic args, @abstract, shader baker, SMAA | | 4.6 | Jan 2026 | HIGH | Jolt default, glow rework, D3D12 default on Windows, IK restored | ## Verified Sources - Official docs: https://docs.godotengine.org/en/stable/ - 4.5→4.6 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html - 4.4→4.5 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html - Changelog: https://github.com/godotengine/godot/blob/master/CHANGELOG.md - Release notes: https://godotengine.org/releases/4.6/